Exemplo n.º 1
0
    private IEnumerator CameraMoveAnim(StageSelectController controller, bool forward)
    {
        if (_startPosition == null)
        {
            _startPosition = _targetCamera.transform.position;
        }

        controller.IsFreeze = true;
        var start = forward ? (Vector3)_startPosition : MovePosition;
        var end   = forward ? MovePosition : (Vector3)_startPosition;
        var t     = 0.0f;

        while (t < 1.0f)
        {
            t = Mathf.Min(t + Time.deltaTime * Speed, 1.0f);
            _targetCamera.transform.position = Vector3.Lerp(start, end, t);
            yield return(null);
        }

        controller.IsFreeze = false;
        if (CanStateChange)
        {
            controller.State = forward ? StageSelectState.Select : StageSelectState.Title;
        }
    }
Exemplo n.º 2
0
    /// <summary>
    /// 最初に呼ばれる
    /// </summary>
    /// <param name="owner"></param>
    public void Init(StageSelectController owner)
    {
        _owner = owner;

        GetComponentInChildren <Button>().onClick.AddListener(() => {
            AudioManager.PlaySE("click03");
            _owner.ShowStageWindow(this);
        });

        GetComponentInChildren <Text>().text = Title;

        //達成状況によってフレームの色を変える
        var data = GameData.StageData[LoadPathName];

        //未クリア
        if (data.Score == 0)
        {
            FrameImage.color = new Color(0, 0, 0, 0);
        }
        //とりあえずクリア
        else if (data.Accuracy < 1.0f)
        {
            FrameImage.sprite = Resources.Load <Sprite>("Texture/ClearFrame");
        }
        //パーフェクト
        else
        {
            FrameImage.sprite = Resources.Load <Sprite>("Texture/ClearParfectFrame");
        }
    }
Exemplo n.º 3
0
    public void OnExecute(StageSelectController controller, bool forward, bool warp)
    {
        if (!warp)
        {
            StartCoroutine(CameraMoveAnim(controller, forward));
        }
        else
        {
            if (_startPosition == null)
            {
                _startPosition = _targetCamera.transform.position;
            }

            _targetCamera.transform.position =
                forward ? MovePosition : (Vector3)_startPosition;
        }
    }