Exemplo n.º 1
0
        public static bool DoesRewardWithoutWarHistoryExist(SquadController squadController, SquadMemberWarData memberWarData, uint serverTime)
        {
            if (memberWarData == null)
            {
                return(false);
            }
            Squad currentSquad = squadController.StateManager.GetCurrentSquad();
            List <SquadWarRewardData> warRewards = memberWarData.WarRewards;
            int i     = 0;
            int count = warRewards.Count;

            while (i < count)
            {
                SquadWarRewardData squadWarRewardData = warRewards[i];
                if (squadWarRewardData.ExpireDate > serverTime)
                {
                    bool flag   = false;
                    int  j      = 0;
                    int  count2 = currentSquad.WarHistory.Count;
                    while (j < count2)
                    {
                        SquadWarHistoryEntry squadWarHistoryEntry = currentSquad.WarHistory[j];
                        if (squadWarHistoryEntry.WarId == squadWarRewardData.WarId)
                        {
                            flag = true;
                            break;
                        }
                        j++;
                    }
                    if (!flag)
                    {
                        return(true);
                    }
                }
                i++;
            }
            return(false);
        }
Exemplo n.º 2
0
        public override void RefreshView()
        {
            this.gridWarLog.Clear();
            SquadController squadController = Service.SquadController;
            Squad           currentSquad    = squadController.StateManager.GetCurrentSquad();

            if (currentSquad == null)
            {
                return;
            }
            uint serverTime = Service.ServerAPI.ServerTime;
            SquadMemberWarData currentMemberWarData = squadController.WarManager.GetCurrentMemberWarData();
            int i     = 0;
            int count = currentSquad.WarHistory.Count;

            while (i < count)
            {
                SquadWarHistoryEntry squadWarHistoryEntry = currentSquad.WarHistory[i];
                UXElement            uXElement            = this.gridWarLog.CloneTemplateItem(squadWarHistoryEntry.WarId);
                this.gridWarLog.AddItem(uXElement, i);
                uXElement.Tag = squadWarHistoryEntry.WarId;
                SquadWarRewardData rewardForWar = SquadUtils.GetRewardForWar(squadWarHistoryEntry.WarId, currentMemberWarData);
                UXButton           subElement   = this.gridWarLog.GetSubElement <UXButton>(squadWarHistoryEntry.WarId, "BtnCollectWarReward");
                UXLabel            subElement2  = this.gridWarLog.GetSubElement <UXLabel>(squadWarHistoryEntry.WarId, "LabelBtnCollectWarReward");
                subElement2.Text = this.lang.Get("SQUAD_WAR_LOG_COLLECT_REWARD", new object[0]);
                UXLabel subElement3 = this.gridWarLog.GetSubElement <UXLabel>(squadWarHistoryEntry.WarId, "LabelWarlogTimestamp");
                subElement3.Text = this.lang.Get("TIME_AGO", new object[]
                {
                    ChatTimeConversionUtils.GetFormattedAge(squadWarHistoryEntry.EndDate, this.lang)
                });
                UXLabel subElement4 = this.gridWarLog.GetSubElement <UXLabel>(squadWarHistoryEntry.WarId, "LabelWarlogScore");
                subElement4.Text = this.lang.Get("SQUAD_WAR_LOG_SCORE", new object[]
                {
                    squadWarHistoryEntry.Score,
                    squadWarHistoryEntry.OpponentScore
                });
                UXLabel subElement5 = this.gridWarLog.GetSubElement <UXLabel>(squadWarHistoryEntry.WarId, "LabelWarlogOpponent");
                string  text        = string.Empty;
                if (!string.IsNullOrEmpty(squadWarHistoryEntry.OpponentName))
                {
                    text = this.lang.Get("SQUAD_WAR_LOG_OPPONENT_VS", new object[]
                    {
                        squadWarHistoryEntry.OpponentName
                    });
                }
                subElement5.Text = text;
                UXLabel subElement6 = this.gridWarLog.GetSubElement <UXLabel>(squadWarHistoryEntry.WarId, "LabelWarlogExpires");
                bool    flag        = rewardForWar != null && rewardForWar.ExpireDate > serverTime;
                if (flag)
                {
                    int    num   = (int)(rewardForWar.ExpireDate - serverTime);
                    string text2 = LangUtils.FormatTime((long)num);
                    subElement6.Visible = true;
                    text2 = this.lang.Get("expires_in", new object[]
                    {
                        text2
                    });
                    subElement6.Text     = text2;
                    subElement.Visible   = true;
                    subElement.OnClicked = new UXButtonClickedDelegate(this.OnCollectButtonClicked);
                    subElement.Tag       = rewardForWar.WarId;
                }
                else
                {
                    subElement6.Visible = false;
                    subElement.Visible  = false;
                }
                UXSprite subElement7 = this.gridWarLog.GetSubElement <UXSprite>(squadWarHistoryEntry.WarId, "SpriteWarlogBgDraw");
                subElement7.Visible = false;
                UXSprite subElement8 = this.gridWarLog.GetSubElement <UXSprite>(squadWarHistoryEntry.WarId, "SpriteWarlogBgLost");
                subElement8.Visible = false;
                UXSprite subElement9 = this.gridWarLog.GetSubElement <UXSprite>(squadWarHistoryEntry.WarId, "SpriteWarlogBgWon");
                subElement9.Visible = false;
                UXLabel subElement10 = this.gridWarLog.GetSubElement <UXLabel>(squadWarHistoryEntry.WarId, "LabelWarlogResult");
                if (squadWarHistoryEntry.Score > squadWarHistoryEntry.OpponentScore)
                {
                    subElement9.Visible = true;
                    subElement10.Text   = this.lang.Get("SQUAD_WAR_LOG_WIN", new object[0]);
                }
                else if (squadWarHistoryEntry.Score < squadWarHistoryEntry.OpponentScore)
                {
                    subElement8.Visible = true;
                    subElement10.Text   = this.lang.Get("SQUAD_WAR_LOG_LOSS", new object[0]);
                }
                else
                {
                    subElement7.Visible = true;
                    subElement10.Text   = this.lang.Get("SQUAD_WAR_LOG_DRAW", new object[0]);
                }
                i++;
            }
            this.gridWarLog.RepositionItemsFrameDelayed();
            if (currentSquad.WarHistory.Count == 0)
            {
                this.labelEmptyWarlog.Visible = true;
                if (SquadUtils.SquadMeetsMatchmakingRequirements(squadController))
                {
                    this.labelEmptyWarlog.Text = this.lang.Get("SQUAD_WAR_LOG_EMPTY_HAS_REQUIREMENTS", new object[0]);
                }
                else
                {
                    this.labelEmptyWarlog.Text = this.lang.Get("SQUAD_WAR_LOG_EMPTY_LACKS_REQUIREMENTS", new object[0]);
                }
            }
            else
            {
                this.labelEmptyWarlog.Visible = false;
            }
            this.RefreshBadge();
        }