private void Awake() { isCube = new StateBool(true, IsCube_OnChanged); playerInputController = GetComponent <PlayerInputController>(); }
public static extern void Get(StateBool parameter, out bool values);
private void Awake() { isCube = new StateBool(false, IsCube_OnChanged); player = GetComponent <Player>(); }
public static extern bool Get(StateBool parameter);