public void makeSimpleEnemy(int busyoId, GameObject battleArea, int xAdjust, GameObject YesBtn) { string path = "Prefabs/Player/" + busyoId; GameObject prefab = Instantiate(Resources.Load(path)) as GameObject; prefab.name = busyoId.ToString(); prefab.transform.SetParent(battleArea.transform); prefab.transform.localScale = new Vector2(-0.4f, 0.6f); prefab.GetComponent <SpriteRenderer>().sortingLayerName = "UI"; prefab.GetComponent <SpriteRenderer>().sortingOrder = 350; /**Player to Enemy**/ prefab.tag = "Enemy"; prefab.layer = LayerMask.NameToLayer("Enemy"); /**Player to Enemy End**/ float xAdjust2 = (float)xAdjust / 5; prefab.transform.localPosition = new Vector2(9 - xAdjust2, 1.8f); prefab.GetComponent <Rigidbody2D>().gravityScale = 1; //Set Scirpt Destroy(prefab.GetComponent <PlayerHP>()); Destroy(prefab.GetComponent <SenpouController>()); Destroy(prefab.GetComponent <LineLocation>()); if (prefab.GetComponent <HomingLong>()) { Destroy(prefab.GetComponent <HomingLong>()); prefab.AddComponent <Homing>(); } if (prefab.GetComponent <AttackLong>()) { Destroy(prefab.GetComponent <AttackLong>()); } else { Destroy(prefab.GetComponent <PlayerAttack>()); } Destroy(prefab.GetComponent <PlayerHP>()); prefab.AddComponent <SimpleAttack>(); prefab.AddComponent <SimpleHP>(); prefab.AddComponent <Homing>(); prefab.GetComponent <Homing>().speed = 50; prefab.GetComponent <Homing>().enabled = false; YesBtn.GetComponent <StartSimpleKassen>().busyoObjList.Add(prefab); //Parametor StartKassen stksn = GameObject.Find("BattleButton").GetComponent <StartKassen>(); int lv = stksn.activeBusyoLv; string busyoString = busyoId.ToString(); StatusGet sts = new StatusGet(); int hp = 100 * sts.getHp(busyoId, lv); int atk = 10 * sts.getAtk(busyoId, lv); int dfc = 10 * sts.getDfc(busyoId, lv); float spd = sts.getSpd(busyoId, lv); //Child Parametor int chlv = stksn.activeButaiLv; int chQty = stksn.activeButaiQty; EnemyInstance enemyInstance = new EnemyInstance(); string ch_type = sts.getHeisyu(busyoId); int ch_status = enemyInstance.getChildStatus(lv, ch_type, 0); int totalChldHp = 0; int totalChldAtk = 0; int totalChldDfc = 0; int atkDfc = (int)sts.getChAtkDfc(ch_status, hp); totalChldHp = ch_status * chQty; totalChldAtk = atkDfc * chQty; totalChldDfc = atkDfc * chQty; //Set value hp = hp + totalChldHp; atk = atk + totalChldAtk; dfc = dfc + totalChldDfc; prefab.GetComponent <Homing>().speed = spd / 20; prefab.GetComponent <SimpleAttack>().atk = atk; prefab.GetComponent <SimpleHP>().dfc = dfc; prefab.GetComponent <SimpleAttack>().baseAtk = atk; prefab.GetComponent <SimpleHP>().baseDfc = dfc; prefab.GetComponent <SimpleHP>().life = hp; }
public void OnClick() { int nowHyourou = PlayerPrefs.GetInt("hyourou"); Message msg = new Message(); AudioSource[] audioSources = GameObject.Find("SEController").GetComponents <AudioSource> (); if (name == "Back") { scrollObj.SetActive(false); audioSources [1].Play(); } else { if (nowHyourou < 2) { msg.makeUpperMessageOnBoard(msg.getMessage(7)); } else { //Track int TrackBouryakuNo = PlayerPrefs.GetInt("TrackBouryakuNo", 0); TrackBouryakuNo = TrackBouryakuNo + 1; PlayerPrefs.SetInt("TrackBouryakuNo", TrackBouryakuNo); nowHyourou = nowHyourou - 2; PlayerPrefs.SetInt("hyourou", nowHyourou); GameObject.Find("HyourouCurrentValue").GetComponent <Text> ().text = nowHyourou.ToString(); //Do