Exemplo n.º 1
0
    public void FadeIn(int starting_stage = 0)
    {
        if (state != StageSelectionState.FADING_OUT)
        {
            gameObject.SetActive(true);

            Canvas.ForceUpdateCanvases();

            SetStageGameObjects(starting_stage);

            state = StageSelectionState.FADING_IN;

            Canvas.ForceUpdateCanvases();

            Vector3 starting_pos = new Vector3(canvas_group.gameObject.transform.position.x + (background_image.rectTransform.rect.width * 0.6f),
                                               canvas_group.gameObject.gameObject.transform.position.y, canvas_group.gameObject.transform.position.z);

            background_image.gameObject.transform.position = starting_pos;

            background_image.transform.DOMoveX(canvas_group.gameObject.transform.position.x, fade_in_time);

            change_state_image.color = new Color(change_state_image.color.r, change_state_image.color.g, change_state_image.color.b, 0);

            change_state_image.gameObject.SetActive(false);

            fade_in_timer.Start();
        }
    }
Exemplo n.º 2
0
    public void FadeOut()
    {
        if (state == StageSelectionState.WAITING_TO_FADE_OUT)
        {
            Vector3 finish_pos = new Vector3(canvas_group.gameObject.transform.position.x - (background_image.rectTransform.rect.width * 0.6f),
                                             canvas_group.gameObject.gameObject.transform.position.y, canvas_group.gameObject.transform.position.z);

            background_image.transform.DOMoveX(finish_pos.x, fade_out_time);

            fade_out_timer.Start();

            state = StageSelectionState.FADING_OUT;
        }
    }
Exemplo n.º 3
0
    public void PreviousStage()
    {
        LevelsManager.LevelsStage stage = LevelsManager.Instance.GetLevelStage(curr_stage - 1);

        if (stage != null)
        {
            state = StageSelectionState.CHANGE_STAGE_FADE_IN;
            change_stage_timer.Start();

            stage_to_change = curr_stage - 1;

            change_state_image.gameObject.SetActive(true);
            change_state_image.DOFade(1, change_stage_time * 0.5f);
        }
    }
Exemplo n.º 4
0
    private void UpdateState()
    {
        switch (state)
        {
        case StageSelectionState.FADING_IN:
            if (fade_in_timer.ReadTime() > fade_in_time)
            {
                state = StageSelectionState.WAITING_TO_FADE_OUT;
            }
            break;

        case StageSelectionState.WAITING_TO_FADE_OUT:
            break;

        case StageSelectionState.FADING_OUT:
            if (fade_out_timer.ReadTime() > fade_out_time)
            {
                gameObject.SetActive(false);
                state = StageSelectionState.FINISHED;
            }
            break;

        case StageSelectionState.CHANGE_STAGE_FADE_IN:
            if (change_stage_timer.ReadTime() > change_stage_time * 0.5f)
            {
                SetStageGameObjects(stage_to_change);

                change_state_image.DOFade(0, change_stage_time * 0.5f);

                state = StageSelectionState.CHANGE_STAGE_FADE_OUT;
            }
            break;

        case StageSelectionState.CHANGE_STAGE_FADE_OUT:
            if (change_stage_timer.ReadTime() > change_stage_time)
            {
                change_state_image.gameObject.SetActive(false);
                state = StageSelectionState.WAITING_TO_FADE_OUT;
            }
            break;

        case StageSelectionState.FINISHED:
            break;
        }
    }