Exemplo n.º 1
0
    public KeysSystem(StagePrefabs stagePrefabs)
    {
        stagesTotal = stagePrefabs.GetGroupsCount();

        getTakenKeysAmount = () => PersistentData.GetIntDecoded(GetType(), 0);
        setTakenKeysAmount = x => PersistentData.SetIntEncoded(GetType(), 0, x);

        UpdateTakenKeysData();
    }
Exemplo n.º 2
0
    public StageSystem(StagePrefabs stagePrefabs, KeysSystem keysSystem)
    {
        getStagePrefabs     = stagePrefabs.GetGroup;
        getStageIndex       = () => PersistentData.GetIntDecoded(GetType(), 0);
        incrementStageIndex = () => PersistentData.SetIntEncoded(GetType(), 0, getStageIndex() + 1);

        checkIfKeyIsTaken = (stage, substage) =>
        {
            bool isKeyTaken;
            keysSystem.SetAndTestCurrentStageAndSubstage(stage, substage, out isKeyTaken);
            return(isKeyTaken);
        };

        gameZone = Object.FindObjectOfType <GameZone>();
    }