StartKassen script = GameObject.Find("BattleButton").GetComponent <StartKassen> (); activeKuniId = script.activeKuniId; activeStageId = script.activeStageId; DoGaikou addUsedBusyo = new DoGaikou(); if (linkCutFlg) { //link cut //Make target list string temp = "kuniMap" + activeKuniId; GameObject kuniMap = GameObject.Find(temp).gameObject; List <string> targetList = new List <string> (); foreach (Transform obj in kuniMap.transform) { if (obj.tag == "Link") { string objName = obj.name; objName = objName.Replace("link", ""); List <string> linkList = new List <string> (); char[] delimiterChars = { '-' }; linkList = new List <string> (objName.Split(delimiterChars)); if (int.Parse(linkList [0]) == activeStageId) { targetList.Add(objName); } else if (int.Parse(linkList [1]) == activeStageId) { targetList.Add(objName); } } } okRatio = ((float)cyouhouSnbRankId * (float)dfc) / 8; if (targetList.Count != 0) { int okCount = 0; bool okMsgFlg = false; for (int i = 0; i < targetList.Count; i++) { //success or not float percent = UnityEngine.Random.value; percent = percent * 100; if (percent <= okRatio) { //Track int TrackBouryakuSuccessNo = PlayerPrefs.GetInt("TrackBouryakuSuccessNo", 0); TrackBouryakuSuccessNo = TrackBouryakuSuccessNo + 1; PlayerPrefs.SetInt("TrackBouryakuSuccessNo", TrackBouryakuSuccessNo); //OK Cut okMsgFlg = true; string target = "link" + targetList [i]; GameObject targetObj = kuniMap.transform.FindChild(target).gameObject; Destroy(targetObj.gameObject); //Register Data string tempLinkuct = "linkcut" + activeKuniId; string linkcut = PlayerPrefs.GetString(tempLinkuct); string newLinkcut = ""; if (linkcut != null && linkcut != "") { newLinkcut = linkcut + "," + targetList [i]; } else { newLinkcut = targetList [i]; } PlayerPrefs.SetString(tempLinkuct, newLinkcut); PlayerPrefs.SetBool("questDailyFlg34", true); PlayerPrefs.Flush(); MainStageController mainStage = new MainStageController(); mainStage.questExtension(); //Reduce Cut No. List <string> linkList = new List <string> (); char[] delimiterChars = { '-' }; linkList = new List <string> (targetList [i].Split(delimiterChars)); string stage1 = "stage" + linkList [0]; string stage2 = "stage" + linkList [1]; foreach (Transform obj in kuniMap.transform) { if (obj.tag != "Link") { if (obj.name == stage1 || obj.name == stage2) { obj.GetComponent <ShowStageDtl> ().linkNo = obj.GetComponent <ShowStageDtl> ().linkNo - 1; } } } okCount = okCount + 1; } } if (okMsgFlg) { int TrackLinkCutNo = PlayerPrefs.GetInt("TrackLinkCutNo", 0); TrackLinkCutNo = TrackLinkCutNo + okCount; PlayerPrefs.SetInt("TrackLinkCutNo", TrackLinkCutNo); PlayerPrefs.Flush(); if (Application.systemLanguage != SystemLanguage.Japanese) { msg.makeUpperMessageOnBoard("You cut " + okCount + " line. \n Enemy power keep be down in this season."); } else { msg.makeUpperMessageOnBoard("連絡線を" + okCount + "本遮断しました。