Exemplo n.º 1
0
        private void InternalOnLeaveSquadClicked(object cookie)
        {
            Service.EventManager.SendEvent(EventId.SquadEdited, null);
            SquadController    squadController      = Service.SquadController;
            SquadMemberWarData currentMemberWarData = squadController.WarManager.GetCurrentMemberWarData();
            uint serverTime = Service.ServerAPI.ServerTime;
            int  unclaimedSquadWarRewardsCount = SquadUtils.GetUnclaimedSquadWarRewardsCount(currentMemberWarData, serverTime);

            if (!SquadUtils.CanLeaveSquad())
            {
                string message = Service.Lang.Get("IN_WAR_CANT_LEAVE_SQUAD", new object[0]);
                AlertScreen.ShowModal(false, null, message, null, null, true);
                this.screen.ShowSquadSlideButton();
            }
            else if (unclaimedSquadWarRewardsCount > 0)
            {
                YesNoScreen.ShowModal(this.lang.Get("LEAVING_SQUAD_ALERT_WITH_REWARDS_TITLE", new object[0]), this.lang.Get("LEAVING_SQUAD_ALERT_WITH_REWARDS", new object[]
                {
                    unclaimedSquadWarRewardsCount
                }), false, this.lang.Get("LEAVING_SQUAD_CONFIRM", new object[0]), this.lang.Get("ACCOUNT_CONFLICT_CONFIRM_CANCEL", new object[0]), new OnScreenModalResult(this.OnAlertLeaveResult), null);
            }
            else
            {
                YesNoScreen.ShowModal(this.lang.Get("LEAVING_SQUAD_ALERT_TITLE", new object[0]), this.lang.Get("LEAVING_SQUAD_ALERT", new object[0]), false, this.lang.Get("LEAVING_SQUAD_CONFIRM", new object[0]), this.lang.Get("ACCOUNT_CONFLICT_CONFIRM_CANCEL", new object[0]), new OnScreenModalResult(this.OnAlertLeaveResult), null);
            }
        }
Exemplo n.º 2
0
        public void OnViewFrameTime(float dt)
        {
            List <UXElement>   elementList          = this.gridWarLog.GetElementList();
            SquadController    squadController      = Service.SquadController;
            uint               serverTime           = Service.ServerAPI.ServerTime;
            SquadMemberWarData currentMemberWarData = squadController.WarManager.GetCurrentMemberWarData();
            int i     = 0;
            int count = elementList.Count;

            while (i < count)
            {
                string             text         = elementList[i].Tag as string;
                UXLabel            subElement   = this.gridWarLog.GetSubElement <UXLabel>(text, "LabelWarlogExpires");
                SquadWarRewardData rewardForWar = SquadUtils.GetRewardForWar(text, currentMemberWarData);
                if (rewardForWar != null)
                {
                    int num = (int)(rewardForWar.ExpireDate - serverTime);
                    if (num < 0)
                    {
                        this.HideCollectButton(text);
                    }
                    else
                    {
                        string text2 = LangUtils.FormatTime((long)num);
                        subElement.Visible = true;
                        subElement.Text    = text2;
                    }
                }
                else
                {
                    this.HideCollectButton(text);
                }
                i++;
            }
        }
Exemplo n.º 3
0
        public override void ShowView()
        {
            EventManager eventManager = Service.EventManager;

            this.viewContainer.Visible = true;
            eventManager.SendEvent(EventId.SquadSelect, null);
            eventManager.SendEvent(EventId.UISquadScreenTabShown, "warlog");
            SquadController    squadController      = Service.SquadController;
            SquadMemberWarData currentMemberWarData = squadController.WarManager.GetCurrentMemberWarData();
            uint serverTime = Service.ServerAPI.ServerTime;

            if (SquadUtils.DoesRewardWithoutWarHistoryExist(squadController, currentMemberWarData, serverTime))
            {
                ProcessingScreen.Show();
                EventManager eventManager2 = Service.EventManager;
                eventManager2.RegisterObserver(this, EventId.SquadUpdateCompleted);
                squadController.UpdateCurrentSquad();
            }
            else
            {
                this.RefreshView();
            }
            this.tabButton.Selected = true;
            Service.ViewTimeEngine.RegisterFrameTimeObserver(this);
        }
Exemplo n.º 4
0
        public static BattleInitializationData CreateFromMemberWarData(SquadMemberWarData memberWarData, Dictionary <string, int> donatedSquadTroops, Dictionary <string, int> champions, FactionType faction, string participantSquadId, List <string> equipment)
        {
            BattleInitializationData battleInitializationData = new BattleInitializationData();

