private ReaderWriterLockSlim slim_namestage; // синхронизатор имени этапа /// <summary> /// Инициализирует новый экземпляр класса /// </summary> public TechStage(Tech tech) { if (tech != null) { _tech = tech; mutex = new Mutex(); name_stg = string.Empty; slim_num = new ReaderWriterLockSlim(LockRecursionPolicy.SupportsRecursion); slim_time = new ReaderWriterLockSlim(LockRecursionPolicy.SupportsRecursion); slim_state = new ReaderWriterLockSlim(LockRecursionPolicy.SupportsRecursion); slim_consumption = new ReaderWriterLockSlim(LockRecursionPolicy.SupportsRecursion); slim_volume = new ReaderWriterLockSlim(LockRecursionPolicy.SupportsRecursion); slim_density = new ReaderWriterLockSlim(LockRecursionPolicy.SupportsRecursion); slim_pressure = new ReaderWriterLockSlim(LockRecursionPolicy.SupportsRecursion); slim_temperature = new ReaderWriterLockSlim(LockRecursionPolicy.SupportsRecursion); slim_namestage = new ReaderWriterLockSlim(LockRecursionPolicy.SupportsRecursion); state = StageState.Default; stateRgr = StateRGR.Unpressed; } else { ErrorHandler.WriteToLog(this, new ErrorArgs("Не удалось получить экземпляр приложения этапу", ErrorType.Fatal)); } }
private void SetSession() { /* * Pega uma outra imagem da lista e setta como o sprite do "originalImage" */ Sprite aux; aux = currentImage; int _rng = Random.Range(0, originalImages.Count); currentImage = originalImages[_rng]; originalImages.Remove(currentImage); if (aux) { originalImages.Add(aux); } originalSprite.sprite = currentImage; if (paintManager) { paintManager.ClearTexture(Color.white); } if (bonusBar) { bonusBar.StartTimer(bonusBarDecreaseRatio); } gMusicManager.PlaySound(Sounds.TURNPAGE); stageState = StageState.Playing; }
public static void loadStage() { if (stageState.Equals(StageState.Stage1)) { Application.LoadLevel("stage-2"); stageState = StageState.Stage2; return; } if (stageState.Equals(StageState.Stage2)) { Application.LoadLevel("stage-3"); stageState = StageState.Stage3; return; } if (stageState.Equals(StageState.Stage3)) { Application.LoadLevel("stage-4"); stageState = StageState.Stage4; return; } if (stageState.Equals(StageState.Stage4)) { Application.LoadLevel("game-over"); stageState = StageState.GameOver; return; } }
public void IncreasingScore() { score = Mathf.Lerp(score, nextScore, Time.deltaTime * scoringSpeed); scoreText.text = $"{StaticVariables.Score} {Mathf.FloorToInt(score).ToString("D6")}"; scoreSlider.value = score; CheckTheGameState(); if (score >= nextScore - 5) { if (moveValue == 0) { currStageState = stars > 0 ? StageState.Clear : StageState.Fail; } score = nextScore; scoreText.text = $"{StaticVariables.Score} {Mathf.FloorToInt(score).ToString("D6")}"; scoreSlider.value = score; if (IsStageStopped() && board.currBoardState == BoardState.Order) { PlayerSystemToJsonData.playerData.SetStageData(board.stageData.stageLevel - 1, (int)score, stars); GameManager.Instance.StageResult(currStageState); } StaticVariables.TotalScore += Mathf.FloorToInt(score); } }
void Init() { t_StageSelect = GameObject.Find("StageSelectManager").transform.FindChild("StageSelect").transform; t_StageImage = GameObject.Find("StageSelectManager").transform.FindChild("StageImage").transform; t_Stage1_Select = GameObject.Find("StageSelectManager").transform.FindChild("Stage1_Select").transform; t_Stage2_Select = GameObject.Find("StageSelectManager").transform.FindChild("Stage2_Select").transform; t_Stage3_Select = GameObject.Find("StageSelectManager").transform.FindChild("Stage3_Select").transform; t_Stage4_Select = GameObject.Find("StageSelectManager").transform.FindChild("Stage4_Select").transform; t_Stage5_Select = GameObject.Find("StageSelectManager").transform.FindChild("Stage5_Select").transform; t_Stage6_Select = GameObject.Find("StageSelectManager").transform.FindChild("Stage6_Select").transform; t_Stage7_Select = GameObject.Find("StageSelectManager").transform.FindChild("Stage7_Select").transform; t_Stage8_Select = GameObject.Find("StageSelectManager").transform.FindChild("Stage8_Select").transform; t_Stage9_Select = GameObject.Find("StageSelectManager").transform.FindChild("Stage9_Select").transform; t_Stage1 = GameObject.Find("StageSelectManager").transform.FindChild("Stage1_Select").transform.FindChild("Stage1").transform; t_Stage2 = GameObject.Find("StageSelectManager").transform.FindChild("Stage2_Select").transform.FindChild("Stage2").transform; t_Stage3 = GameObject.Find("StageSelectManager").transform.FindChild("Stage3_Select").transform.FindChild("Stage3").transform; t_Stage4 = GameObject.Find("StageSelectManager").transform.FindChild("Stage4_Select").transform.FindChild("Stage4").transform; t_Stage5 = GameObject.Find("StageSelectManager").transform.FindChild("Stage5_Select").transform.FindChild("Stage5").transform; t_Stage6 = GameObject.Find("StageSelectManager").transform.FindChild("Stage6_Select").transform.FindChild("Stage6").transform; t_Stage7 = GameObject.Find("StageSelectManager").transform.FindChild("Stage7_Select").transform.FindChild("Stage7").transform; t_Stage8 = GameObject.Find("StageSelectManager").transform.FindChild("Stage8_Select").transform.FindChild("Stage8").transform; t_Stage9 = GameObject.Find("StageSelectManager").transform.FindChild("Stage9_Select").transform.FindChild("Stage9").transform; t_Back = GameObject.Find("StageSelectManager").transform.FindChild("Back").transform; t_CheckBox = GameObject.Find("StageSelectManager").transform.FindChild("Check").transform; curState = StageState.Stage0; }
//新しい制限時間とクリック数を格納する private void SetNewParameters(StageState state) { switch (state) { case StageState.LaunchState: clickTimer = boss1Time; limitClicks = boss1Click; stageState = StageState.Boss1State; break; case StageState.Boss1State: clickTimer = boss2Time; limitClicks = boss2Click; stageState = StageState.Boss2State; break; case StageState.Boss2State: clickTimer = boss3Time; limitClicks = boss3Click; stageState = StageState.Boss3State; break; case StageState.Boss3State: //ゲームクリア処理へ移行 gameState = GameState.ClearState; break; default: Debug.LogAssertion("StageState is not set properly"); break; } }
private void InitializeGameStage() { uIMgr = UImenu.manager; PauseWindow quitButton = uIMgr.GetWindow(Menus.Pause) as PauseWindow; quitButton.ChangedButton(SceneType.Game); clearScore = board.stageData.clearScore; moveValue = board.stageData.move; stageBG.sprite = board.stageData.backgroundSprite; moveValue = board.stageData.move; clearScore = board.stageData.clearScore; stageClearScoreText.text = $"{StaticVariables.ClearScore} {Mathf.FloorToInt(clearScore).ToString("D6")}"; scoreSlider.maxValue = clearScore; moveText.text = moveValue.ToString(); currStageState = StageState.Play; GameManager.Instance.BackgroundMusicPlay(board.stageData.backgroundMusic); }
// 開幕 private void Start() { // 序盤のゲームステータスをNONEに if (fadeTimeScr) { stageState = StageState.FADEIN; fadeTimeScr.SetFadeType(FadeTime.FadeType.FADEIN); } else { stageState = StageState.READY; } timeDisplayScr.SetTime(stagePlayDelayMax); wirelessManagerScr.SetTime(stageReadyDelayMax, 4.5f, 3.0f); isGameClear = false; if (gameClearSceneName == "") { gameClearSceneName = "Title"; } if (gameFailureSceneName == "") { gameFailureSceneName = "Title"; } }
