void Start() { cutScene = GameObject.Find("CutScene"); cutScene.SetActive(false); firePoint = gameObject.transform.GetChild(0); timeBtwSpawn = startTimeBtwSpawn; stageReq = GameObject.FindObjectOfType <StageRequirement>().GetComponent <StageRequirement>(); }
// Start is called before the first frame update void Start() { transform.localScale = Vector3.zero; StartCoroutine(LerpScale(new Vector3(1, 1, 0), duration)); if (GameObject.FindObjectOfType <StageRequirement>() != null) { stageReq = GameObject.FindObjectOfType <StageRequirement>().GetComponent <StageRequirement>(); } }