            battleInitializationData.BattleType = BattleType.PvpAttackSquadWar;
            CurrentPlayer currentPlayer = Service.CurrentPlayer;

            battleInitializationData.Attacker                     = new BattleParticipant(currentPlayer.PlayerId, currentPlayer.PlayerName, currentPlayer.Faction);
            battleInitializationData.Attacker.GuildId             = Service.SquadController.StateManager.GetCurrentSquad().SquadID;
            battleInitializationData.Defender                     = new BattleParticipant(memberWarData.SquadMemberId, memberWarData.SquadMemberName, faction);
            battleInitializationData.Defender.GuildId             = participantSquadId;
            battleInitializationData.AttackerDeployableData       = BattleDeploymentData.CreateEmpty();
            battleInitializationData.DefenderDeployableData       = BattleDeploymentData.CreateEmpty();
            battleInitializationData.AllowMultipleHeroDeploys     = false;
            battleInitializationData.OverrideDeployables          = false;
            battleInitializationData.BattleLength                 = GameConstants.PVP_MATCH_DURATION;
            battleInitializationData.PlanetId                     = memberWarData.BaseMap.Planet.Uid;
            battleInitializationData.MemberWarData                = memberWarData;
            battleInitializationData.VictoryConditions            = Service.VictoryConditionController.GetDefaultConditions();
            battleInitializationData.DefenderGuildTroopsAvailable = donatedSquadTroops;
            battleInitializationData.DefenderChampionsAvailable   = champions;
            battleInitializationData.AttackerGuildTroopsAvailable = BattleInitializationData.GetCurrentPlayerGuildTroops();
            battleInitializationData.DisabledBuildings            = null;
            battleInitializationData.IsReplay                     = false;
            battleInitializationData.IsRevenge                    = false;
            battleInitializationData.AllowReplay                  = true;
            SquadWarManager warManager = Service.SquadController.WarManager;

            battleInitializationData.AttackerWarBuffs  = warManager.GetBuffBasesOwnedBySquad(battleInitializationData.Attacker.GuildId);
            battleInitializationData.DefenderWarBuffs  = warManager.GetBuffBasesOwnedBySquad(battleInitializationData.Defender.GuildId);
            battleInitializationData.AttackerEquipment = BattleInitializationData.GetCurrentPlayerEquipment(battleInitializationData.PlanetId);
            battleInitializationData.DefenderEquipment = equipment;
            return(battleInitializationData);
        }
Exemplo n.º 5
0
 public WarBaseMapDataLoader Initialize(BattleInitializationData battleData)
 {
     this.battleData          = battleData;
     this.memberWarData       = battleData.MemberWarData;
     this.squadId             = battleData.Defender.GuildId;
     this.faction             = battleData.Defender.PlayerFaction;
     this.defenderSquadTroops = battleData.DefenderGuildTroopsAvailable;
     this.defenderChampions   = battleData.DefenderChampionsAvailable;
     return(this);
 }
Exemplo n.º 6
0
        public static int GetDonatedWarTroopStorageUsedByCurrentPlayer()
        {
            SquadMemberWarData currentMemberWarData = Service.Get <SquadController>().WarManager.GetCurrentMemberWarData();

            if (currentMemberWarData != null)
            {
                List <SquadDonatedTroop> warTroops = currentMemberWarData.WarTroops;
                return(SquadUtils.GetDonatedTroopStorageUsed(warTroops));
            }
            return(0);
        }
Exemplo n.º 7
0
        public static bool IsPlayerSquadWarTroopsAtMaxCapacity()
        {
            SquadMemberWarData currentMemberWarData = Service.Get <SquadController>().WarManager.GetCurrentMemberWarData();

            if (currentMemberWarData != null)
            {
                int donatedWarTroopStorageUsedByCurrentPlayer = SquadUtils.GetDonatedWarTroopStorageUsedByCurrentPlayer();
                int squadStorageCapacity = currentMemberWarData.BaseMap.GetSquadStorageCapacity();
                return(donatedWarTroopStorageUsedByCurrentPlayer >= squadStorageCapacity);
            }
            return(false);
        }
Exemplo n.º 8
0
        public int RefreshBadge()
        {
            SquadController    squadController      = Service.SquadController;
            SquadMemberWarData currentMemberWarData = squadController.WarManager.GetCurrentMemberWarData();
            uint serverTime = Service.ServerAPI.ServerTime;
            int  unclaimedSquadWarRewardsCount = SquadUtils.GetUnclaimedSquadWarRewardsCount(currentMemberWarData, serverTime);