void OnSortiePointClick() { MainScript = GameObject.Find("Main Script"); stageState = MainScript.GetComponent <StageState>(); PseudoPlayer = GameObject.Find("Pseudo-player"); RightArrow = GameObject.Find("RightArrow"); LeftArrow = GameObject.Find("LeftArrow"); UpArrow = GameObject.Find("UpArrow"); DownArrow = GameObject.Find("DownArrow"); if (stageState.DownFlag == true) { PseudoPlayer.SendMessage("DownMessage"); } else if (stageState.UpFlag == true) { PseudoPlayer.SendMessage("UpMessage"); } else if (stageState.RightFlag == true) { PseudoPlayer.SendMessage("RightMessage"); } else if (stageState.LeftFlag == true) { PseudoPlayer.SendMessage("LeftMessage"); } RightArrow.SetActive(false); LeftArrow.SetActive(false); UpArrow.SetActive(false); DownArrow.SetActive(false); }
void changeStage(string curStage) { if (curStage == "Stage 2") { if (StageOne.position.y > -4.0f) { StageOne.Translate(Vector3.down * wallFallSpeed * Time.deltaTime); } if (StageTwo.position.y <= 7.0f) { StageTwo.Translate(Vector3.up * wallRiseSpeed * Time.deltaTime); } preState = curState; } else if (curStage == "Stage 3") { if (StageTwo.position.y > -4.0f) { StageTwo.Translate(Vector3.down * wallRiseSpeed * Time.deltaTime); StageTwoWalls.Translate(Vector3.down * wallRiseSpeed * Time.deltaTime); } if (StageThree.position.y <= 7.0f) { StageThree.Translate(Vector3.up * wallRiseSpeed * Time.deltaTime); } preState = curState; } }
// ステージステータス変更専用関数 // 受け取ったステータスに応じて処理を変えます public void SetStageState(StageState s, string key = "") { switch (s) { // 受け入れるもの case StageState.STAGEFAILURE: case StageState.STAGECLEAR: case StageState.JUMPTITLE: case StageState.JUMPRESULT: case StageState.JUMPCLEARSCENE: case StageState.JUMPFAILURESCENE: SetStageStateInTheMaster(s); break; // 受け入れないもの default: case StageState.FADEIN: case StageState.FADEOUT: case StageState.READY: case StageState.NONE: case StageState.PLAYING: case StageState.FAILURENEXT: case StageState.CLEARNEXT: break; } }
public void StageClear() { StopCoroutine(timeRoutine); _state = StageState.ENDGAME; //GameManager에 score 전달 Debug.Log("클리어"); }
public void SetStateGameover() { stageStatus = StageState.GAMEOVER; startEndAnimator.SetTrigger("gameOver"); //m_mainSceneChange.SetSceneName("StartScene");//이걸 애니메이션으로 해야함. mainscene 변수는 지우고. }
public void ShowPanel(StageState stageState) { readyPanel.parent.SetActive(false); startPanel.parent.SetActive(false); successPanel.parent.SetActive(false); failPanel.parent.SetActive(false); switch (stageState) { case StageState.READY: readyPanel.parent.SetActive(true); readyPanel.stageHeaderText.text = "Stage " + (PlayerPrefHelper.CurrentStage + 1).ToString(); break; case StageState.START: startPanel.parent.SetActive(true); break; case StageState.SUCCESS: successPanel.parent.SetActive(true); successPanel.headerText.text = "Stage " + (PlayerPrefHelper.CurrentStage + 1).ToString(); break; case StageState.FAIL: failPanel.parent.SetActive(true); break; default: break; } }
IEnumerator EventEncounter() { yield return(_encounterSec); _encounterRate = _encRateInit; while (true) { if (Random.Range(0f, 100f) <= _encounterRate && _state == StageState.Walk) { break; } else { _encounterRate += 10f; } yield return(_encounterSec); } _state = StageState.Encounter; _backGround.StopScroll(); _stageLine.PauseRun(); _invenManager.InventoryColliderShutDown(); _stautsWindow.PauseColliders(); _card.SetActive(true); _cardScript.CardGenerate(); }
private void Reset() { switch (stage) { case StageState.STAGE1: stage = StageState.STAGE2; lives = 3; bricks = 3; break; case StageState.STAGE2: stage = StageState.STAGE1; bricks = 9; lives = 3; break; case StageState.STAGE3: break; } Time.timeScale = 1f; //SetUp(); livesText.text = "Lives" + lives; gameOver.gameObject.SetActive(false); //SceneManager.LoadScene("Vive_re"); }