\n今季節中は敵戦力が減りますぞ。"); } addUsedBusyo.addUsedBusyo(busyoId); } else { msg.makeUpperMessageOnBoard(msg.getMessage(126)); } } else { msg.makeUpperMessageOnBoard(msg.getMessage(127)); } } else { //cyouryaku okRatio = ((float)cyouhouSnbRankId * (float)dfc) / 8; float percent = UnityEngine.Random.value; percent = percent * 100; if (percent <= okRatio) { //OK //Track int TrackBouryakuSuccessNo = PlayerPrefs.GetInt("TrackBouryakuSuccessNo", 0); TrackBouryakuSuccessNo = TrackBouryakuSuccessNo + 1; PlayerPrefs.SetInt("TrackBouryakuSuccessNo", TrackBouryakuSuccessNo); string cyouryaku = PlayerPrefs.GetString("cyouryaku"); string cyouryakuTmp = activeKuniId.ToString() + "cyouryaku" + activeStageId.ToString(); if (cyouryaku != null && cyouryaku != "") { cyouryaku = cyouryaku + "," + cyouryakuTmp; } else { cyouryaku = cyouryakuTmp; } PlayerPrefs.SetString("cyouryaku", cyouryaku); int cyouryakuHeiQty = 0; if (cyouhouSnbRankId == 1) { cyouryakuHeiQty = UnityEngine.Random.Range(1, 3); } else if (cyouhouSnbRankId == 2) { cyouryakuHeiQty = UnityEngine.Random.Range(1, 4); } else if (cyouhouSnbRankId == 3) { cyouryakuHeiQty = UnityEngine.Random.Range(1, 6); } PlayerPrefs.SetInt(cyouryakuTmp, cyouryakuHeiQty); PlayerPrefs.SetBool("questDailyFlg35", true); int TrackCyouryakuNo = PlayerPrefs.GetInt("TrackCyouryakuNo", 0); TrackCyouryakuNo = TrackCyouryakuNo + cyouryakuHeiQty; PlayerPrefs.SetInt("TrackCyouryakuNo", TrackCyouryakuNo); PlayerPrefs.Flush(); MainStageController mainStage = new MainStageController(); mainStage.questExtension(); if (Application.systemLanguage != SystemLanguage.Japanese) { msg.makeUpperMessageOnBoard("You are succeed to win over. \n Enemy " + cyouryakuHeiQty.ToString() + " unit will change to player unit in a battle."); } else { msg.makeUpperMessageOnBoard("調略に成功しましたぞ。\n合戦にて" + cyouryakuHeiQty.ToString() + "部隊が寝返ります。"); } addUsedBusyo.addUsedBusyo(busyoId); } else { msg.makeUpperMessageOnBoard(msg.getMessage(128)); } } //Push Back Button scrollObj.SetActive(false); } } }
//Asset Manager //public AssetBundleManager assetBundleManager; //public Image image; //public IEnumerator Start() { // //assetBundleManager = GameObject.Find("AssetManager").GetComponent<AssetBundleManager>(); // // yield return StartCoroutine(assetBundleManager.LoadAssetBundleCoroutine()); // //} public void OnClick() { cyouhouSnbRankId = transform.parent.gameObject.transform.FindChild("close").GetComponent <CloseBoard>().cyouhouSnbRankId; //SE sound = GameObject.Find("SEController").GetComponent <AudioSource> (); sound.PlayOneShot(sound.clip); /*Common Process*/ string pathOfBoard = "Prefabs/Map/Popup"; GameObject board = Instantiate(Resources.Load(pathOfBoard)) as GameObject; board.transform.parent = GameObject.Find("Map").transform; board.transform.localScale = new Vector2(1, 0.8f); board.transform.localPosition = new Vector2(0, 0); board.name = "AttackStagePopup"; Daimyo daimyo = new Daimyo(); char[] delimiterChars = { ',' }; if (Application.loadedLevelName == "tutorialMain") { board.transform.FindChild("board").transform.FindChild("close").gameObject.SetActive(false); } /*Indivisual Process by Kuni*/ string pathOfKuniMap = "Prefabs/Map/stage/kuniMap"; GameObject kuniMap = Instantiate(Resources.Load(pathOfKuniMap)) as GameObject; board.transform.FindChild("kuniName").GetComponent <Text> ().text = kuniName; string kuniImagePath = "Prefabs/Map/stage/MapSprite/stage" + kuniId.ToString(); string assetBundlePath = "stage" + kuniId.ToString(); kuniMap.GetComponent <Image> ().sprite = Resources.Load(kuniImagePath, typeof(Sprite)) as Sprite; //assetBundleManager.GetSpriteFromAssetBundle(assetBundlePath); //Asset //assetBundleManager.assetBundleCache.Unload(false); //kuni GameObject boardObj = board.transform.FindChild("board").gameObject; kuniMap.transform.SetParent(boardObj.transform); kuniMap.transform.localScale = new Vector2(9, 6); kuniMap.transform.localPosition = new Vector3(-145, 4, 0); kuniMap.name = "kuniMap" + kuniId; //Clear Stage Setting string clearedStage = "kuni" + kuniId; string clearedStageString = ""; if (Application.loadedLevelName != "tutorialMain") { clearedStageString = PlayerPrefs.GetString(clearedStage); } else { clearedStageString = "1,2,3,4,5,6,7,8,9,10"; } List <string> clearedStageList = new List <string> (); if (clearedStageString != null && clearedStageString != "") { clearedStageList = new List <string> (clearedStageString.Split(delimiterChars)); } //Data adjustment if (!clearFlg && clearedStageList.Count == 10) { clearedStageList = new List <string>(); clearedStageString = ""; PlayerPrefs.DeleteKey(clearedStage); } //Default Value Entity_stage_mst stageMst = Resources.Load("Data/stage_mst") as Entity_stage_mst; int startline = 10 * kuniId - 10; string stagePath = "Prefabs/Map/stage/stage"; string clearedPath = "Prefabs/Map/cleared"; int stageId = 1; bool clearedFlg = false; int mySenryoku = daimyo.getSenryoku(myDaimyoId); int enemySenryoku = daimyo.getSenryoku(daimyoId); float senryokuRatio = (float)enemySenryoku / (float)mySenryoku; for (int i = startline; i < startline + 10; i++) { GameObject stage = Instantiate(Resources.Load(stagePath)) as GameObject; stage.transform.SetParent(kuniMap.transform); stage.transform.localScale = new Vector2(1, 1); stage.name = "stage" + stageId.ToString(); //Cleared Check if (clearedStageList.Contains(stageId.ToString()) == true) { GameObject cleared = Instantiate(Resources.Load(clearedPath)) as GameObject; cleared.transform.SetParent(stage.transform); stage.GetComponent <ShowStageDtl> ().clearedFlg = true; cleared.transform.localScale = new Vector2(3, 5); cleared.transform.localPosition = new Vector2(0, 0); clearedFlg = true; cleared.name = "cleared"; } //Get Stage Info string stageName = ""; int locationX = stageMst.param [i].LocationX; int locationY = stageMst.param [i].LocationY; int powerType = stageMst.param [i].powerTyp; if (Application.systemLanguage != SystemLanguage.Japanese) { stageName = stageMst.param[i].stageNameEng; } else { stageName = stageMst.param[i].stageName; } RectTransform stageTransform = stage.GetComponent <RectTransform> (); stageTransform.anchoredPosition = new Vector3(locationX, locationY, 0); //money and exp calculation int minExp = getMinExp(powerType, senryokuRatio); int maxExp = getMaxExp(powerType, senryokuRatio); int exp = UnityEngine.Random.Range(minExp, maxExp + 1); int minMoney = minExp * 2; int maxMoney = maxExp * 3; int money = UnityEngine.Random.Range(minMoney, maxMoney + 1); string itemGrp = getRandomItemGrp(); string itemTyp = ""; int itemId = 0; int itemQty = 1; if (itemGrp == "item") { itemTyp = getRandomItemTyp(itemGrp); if (itemTyp == "tech") { itemId = getItemRank(66, 33); } else if (itemTyp == "Tama") { itemId = getItemRank(20, 5); if (itemId == 3) { itemQty = 100; } else if (itemId == 2) { itemQty = 20; } else if (itemId == 1) { itemQty = 5; } } else { itemId = getItemRank(20, 5); } } else if (itemGrp == "kahou") { itemTyp = getRandomItemTyp(itemGrp); Kahou kahou = new Kahou(); string kahouRank = getKahouRank(); itemId = kahou.getRamdomKahouId(itemTyp, kahouRank); } stage.GetComponent <ShowStageDtl> ().kuniId = kuniId; stage.GetComponent <ShowStageDtl> ().stageId = stageId; stage.GetComponent <ShowStageDtl> ().stageName = stageName; stage.GetComponent <ShowStageDtl> ().exp = exp; stage.GetComponent <ShowStageDtl> ().showExp = minExp + " - " + maxExp; stage.GetComponent <ShowStageDtl> ().money = money; stage.GetComponent <ShowStageDtl> ().showMoney = minMoney + " - " + maxMoney; stage.GetComponent <ShowStageDtl> ().itemGrp = itemGrp; stage.GetComponent <ShowStageDtl> ().itemTyp = itemTyp; stage.GetComponent <ShowStageDtl> ().itemId = itemId.ToString(); stage.GetComponent <ShowStageDtl> ().itemQty = itemQty; stage.GetComponent <ShowStageDtl> ().powerType = powerType; if (powerType == 2) { string imagePath = "Prefabs/Naisei/Shiro/Sprite/shiro_m"; stage.transform.FindChild("shiroImage").GetComponent <SpriteRenderer> ().sprite = Resources.Load(imagePath, typeof(Sprite)) as Sprite; } else if (powerType == 3) { string imagePath = "Prefabs/Naisei/Shiro/Sprite/shiro_l"; stage.transform.FindChild("shiroImage").GetComponent <SpriteRenderer> ().sprite = Resources.Load(imagePath, typeof(Sprite)) as Sprite; } stageId = stageId + 1; } //Line Setting Entity_stageLink_mst stageLinkMst = Resources.Load("Data/stageLink_mst") as Entity_stageLink_mst; List <string> myStageLink = new List <string> (); for (int i = 0; i < stageLinkMst.param.Count; i++) { int tempKuniId = stageLinkMst.param[i].kuniId; if (tempKuniId == kuniId) { myStageLink.Add(stageLinkMst.param[i].Link); } } List <string> myOriginalStageLink = new List <string>(myStageLink); //Reduce Linkcut kousaku string tempLinkuct = "linkcut" + kuniId; string linkcut = PlayerPrefs.GetString(tempLinkuct); List <string> linkcutList = new List <string> (); if (linkcut != null && linkcut != "") { if (linkcut.Contains(",")) { linkcutList = new List <string> (linkcut.Split(delimiterChars)); } else { linkcutList.Add(linkcut); } } myStageLink.RemoveAll(linkcutList.Contains); char[] delimiterChars2 = { '-' }; string linkPath = "Prefabs/Map/stage/link"; for (int j = 0; j < myStageLink.Count; j++) { List <string> linkList = new List <string> (myStageLink[j].Split(delimiterChars2)); string stage1Name = linkList[0]; string stage2Name = linkList[1]; //if(!clearedStageList.Contains(stage1Name) && !clearedStageList.Contains(stage2Name)){ //1st string temp1 = "stage" + stage1Name; GameObject stage1 = kuniMap.transform.FindChild(temp1).gameObject; RectTransform rectStage1 = stage1.GetComponent <RectTransform>(); Vector3 vect1 = new Vector3(rectStage1.anchoredPosition.x, rectStage1.anchoredPosition.y, 0); //2nd string temp2 = "stage" + stage2Name; GameObject stage2 = kuniMap.transform.FindChild(temp2).gameObject; RectTransform rectStage2 = stage2.GetComponent <RectTransform>(); Vector3 vect2 = new Vector3(rectStage2.anchoredPosition.x, rectStage2.anchoredPosition.y, 0); //Set GameObject link = Instantiate(Resources.Load(linkPath)) as GameObject; link.transform.SetParent(kuniMap.transform); link.transform.localScale = new Vector2(1, 1); RectTransform linkRectTransform = link.GetComponent <RectTransform>(); linkRectTransform.anchoredPosition = new Vector3(0, 0, 0); link.GetComponent <LineRenderer>().SetPosition(0, vect1); link.GetComponent <LineRenderer>().SetPosition(1, vect2); if (!clearedStageList.Contains(stage1Name) && !clearedStageList.Contains(stage2Name)) { //Line No