Exemplo n.º 1
0
    void OnDestroy()
    {
        SceneView.onSceneGUIDelegate             -= OnSceneGUI;
        EditorApplication.hierarchyWindowChanged -= OnHierarchyChanged;

        SrpgMtUtils.ShowUnityGrid(true);
        SrpgMtUtils.SetupGizmos(false);

        if (_canvas != null)
        {
            DestroyImmediate(_canvas.gameObject);
            _canvas = null;
        }

        if (_brush != null)
        {
            DestroyImmediate(_brush.gameObject);
            _brush = null;
        }

        if (_currMap != null)
        {
            _currMap.lastEditedTime = DateTime.Now.Ticks;
            _currMap = null;
        }

        if (_currLayer != null)
        {
            _currLayer.lastEditedTime = DateTime.Now.Ticks;
            _currLayer = null;
        }
    }
Exemplo n.º 2
0
    private void SetupBrush()
    {
        string objectName = "SrpgBrush";

        GameObject brushObj = GameObject.Find(objectName);

        if (brushObj == null)
        {
            brushObj = new GameObject(objectName);
            //brushObj.hideFlags = HideFlags.HideInHierarchy;
            _brush = brushObj.AddComponent <SrpgBrush>();
        }
        else
        {
            _brush = brushObj.GetComponent <SrpgBrush>();
        }

        if (_currMap != null)
        {
            _brush.SetCurrentMap(_currMap);
        }
    }
Exemplo n.º 3
0
    public void OnSceneGUI(SceneView sceneView, SrpgCanvas canvas, SrpgBrush brush,
                           SrpgMap map, SrpgLayer layer)
    {
        if (canvas == null || brush == null || map == null)
        {
            return;
        }
        //_canvas = canvas;
        _brush     = brush;
        _currMap   = map;
        _currLayer = layer;

        _brush.ShowHide(SrpgMapTool.toolMode == SrpgMapTool.ToolMode.Edit &&
                        SrpgMapTool.editMenu == SrpgMapTool.EditMenu.Brush);

        if (SrpgMapTool.toolMode != SrpgMapTool.ToolMode.Edit)
        {
            return;
        }

        DrawButtons();

        DoMouseEvent();
    }