void Start()
	{
		_t = transform;
		_controller = GetComponent<CharacterController>();
		_animator = GetComponent<SrpgcLegacyAnimator>();

		_camera = Camera.main.transform;
	}
Exemplo n.º 2
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    void Start()
    {
        _t          = transform;
        _controller = GetComponent <CharacterController>();
        _animator   = GetComponent <SrpgcLegacyAnimator>();

        _camera = Camera.main.transform;
    }
Exemplo n.º 3
0
    void Start()
    {
        _t          = transform;
        _controller = GetComponent <CharacterController>();
        _animator   = GetComponent <SrpgcLegacyAnimator>();

        _controller.slopeLimit = slopeLimit;
        _wanted_position       = _t.position;
    }
    void Start()
    {
        _t = transform;
        _controller = GetComponent<CharacterController>();
        _animator = GetComponent<SrpgcLegacyAnimator>();

        _controller.slopeLimit = slopeLimit;
        _wanted_position = _t.position;
    }