void Awake() { m_score = GameObject.Find("In_Game_UI").GetComponent <PlayerScoring> (); m_scoreText = GameObject.Find("Score Is").GetComponent <Text> (); m_startButton = GameObject.Find("Game_Start_Menu").GetComponent <Start_Button> (); gameObject.SetActive(false); }
private void Start_Button_Click(object sender, EventArgs e) { Start1.Show(); NameLabel.Show(); UsernameInput.Show(); Start_Button.Hide(); }
protected async Task EnsureFocus() { while (true) { Start_Button.Focus(FocusState.Keyboard); await Task.Delay(1000); } }
private void UserPass_Box_KeyDown(object sender, System.Windows.Input.KeyEventArgs e) { if (e.Key == Key.Enter) //если ткнул ентер, то { Start_Button.Focus(); Start_Button_Click(null, null); //делаю вид, что нажали "Вход" e.Handled = true; } }
//Action protected override void WndProc(ref Message m) { if (m.Msg == 0x0312) { if ((int)m.WParam == 1) { Start_Button.PerformClick(); } if ((int)m.WParam == 2) { Stop_Button.PerformClick(); } } base.WndProc(ref m); }
//Actions to broadcast to the UI // public Action<int, int> GlobalTargetUpdate = null; // public Action<int, int> GlobalConsecUpdate = null; // public Action<int, int> GlobalScoreUpdate = null; // public Action<int, float> GlobalTimeUpdate = null; // public Action<int, bool> GlobalNoTargetMissed = null; void Awake() { m_input = GameObject.Find("Main Camera").GetComponent <TouchInput>(); m_button = GameObject.Find("Game_Start_Menu").GetComponent <Start_Button> (); m_winScreen = GameObject.Find("Win_Screen").GetComponent <WinScreenMenu> (); m_input.ScoreChange += UpdateScore; // m_theStats = GameObject.Find("Global Stats").GetComponent<GlobalStats>(); // m_theStats.LinkToGame(); m_score = GameObject.Find("Timer").GetComponent <Text> (); m_multiplier = GameObject.Find("Multiplier").GetComponent <Text> (); m_textTimeRemaining = GameObject.Find("Score").GetComponent <Text> (); m_timeRemaining = m_timePerRound; }
//Below are the various functions used that are implemented in //the buttons listed above. //Purpose: To Hide all Components that are not //needed at the begining of the game //Requires:Nothing //Returns;Nothing private void hideComponents() { Question_Box.Hide(); Boarder_Box.Hide(); Answers_Textbox.Hide(); Answer_Button.Hide(); Start_Button.Hide(); Next_Question_Button.Hide(); SpinButton.Hide(); Begin_Spin_Round.Hide(); Spin_Round_Instruction.Hide(); Set_Name.Hide(); Player1_textBox.Hide(); playertwo_TextBox.Hide(); Playerthree_textBox.Hide(); Playerthree_label.Hide(); Playertwo_Label.Hide(); Playerone_Label.Hide(); Yes_Button.Hide(); No_Button.Hide(); Next_Round_button.Hide(); Quit_Button.Hide(); }
void ReleaseDesignerOutlets() { if (BannerLogo != null) { BannerLogo.Dispose(); BannerLogo = null; } if (BarButtonItem != null) { BarButtonItem.Dispose(); BarButtonItem = null; } if (BarButtonItem2 != null) { BarButtonItem2.Dispose(); BarButtonItem2 = null; } if (BarButtonItem3 != null) { BarButtonItem3.Dispose(); BarButtonItem3 = null; } if (BarButtonItem4 != null) { BarButtonItem4.Dispose(); BarButtonItem4 = null; } if (BarButtonItem5 != null) { BarButtonItem5.Dispose(); BarButtonItem5 = null; } if (MainTitle != null) { MainTitle.Dispose(); MainTitle = null; } if (MainView != null) { MainView.Dispose(); MainView = null; } if (MapType_Segmented != null) { MapType_Segmented.Dispose(); MapType_Segmented = null; } if (MapView != null) { MapView.Dispose(); MapView = null; } if (Pause_Button != null) { Pause_Button.Dispose(); Pause_Button = null; } if (SoundBar != null) { SoundBar.Dispose(); SoundBar = null; } if (Start_Button != null) { Start_Button.Dispose(); Start_Button = null; } if (Stop_Button != null) { Stop_Button.Dispose(); Stop_Button = null; } }