public void Execute(Player player)
    {
        Rigidbody rbPlayer = player.GetComponent <Rigidbody>();

        rbPlayer.AddForce(10, 0, 0);

        if (!Input.GetKey(KeyCode.D))
        {
            StandingPlayerState standingState = new StandingPlayerState();
            standingState.Enter(player);
        }
        if (Input.GetKey(KeyCode.D) && Input.GetKey(KeyCode.W))
        {
            MoveDiagonalRightForwardPlayerState movingForwardRight = new MoveDiagonalRightForwardPlayerState();
            movingForwardRight.Enter(player);
        }
        if (Input.GetKey(KeyCode.D) && Input.GetKey(KeyCode.S))
        {
            MoveDiagonalRightBackwardsPlayerState movingBackwardsRight = new MoveDiagonalRightBackwardsPlayerState();
            movingBackwardsRight.Enter(player);
        }

        if (Input.GetKey(KeyCode.LeftShift))
        {
            // transition to ducking
            DuckingPlayerState duckingState = new DuckingPlayerState();
            duckingState.Enter(player);
        }

        if (Input.GetKey(KeyCode.Space) && player.onGround == true)
        {
            JumpingPlayerState jumpingState = new JumpingPlayerState();
            jumpingState.Enter(player);
        }
    }
Exemplo n.º 2
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    public void Execute(Player player)
    {
        if (player.onGround == true)
        {
            // transition to ducking
            StandingPlayerState standingState = new StandingPlayerState();

            Rigidbody rbPlayer = player.GetComponent <Rigidbody>();
            rbPlayer.transform.localScale = new Vector3(1, 1f, 1);

            standingState.Enter(player);
        }

        if (Input.GetKey(KeyCode.LeftShift))
        {
            DivingPlayerState divingState = new DivingPlayerState();
            divingState.Enter(player);
        }

        if (Input.GetKeyDown(KeyCode.Space))
        {
            DoubleJumpPlayerState doubleJumpState = new DoubleJumpPlayerState();
            doubleJumpState.Enter(player);
        }
    }
Exemplo n.º 3
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 public void Execute(Player player)
 {
     if (!Input.GetKey(KeyCode.D))
     {
         rbPlayer.transform.position = Vector3.MoveTowards(rbPlayer.position, new Vector3(0, .64f, 0), 3);
         StandingPlayerState standingState = new StandingPlayerState();
         standingState.Enter(player);
     }
 }
 public void Execute(Player player)
 {
     if (Physics.Raycast(player.transform.position, Vector3.down, 1f))
     {
         player.transform.localScale = Vector3.one;
         StandingPlayerState standingState = new StandingPlayerState();
         standingState.Enter(player);
     }
 }
Exemplo n.º 5
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 public void Execute(Player player)
 {
     // If hit the ground
     if (Physics.Raycast(player.transform.position, Vector3.down, 0.55f))
     {
         StandingPlayerState standingState = new StandingPlayerState();
         standingState.Enter(player);
     }
 }
Exemplo n.º 6
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 public void Execute(Player player)
 {
     if (!Input.GetKey(KeyCode.S))
     {
         rbPlayer.transform.localScale *= 2.0f;
         StandingPlayerState standingState = new StandingPlayerState();
         standingState.Enter(player);
     }
 }
Exemplo n.º 7
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 public void Execute(Player player)
 {
     if (!Input.GetKey(KeyCode.S))
     {
         // transition to standing
         StandingPlayerState standingState = new StandingPlayerState();
         Rigidbody           rbPlayer      = player.GetComponent <Rigidbody>();
         rbPlayer.transform.localScale *= 2f;
         standingState.Enter(player);
     }
 }
 public void Execute(Player player)
 {
     if (Physics.Raycast(player.transform.position, Vector3.down, 0.55f))
     {
         StandingPlayerState standingState = new StandingPlayerState();
         standingState.Enter(player);
     }
     if (Input.GetKeyDown(KeyCode.S))
     {
         DivingPlayerState divingState = new DivingPlayerState();
         divingState.Enter(player);
     }
 }
Exemplo n.º 9
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    public void Execute(Client player)
    {
        if (Physics.Raycast(player.transform.position, Vector3.down, 0.55f))
        {
            StandingPlayerState standingState = new StandingPlayerState();
            standingState.Enter(player);
        }
        float   horizontal = Input.GetAxisRaw("Horizontal");
        float   vertical   = Input.GetAxisRaw("Vertical");
        Vector3 direction  = new Vector3(horizontal, 0, vertical);

