public override void StopItemUse(Character character) { ItemInUse = false; if (StatOne != null) { StatOne.RevertStat(character); } if (StatTwo != null) { StatTwo.RevertStat(character); } }
private void UpdateStats(Character character) { if (StatOne != null) { StatOne.BoostStat(character); StatTwo.ReduceStat(character); } if (StatTwo != null) { StatTwo.BoostStat(character); StatTwo.ReduceStat(character); } }