Exemplo n.º 1
0
        private void LoadEntity(XElement xml)
        {
            GameEntity entity = new GameEntity();
            string     name   = xml.RequireAttribute("name").Value;

            if (entities.ContainsKey(name))
            {
                throw new GameXmlException(xml, "You have defined two entities both named \"" + name + "\".");
            }

            entity.Name     = name;
            entity.MaxAlive = xml.TryAttribute <int>("limit", 50);

            SpriteComponent   spritecomp = null;
            PositionComponent poscomp    = null;
            StateComponent    statecomp  = new StateComponent();

            entity.AddComponent(statecomp);

            try
            {
                foreach (XElement xmlComp in xml.Elements())
                {
                    switch (xmlComp.Name.LocalName)
                    {
                    case "EditorData":
                        break;

                    case "Tilesheet":
                        if (spritecomp == null)
                        {
                            spritecomp = new SpriteComponent();
                            entity.AddComponent(spritecomp);
                        }
                        if (poscomp == null)
                        {
                            poscomp = new PositionComponent();
                            entity.AddComponent(poscomp);
                        }
                        spritecomp.LoadTilesheet(xmlComp);
                        break;

                    case "Trigger":
                        statecomp.LoadStateTrigger(xmlComp);
                        break;

                    case "Sprite":
                        if (spritecomp == null)
                        {
                            spritecomp = new SpriteComponent();
                            entity.AddComponent(spritecomp);
                        }
                        if (poscomp == null)
                        {
                            poscomp = new PositionComponent();
                            entity.AddComponent(poscomp);
                        }
                        spritecomp.LoadXml(xmlComp);
                        break;

                    case "Position":
                        if (poscomp == null)
                        {
                            poscomp = new PositionComponent();
                            entity.AddComponent(poscomp);
                        }
                        poscomp.LoadXml(xmlComp);
                        break;

                    case "Death":
                        entity.OnDeath += EffectParser.LoadTriggerEffect(xmlComp);
                        break;

                    case "GravityFlip":
                        entity.IsGravitySensitive = xmlComp.GetValue <bool>();
                        break;

                    default:
                        entity.GetOrCreateComponent(xmlComp.Name.LocalName).LoadXml(xmlComp);
                        break;
                    }
                }
            }
            catch (GameXmlException ex)
            {
                ex.Entity = name;
                throw;
            }

            entities.Add(name, entity);
        }
Exemplo n.º 2
0
        private void LoadEntity(XElement xml)
        {
            GameEntity entity = new GameEntity();
            string name = xml.RequireAttribute("name").Value;

            if (entities.ContainsKey(name)) throw new GameXmlException(xml, "You have defined two entities both named \"" + name + "\".");

            entity.Name = name;
            entity.MaxAlive = xml.TryAttribute<int>("limit", 50);

            SpriteComponent spritecomp = null;
            PositionComponent poscomp = null;
            StateComponent statecomp = new StateComponent();
            entity.AddComponent(statecomp);

            try
            {
                foreach (XElement xmlComp in xml.Elements())
                {
                    switch (xmlComp.Name.LocalName)
                    {
                        case "EditorData":
                            break;

                        case "Tilesheet":
                            if (spritecomp == null)
                            {
                                spritecomp = new SpriteComponent();
                                entity.AddComponent(spritecomp);
                            }
                            if (poscomp == null)
                            {
                                poscomp = new PositionComponent();
                                entity.AddComponent(poscomp);
                            }
                            spritecomp.LoadTilesheet(xmlComp);
                            break;

                        case "Trigger":
                            statecomp.LoadStateTrigger(xmlComp);
                            break;

                        case "Sprite":
                            if (spritecomp == null)
                            {
                                spritecomp = new SpriteComponent();
                                entity.AddComponent(spritecomp);
                            }
                            if (poscomp == null)
                            {
                                poscomp = new PositionComponent();
                                entity.AddComponent(poscomp);
                            }
                            spritecomp.LoadXml(xmlComp);
                            break;

                        case "Position":
                            if (poscomp == null)
                            {
                                poscomp = new PositionComponent();
                                entity.AddComponent(poscomp);
                            }
                            poscomp.LoadXml(xmlComp);
                            break;

                        case "Death":
                            entity.OnDeath += EffectParser.LoadTriggerEffect(xmlComp);
                            break;

                        case "GravityFlip":
                            entity.IsGravitySensitive = xmlComp.GetValue<bool>();
                            break;

                        default:
                            entity.GetOrCreateComponent(xmlComp.Name.LocalName).LoadXml(xmlComp);
                            break;
                    }
                }
            }
            catch (GameXmlException ex)
            {
                ex.Entity = name;
                throw;
            }

            entities.Add(name, entity);
        }