        player.transform.Translate(direction.normalized * Time.deltaTime * mforce, Space.World);
    }
Exemplo n.º 10
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 public void Execute(Player player)
 {
     if (Physics.Raycast(rbPlayer.transform.position, Vector3.down, 0.55f))
     {
         StandingPlayerState standingState = new StandingPlayerState();
         standingState.Enter(player);
     }
     else if (Input.GetKeyDown(KeyCode.S))
     {
         DuckingPlayerState duckState = new DuckingPlayerState();
         rbPlayer.AddForce(0, -400 * Time.deltaTime, 0, ForceMode.VelocityChange);
         duckState.Enter(player);
     }
 }
Exemplo n.º 11
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    public void Execute(Client player)
    {
        if (!Input.GetMouseButton(0))
        {
            Rigidbody rbPlayer = player.GetComponent <Rigidbody>();
            rbPlayer.transform.localScale *= 2f;
            StandingPlayerState StandingState = new StandingPlayerState();
            StandingState.Enter(player);
        }
        float   horizontal = Input.GetAxisRaw("Horizontal");
        float   vertical   = Input.GetAxisRaw("Vertical");
        Vector3 direction  = new Vector3(horizontal, 0, vertical);

        player.transform.Translate(direction.normalized * Time.deltaTime * mforce, Space.World);
    }
 public void Execute(Player player)
 {
     if (player.onGround == true)
     {
         if (Input.GetKeyDown(KeyCode.LeftShift))
         {
             DuckingPlayerState duckingState = new DuckingPlayerState();
             duckingState.Enter(player);
         }
         else
         {
             StandingPlayerState standingState = new StandingPlayerState();
             standingState.Enter(player);
         }
     }
 }
Exemplo n.º 13
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    public void Execute(Player player)
    {
        // If hit the ground
        if (Physics.Raycast(player.transform.position, Vector3.down, 0.55f))
        {
            StandingPlayerState standingState = new StandingPlayerState();
            standingState.Enter(player);
        }

        // If presses S to dive
        if (Input.GetKeyDown(KeyCode.S))
        {
            // transition to diving
            DivingPlayerState divingState = new DivingPlayerState();
            divingState.Enter(player);
        }
    }
    public void Execute(Player player)
    {
        if (!Input.GetKey(KeyCode.LeftShift))
        {
            // transition to ducking
            StandingPlayerState standingState = new StandingPlayerState();

            Rigidbody rbPlayer = player.GetComponent <Rigidbody>();
            rbPlayer.transform.localScale = new Vector3(1, 1f, 1);

            standingState.Enter(player);
        }
        if (Input.GetKey(KeyCode.Space))
        {
            JumpingPlayerState jumpingState = new JumpingPlayerState();

            Rigidbody rbPlayer = player.GetComponent <Rigidbody>();
            rbPlayer.transform.localScale = new Vector3(1, 1f, 1);

            jumpingState.Enter(player);
        }
    }
Exemplo n.º 15
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    public void Execute(Player player)
    {
        // If presses X to transform back
        if (Input.GetKeyDown(KeyCode.X))
        {
            // transition to Standing
            player.GetComponent <MeshRenderer>().material = player.normal;

            StandingPlayerState standingState = new StandingPlayerState();
            standingState.Enter(player);
        }

        // If presses B explodes
        if (Input.GetKeyDown(KeyCode.B))
        {
            // transition to PowerJump
            player.GetComponent <MeshRenderer>().material = player.burning;