stage1.GetComponent <ShowStageDtl>().linkNo = stage1.GetComponent <ShowStageDtl>().linkNo + 1; stage2.GetComponent <ShowStageDtl>().linkNo = stage2.GetComponent <ShowStageDtl>().linkNo + 1; } //Name link.name = "link" + stage1Name + "-" + stage2Name; } //Battle Initial Setting StartKassen sk = GameObject.Find("BattleButton").GetComponent <StartKassen> (); sk.activeBusyoQty = activeBusyoQty; sk.activeBusyoLv = activeBusyoLv; sk.activeButaiQty = activeButaiQty; sk.activeButaiLv = activeButaiLv; sk.activeDaimyoId = daimyoId; sk.doumeiFlg = doumeiFlg; /*Naisei Button*/ string seiryoku = PlayerPrefs.GetString("seiryoku"); List <string> seiryokuList = new List <string>(); seiryokuList = new List <string>(seiryoku.Split(delimiterChars)); //Only for all clear if (clearFlg) { string naiseiPath = "Prefabs/Map/NaiseiButton"; GameObject naiseiBtn = Instantiate(Resources.Load(naiseiPath)) as GameObject; naiseiBtn.transform.SetParent(board.transform); naiseiBtn.GetComponent <StartNaisei> ().activeKuniId = kuniId; naiseiBtn.GetComponent <StartNaisei> ().activeKuniName = kuniName; naiseiBtn.GetComponent <StartNaisei> ().clearedFlg = clearedFlg; naiseiBtn.transform.localScale = new Vector2(0.4f, 0.4f); naiseiBtn.transform.localPosition = new Vector2(-490, -300); if (Application.systemLanguage != SystemLanguage.Japanese) { boardObj.transform.FindChild("stageDtl").transform.FindChild("BattleButton").transform.FindChild("Text").GetComponent <Text> ().text = "Training"; } else { boardObj.transform.FindChild("stageDtl").transform.FindChild("BattleButton").transform.FindChild("Text").GetComponent <Text>().text = "訓練"; } GameObject firstStage = GameObject.Find("stage1"); firstStage.GetComponent <ShowStageDtl>().OnClick(); if (Application.loadedLevelName == "tutorialMain") { GameObject battleBtnObj = boardObj.transform.FindChild("stageDtl").transform.FindChild("BattleButton").gameObject; battleBtnObj.GetComponent <Button>().interactable = false; battleBtnObj.transform.FindChild("Text").GetComponent <Text>().color = new Color(220f / 255f, 190f / 255f, 40f / 255f, 100f / 255f); TutorialController tutorialScript = new TutorialController(); Vector2 vect = new Vector2(0, 100); GameObject animObj = tutorialScript.SetPointer(naiseiBtn, vect); animObj.transform.localScale = new Vector2(300, 300); } } else { //enemy attack GameObject closeObj = boardObj.transform.FindChild("close").gameObject; EnemyEventHandler enemyEvent = board.transform.FindChild("board").GetComponent <EnemyEventHandler>(); enemyEvent.doEnemyEvent(kuniMap, closeObj, kuniId, daimyoId, activeBusyoQty, activeBusyoLv, activeButaiQty, activeButaiLv); //open shiro List <int> closeStageIdList = new List <int> { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }; //compare linkKuni with mySeiryoku List <int> linkKuniList = new List <int>(); List <int> linkMyKuniList = new List <int>(); KuniInfo kuniScript = new KuniInfo(); linkKuniList = kuniScript.getMappingKuni(kuniId); for (int i = 0; i < linkKuniList.Count; i++) { int linkKuniId = linkKuniList[i]; if (seiryokuList[linkKuniId - 1] == myDaimyoId.ToString()) { linkMyKuniList.Add(linkKuniId); } } //open initial stage for (int j = 0; j < linkMyKuniList.Count; j++) { int srcKuniId = linkMyKuniList[j]; string linkStage = kuniScript.getLinkStage(srcKuniId, kuniId); linkStage = linkStage.Replace("stage", ""); List <int> linkStageList = new List <int>(Array.ConvertAll(linkStage.Split(','), new Converter <string, int>((s) => { return(Convert.ToInt32(s)); }))); closeStageIdList.RemoveAll(linkStageList.Contains); } //open cleared kuni & linked stage List <int> clearedStageIntList = clearedStageList.ConvertAll(x => int.Parse(x)); closeStageIdList.RemoveAll(clearedStageIntList.Contains); for (int l = 0; l < clearedStageIntList.Count; l++) { int srcStageId = clearedStageIntList[l]; for (int m = 0; m < myOriginalStageLink.Count; m++) { List <string> linkList = new List <string>(myOriginalStageLink[m].Split(delimiterChars2)); int stage1Id = int.Parse(linkList[0]); int stage2Id = int.Parse(linkList[1]); if (srcStageId == stage1Id) { if (!getStageGunzeiExistFlg(stage1Id, stage2Id)) { closeStageIdList.Remove(stage2Id); } } else if (srcStageId == stage2Id) { if (!getStageGunzeiExistFlg(stage2Id, stage1Id)) { closeStageIdList.Remove(stage1Id); } } } } Color closeColor = new Color(60f / 255f, 60f / 255f, 60f / 255f, 255f / 255f); //Black for (int k = 0; k < closeStageIdList.Count; k++) { int closeStageId = closeStageIdList[k]; string stageName = "stage" + closeStageId.ToString(); GameObject closeStageObj = kuniMap.transform.FindChild(stageName).gameObject; closeStageObj.GetComponent <Button>().enabled = false; closeStageObj.transform.FindChild("shiroImage").GetComponent <SpriteRenderer>().color = closeColor; } //Initial Setting int initStageId = 1; for (int i = 1; i <= 10; i++) { if (!closeStageIdList.Contains(i)) { initStageId = i; } } string initStageName = "stage" + initStageId.ToString(); GameObject firstStage = GameObject.Find(initStageName); firstStage.GetComponent <ShowStageDtl>().OnClick(); } //Kousaku if (!clearFlg) { string pathOfScroll = "Prefabs/Map/kousaku/BusyoSelectScroll"; GameObject scroll = Instantiate(Resources.Load(pathOfScroll)) as GameObject; scroll.transform.SetParent(board.transform); scroll.transform.localScale = new Vector2(1, 1); RectTransform rectScroll = scroll.GetComponent <RectTransform> (); rectScroll.anchoredPosition3D = new Vector3(410, 0, 0); rectScroll.sizeDelta = new Vector2(300, 750); scroll.name = "BusyoSelectScroll"; scroll.SetActive(false); KousakuConfirm kousakuScript = GameObject.Find("LinkCutButton").GetComponent <KousakuConfirm> (); kousakuScript.cyouhouSnbRankId = cyouhouSnbRankId; kousakuScript.scrollObj = scroll; KousakuConfirm kousakuScript2 = GameObject.Find("CyouryakuButton").GetComponent <KousakuConfirm> (); kousakuScript2.cyouhouSnbRankId = cyouhouSnbRankId; kousakuScript2.scrollObj = scroll; } else { GameObject LinkCutButton = GameObject.Find("LinkCutButton").gameObject; LinkCutButton.GetComponent <Button> ().interactable = false; LinkCutButton.transform.FindChild("Text").GetComponent <Text> ().color = new Color(220f / 255f, 190f / 255f, 40f / 255f, 100f / 255f); GameObject CyouryakuButton = GameObject.Find("CyouryakuButton").gameObject; CyouryakuButton.GetComponent <Button> ().interactable = false; CyouryakuButton.transform.FindChild("Text").GetComponent <Text> ().color = new Color(220f / 255f, 190f / 255f, 40f / 255f, 100f / 255f); } /*Kassen Event Controller Start*/ KassenEvent kEvent = new KassenEvent(); kEvent.MakeEvent(clearFlg, kuniId, kuniMap, daimyoId); viewKuniLink(board, kuniMap, seiryokuList); /*Kassen Event Controller End*/ }