void UpdateBody(StageState obj) { if (currentCondition != BlockCondition.Hidden) { MakeBodyVisible(obj.IsRightSideUp); } }
/// <summary> /// ステージ状態からマスの状態を更新する /// </summary> public void ResetState() { try { switch (this.state) { case StageState.notCleared: this.stageNumberText.gameObject.SetActive(true); this.UnclearedStageIcon.SetActive(true); break; case StageState.cleared: this.stageNumberText.gameObject.SetActive(true); this.ClearedStageIcon.SetActive(true); break; case StageState.locked: this.stageNumberText.gameObject.SetActive(false); this.LockedStageIcon.SetActive(true); break; } } catch { this.state = StageState.locked; } this.GetComponent <Mass>().IsActive = !(this.state == StageState.locked); }
void StageUp() { PlayingTime += Time.deltaTime; if ((PlayingTime >= Stage1Time) && (PlayingTime < Stage2Time)) { if (NowStage == StageState.Stage1) { NowStage = StageState.Stage2; } //if (Spawns2[0].GetComponent<Spawn>().CanMakeEnemy == false) //{ // for (int i = 0; i < Spawns2.Count; i++) // { // Spawns2[i].GetComponent<Spawn>().CanMakeEnemy = true; // } //} } else if (PlayingTime >= Stage2Time) { if (NowStage == StageState.Stage2) { NowStage = StageState.Stage3; } //if (Spawns3[0].GetComponent<Spawn>().CanMakeEnemy == false) //{ // for (int i = 0; i < Spawns3.Count; i++) // { // Spawns3[i].GetComponent<Spawn>().CanMakeEnemy = true; // } //} } }
public void GetStageWithSuccess(StageState state, Exception e) { "Given the stage state" .x(() => state.Should().BeNull()); "When constructing the stage state with a stage value" .x(() => e = Record.Exception(() => state = new StageState() { Stage = Stages.Discover })); "Then the stage state constructor should succeed" .x(() => e.Should().BeNull()); "And the stage should be set to the expected value" .x(() => { state.Stage.Should().HaveFlag(Stages.Discover); state.Stage.Should().NotHaveFlag(Stages.Parse); state.Stage.Should().NotHaveFlag(Stages.Analyze); state.Stage.Should().NotHaveFlag(Stages.Report); state.Stage.Should().NotHaveFlag(Stages.Convert); state.Stage.Should().NotHaveFlag(Stages.Verify); }); }
//--------------------------------------------------------------- /* * @brief ステートの変更 */ //--------------------------------------------------------------- private void ChangeState(StageState state) { m_state = state; m_subStep = 0; m_frame = 0.0f; m_counterSec = 0; }
IEnumerator ResetGame() { Destroy(clonePlayer); Destroy(GameObject.Find("ball")); switch (stage) { case StageState.STAGE2: stage = StageState.STAGE1; lives = 3; break; } yield return(new WaitForSeconds(1.25f)); Time.timeScale = 1f; lives = 3; gameOver.gameObject.SetActive(false); clear.gameObject.SetActive(false); //SceneManager.LoadScene("Vive_re"); //yield return new WaitForSeconds(0.5f); }
public static ChangeGameStateEvent Create(StageState state) { var e = pool.GetOrCreate(); e.State = state; return(e); }
public void Trigger() { if (_state != StageState.OnHold) { throw new InvalidOperationException("Stage is in an invalid state for triggering."); } _state = StageState.NotStarted; }
public Stage(UniqueStageId stageId, StageTriggerMode triggerMode, params Activity[] activities) { _stageId = stageId; _activities = activities; _state = triggerMode == StageTriggerMode.Automatic ? StageState.NotStarted : StageState.OnHold; }
/// <summary> /// NextStageボタン呼び出し用 /// </summary> public void NextStage() { if (stageState == StageState.Stage1) { FadeManager.Instance.LoadScene("Story1", 1f); stageState = StageState.Stage2; } }
public void EndStage() { stageState = StageState.Finished; foreach (ShipPart p in parts) { p.Detach(); } }
void StartUpdate() { _timer = _timer + Time.deltaTime; if (_timer > 2) { _stageState = StageState.Move; } }