            BurningPlayerState burningState = new BurningPlayerState();
            burningState.Enter(player);
        }
    }
Exemplo n.º 16
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    public void Execute(Client player)
    {
        if (!Input.GetKey(KeyCode.A) && !Input.GetKey(KeyCode.D) && !Input.GetKey(KeyCode.W) && !Input.GetKey(KeyCode.S))
        {
            StandingPlayerState standingState = new StandingPlayerState();
            standingState.Enter(player);
        }
        if (Input.GetMouseButton(0))
        {
            DuckingPlayerState DuckingState = new DuckingPlayerState();
            DuckingState.Enter(player);
        }
        if (Input.GetKey(KeyCode.Space))
        {
            JumpingPlayerState jumpingState = new JumpingPlayerState();
            jumpingState.Enter(player);
        }
        float   horizontal = Input.GetAxisRaw("Horizontal");
        float   vertical   = Input.GetAxisRaw("Vertical");
        Vector3 direction  = new Vector3(horizontal, 0, vertical);

        player.transform.Translate(direction.normalized * Time.deltaTime * mforce, Space.World);
    }
Exemplo n.º 17
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    public void Execute(Player player)
    {
        // If player releases s...
        if (!Input.GetKey(KeyCode.S))
        {
            // transition to standing
            StandingPlayerState standingState = new StandingPlayerState();
            Rigidbody           rbPlayer      = player.GetComponent <Rigidbody>();
            rbPlayer.transform.localScale *= 2f;
            standingState.Enter(player);
        }

        // If presses space...
        if (Input.GetKeyDown(KeyCode.Space))
        {
            // Power Jump
            Rigidbody rbPlayer = player.GetComponent <Rigidbody>();
            rbPlayer.transform.localScale *= 2f;

            PowerJumpingPlayerState powerJumpingState = new PowerJumpingPlayerState();
            powerJumpingState.Enter(player);
        }
    }
Exemplo n.º 18
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    public void Execute(Player player)
    {
        Rigidbody rbPlayer = player.GetComponent <Rigidbody>();

        rbPlayer.AddForce(-10, 0, 10);

        if (!Input.GetKey(KeyCode.A) && Input.GetKey(KeyCode.W))
        {
            MoveForwardPlayerState movingForward = new MoveForwardPlayerState();
            movingForward.Enter(player);
        }

        if (!Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.A))
        {
            MoveLeftPlayerState movingLeft = new MoveLeftPlayerState();
            movingLeft.Enter(player);
        }

        if (!Input.GetKey(KeyCode.W) && !Input.GetKey(KeyCode.A))
        {
            StandingPlayerState standingState = new StandingPlayerState();
            standingState.Enter(player);
        }

        if (Input.GetKey(KeyCode.LeftShift))
        {
            // transition to ducking
            DuckingPlayerState duckingState = new DuckingPlayerState();
            duckingState.Enter(player);
        }

        if (Input.GetKey(KeyCode.Space) && player.onGround == true)
        {
            JumpingPlayerState jumpingState = new JumpingPlayerState();
            jumpingState.Enter(player);
        }
    }
Exemplo n.º 19
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    public override void InitStates()
    {
        base.InitStates();

        standingState = Instantiate(standingState);
        runningState  = Instantiate(runningState);

        aerialState   = Instantiate(aerialState);
        perchedState  = Instantiate(perchedState);
        wallJumpState = Instantiate(wallJumpState);

        stunnedState    = Instantiate(stunnedState);
        knockedOutState = Instantiate(knockedOutState);

        chargeNormalAttack = Instantiate(chargeNormalAttack);
        chargeNormalAttack.InitStates();

        /*chargeUpAttack = Instantiate(chargeUpAttack);
         * chargeUpAttack.InitStates();*/
        chargeDownAttack = Instantiate(chargeDownAttack);
        chargeDownAttack.InitStates();

        hitStunState = Instantiate(hitStunState);
    }