// Use this for initialization void Awake() { pCommon = GetComponent <TwoCommon> (); tCol = GetComponent <TwoColSquare> (); tColPhys = GetComponent <TwoColPhysics> (); pGravity = GetComponent <PlatGravity> (); pRamp = GetComponent <PlatPhysRamp> (); pGlobal = StatMini.GetMiniContainer(transform).GetComponent <TwoGlobal> (); input = StatMini.GetMiniContainer(transform).GetComponent <MiniInput> (); }
// Use this for initialization void Awake() { // Establish a link to global statistics. global = StatMini.GetMiniContainer(transform).GetComponent <Global2D> (); input = StatMini.GetMiniContainer(transform).GetComponent <MiniInput> (); // Be sure our custom (not on the grid) location is recorded at the start. pos = new Vector2(transform.position.x / StatMini.PIXEL_SIZE, transform.position.y / StatMini.PIXEL_SIZE); // Set the layer mask we're using. layerMask = 1 << layer; }
public void Leave() { StatMini.GetMiniContainer(transform).GetComponent <MiniInput>().FreeInput(); }
public void Enter(MainInput pass) { StatMini.GetMiniContainer(transform).GetComponent <MiniInput>().SetInput(pass); }