            if (this.warLogBadge == null)
            {
                this.warLogBadge = JewelControl.Create(this.screen, "SocialWarLog");
            }
            this.warLogBadge.Value = unclaimedSquadWarRewardsCount;
            return(unclaimedSquadWarRewardsCount);
        }
Exemplo n.º 9
0
        protected void InitTroopGrid()
        {
            this.storageItemGrid = base.GetElement <UXGrid>("GridCurrentTroops");
            this.storageItemGrid.SetTemplateItem("CardCurrentTroops");
            this.storageItemGrid.Clear();
            this.troopList = new List <TroopUpgradeTag>();
            int        num        = 0;
            GamePlayer worldOwner = GameUtils.GetWorldOwner();
            List <SquadDonatedTroop> list;
            int squadStorageCapacity;

            if (this.isWarRequest)
            {
                SquadMemberWarData currentMemberWarData = Service.SquadController.WarManager.GetCurrentMemberWarData();
                list = currentMemberWarData.WarTroops;
                squadStorageCapacity = currentMemberWarData.BaseMap.GetSquadStorageCapacity();
            }
            else
            {
                list = SquadUtils.GetWorldOwnerSquadBuildingTroops();
                squadStorageCapacity = worldOwner.Map.GetSquadStorageCapacity();
            }
            int count = list.Count;

            if (count > 0)
            {
                StaticDataController staticDataController = Service.StaticDataController;
                for (int i = 0; i < count; i++)
                {
                    SquadDonatedTroop squadDonatedTroop = list[i];
                    TroopTypeVO       troopTypeVO       = staticDataController.Get <TroopTypeVO>(squadDonatedTroop.TroopUid);
                    int totalAmount = squadDonatedTroop.GetTotalAmount();
                    if (totalAmount > 0)
                    {
                        this.AddTroopItem(troopTypeVO, totalAmount);
                        num += totalAmount * troopTypeVO.Size;
                    }
                }
            }
            this.canRequestTroops = (num < squadStorageCapacity);
            this.UpdateScreenElementVisibility();
            this.storageItemGrid.RepositionItems();
        }
Exemplo n.º 10
0
        public static int GetUnclaimedSquadWarRewardsCount(SquadMemberWarData memberWarData, uint serverTime)
        {
            int num = 0;

            if (memberWarData == null)
            {
                return(num);
            }
            List <SquadWarRewardData> warRewards = memberWarData.WarRewards;
            int i     = 0;
            int count = warRewards.Count;

            while (i < count)
            {
                if (warRewards[i].ExpireDate > serverTime)
                {
                    num++;
                }
                i++;
            }
            return(num);
        }
Exemplo n.º 11
0
        public static SquadWarRewardData GetRewardForWar(string warId, SquadMemberWarData memberWarData)
        {
            if (memberWarData == null)
            {
                return(null);
            }
            SquadWarRewardData        result     = null;
            List <SquadWarRewardData> warRewards = memberWarData.WarRewards;
            int i     = 0;
            int count = warRewards.Count;

            while (i < count)
            {
                if (warRewards[i].WarId == warId)
                {
                    result = warRewards[i];
                    break;
                }
                i++;
            }
            return(result);
        }
Exemplo n.º 12
0
        public static bool DoesRewardWithoutWarHistoryExist(SquadController squadController, SquadMemberWarData memberWarData, uint serverTime)
        {
            if (memberWarData == null)
            {
                return(false);
            }
            Squad currentSquad = squadController.StateManager.GetCurrentSquad();
            List <SquadWarRewardData> warRewards = memberWarData.WarRewards;
            int i     = 0;
            int count = warRewards.Count;

            while (i < count)
            {
                SquadWarRewardData squadWarRewardData = warRewards[i];
                if (squadWarRewardData.ExpireDate > serverTime)
                {
                    bool flag   = false;
                    int  j      = 0;
                    int  count2 = currentSquad.WarHistory.Count;
                    while (j < count2)
                    {
                        SquadWarHistoryEntry squadWarHistoryEntry = currentSquad.WarHistory[j];
                        if (squadWarHistoryEntry.WarId == squadWarRewardData.WarId)
                        {
                            flag = true;
                            break;
                        }
                        j++;
                    }
                    if (!flag)
                    {
                        return(true);
                    }
                }
                i++;
            }
            return(false);
        }
Exemplo n.º 13
0
        public override void RefreshView()
        {
            this.gridWarLog.Clear();
            SquadController squadController = Service.SquadController;
            Squad           currentSquad    = squadController.StateManager.GetCurrentSquad();