public void BeginStage() { stageState = StageState.Started; foreach (ShipPart p in parts) { p.Launch(); } }
void StartStage() { currTime = deadline; timeText.text = currTime.ToString("00.00"); Debug.Log("스테이지 시작"); _state = StageState.INGAME; timeRoutine = StartCoroutine(TimeCheck()); }
public void PlayFreeFlightAudio(StageState stageState) { switch(stageState) { case StageState.FreeFlightUp: index = 0; finish = false; PlayFreeFlightUpAudio(""); break; case StageState.FreeFlightDown: index = 0; finish = false; PlayFreeFlightDownAudio(""); break; } }
private Tech _tech; // технология #endregion Fields #region Constructors /// <summary> /// Инициализирует новый экземпляр класса /// </summary> public TechStage(Tech tech) { if (tech != null) { _tech = tech; mutex = new Mutex(); name_stg = string.Empty; slim_num = new ReaderWriterLockSlim(LockRecursionPolicy.SupportsRecursion); slim_time = new ReaderWriterLockSlim(LockRecursionPolicy.SupportsRecursion); slim_state = new ReaderWriterLockSlim(LockRecursionPolicy.SupportsRecursion); slim_consumption = new ReaderWriterLockSlim(LockRecursionPolicy.SupportsRecursion); slim_volume = new ReaderWriterLockSlim(LockRecursionPolicy.SupportsRecursion); slim_density = new ReaderWriterLockSlim(LockRecursionPolicy.SupportsRecursion); slim_pressure = new ReaderWriterLockSlim(LockRecursionPolicy.SupportsRecursion); slim_temperature = new ReaderWriterLockSlim(LockRecursionPolicy.SupportsRecursion); slim_namestage = new ReaderWriterLockSlim(LockRecursionPolicy.SupportsRecursion); state = StageState.Default; stateRgr = StateRGR.Unpressed; } else { ErrorHandler.WriteToLog(this, new ErrorArgs("Не удалось получить экземпляр приложения этапу", ErrorType.Fatal)); } }
private void SetStageState () { if (CurrentStageType == StageType.NONE) { CurrentStageType = StageType.FIRST; } else if (CurrentStageType == StageType.FIRST || CurrentStageType == StageType.CONTINUE_FIRST) { CurrentStageType = StageType.NORMAL; } if (CurrentStageState == StageState.GAMEOVER || CurrentStageState == StageState.LEVEL_UP) { CurrentStageType = StageType.CONTINUE_FIRST; CurrentStageState = StageState.NONE; } }
public void ShowGameClear(int tScore) { totalScore = tScore; CurrentStageState = StageState.GAMECLEAR; SoundFX.Instance.PlaySound (SoundType.GAME_CLEAR); WindowGameClear window = m_gameClearWindow.GetComponent<WindowGameClear> (); window.SetTotalScore (totalScore); int bestScore = PlayerPrefs.GetInt (NameManager.PREF_BEST_SCORE, NameManager.PREF_BEST_SCORE_DEFAULT); window.SetBestScore (bestScore); window.SetCorrectImg (SetWRPage.Instance.m_correct); window.SetCashPoint (GameCash.CashPoint); int lastLevel = PlayerPrefs.GetInt (NameManager.PREF_LAST_LEVEL, NameManager.PREF_LAST_LEVEL_DEFAULT); SocialManager.Instance.Save (bestScore, lastLevel); m_gameClearWindow.Show (); }
public void ShowGameOver (int tScore) { totalScore = tScore; CurrentStageState = StageState.GAMEOVER; remainCount--; SoundFX.Instance.PlaySound (SoundType.GAME_OVER); WindowGameOver window = m_gameOverWindow.GetComponent<WindowGameOver> (); window.SetTotalScore (totalScore); // 횟수 제한2회 and 인터넷연결 ok or 광고결제 ok if (remainCount > 0 && (Application.internetReachability != NetworkReachability.NotReachable || !ControlAd.m_useAd)) { window.ShowContinueBtn (); } else { window.HideContinueBtn (); } int bestScore = PlayerPrefs.GetInt (NameManager.PREF_BEST_SCORE, NameManager.PREF_BEST_SCORE_DEFAULT); window.SetBestScore (bestScore); window.SetCorrectImg (SetWRPage.Instance.m_correct); window.SetCashPoint (GameCash.CashPoint); m_gameOverWindow.Show (); int lastLevel = PlayerPrefs.GetInt (NameManager.PREF_LAST_LEVEL, NameManager.PREF_LAST_LEVEL_DEFAULT); SocialManager.Instance.Save (bestScore, lastLevel); }