            if (currentSquad == null)
            {
                return;
            }
            uint serverTime = Service.ServerAPI.ServerTime;
            SquadMemberWarData currentMemberWarData = squadController.WarManager.GetCurrentMemberWarData();
            int i     = 0;
            int count = currentSquad.WarHistory.Count;

            while (i < count)
            {
                SquadWarHistoryEntry squadWarHistoryEntry = currentSquad.WarHistory[i];
                UXElement            uXElement            = this.gridWarLog.CloneTemplateItem(squadWarHistoryEntry.WarId);
                this.gridWarLog.AddItem(uXElement, i);
                uXElement.Tag = squadWarHistoryEntry.WarId;
                SquadWarRewardData rewardForWar = SquadUtils.GetRewardForWar(squadWarHistoryEntry.WarId, currentMemberWarData);
                UXButton           subElement   = this.gridWarLog.GetSubElement <UXButton>(squadWarHistoryEntry.WarId, "BtnCollectWarReward");
                UXLabel            subElement2  = this.gridWarLog.GetSubElement <UXLabel>(squadWarHistoryEntry.WarId, "LabelBtnCollectWarReward");
                subElement2.Text = this.lang.Get("SQUAD_WAR_LOG_COLLECT_REWARD", new object[0]);
                UXLabel subElement3 = this.gridWarLog.GetSubElement <UXLabel>(squadWarHistoryEntry.WarId, "LabelWarlogTimestamp");
                subElement3.Text = this.lang.Get("TIME_AGO", new object[]
                {
                    ChatTimeConversionUtils.GetFormattedAge(squadWarHistoryEntry.EndDate, this.lang)
                });
                UXLabel subElement4 = this.gridWarLog.GetSubElement <UXLabel>(squadWarHistoryEntry.WarId, "LabelWarlogScore");
                subElement4.Text = this.lang.Get("SQUAD_WAR_LOG_SCORE", new object[]
                {
                    squadWarHistoryEntry.Score,
                    squadWarHistoryEntry.OpponentScore
                });
                UXLabel subElement5 = this.gridWarLog.GetSubElement <UXLabel>(squadWarHistoryEntry.WarId, "LabelWarlogOpponent");
                string  text        = string.Empty;
                if (!string.IsNullOrEmpty(squadWarHistoryEntry.OpponentName))
                {
                    text = this.lang.Get("SQUAD_WAR_LOG_OPPONENT_VS", new object[]
                    {
                        squadWarHistoryEntry.OpponentName
                    });
                }
                subElement5.Text = text;
                UXLabel subElement6 = this.gridWarLog.GetSubElement <UXLabel>(squadWarHistoryEntry.WarId, "LabelWarlogExpires");
                bool    flag        = rewardForWar != null && rewardForWar.ExpireDate > serverTime;
                if (flag)
                {
                    int    num   = (int)(rewardForWar.ExpireDate - serverTime);
                    string text2 = LangUtils.FormatTime((long)num);
                    subElement6.Visible = true;
                    text2 = this.lang.Get("expires_in", new object[]
                    {
                        text2
                    });
                    subElement6.Text     = text2;
                    subElement.Visible   = true;
                    subElement.OnClicked = new UXButtonClickedDelegate(this.OnCollectButtonClicked);
                    subElement.Tag       = rewardForWar.WarId;
                }
                else
                {
                    subElement6.Visible = false;
                    subElement.Visible  = false;
                }
                UXSprite subElement7 = this.gridWarLog.GetSubElement <UXSprite>(squadWarHistoryEntry.WarId, "SpriteWarlogBgDraw");
                subElement7.Visible = false;
                UXSprite subElement8 = this.gridWarLog.GetSubElement <UXSprite>(squadWarHistoryEntry.WarId, "SpriteWarlogBgLost");
                subElement8.Visible = false;
                UXSprite subElement9 = this.gridWarLog.GetSubElement <UXSprite>(squadWarHistoryEntry.WarId, "SpriteWarlogBgWon");
                subElement9.Visible = false;
                UXLabel subElement10 = this.gridWarLog.GetSubElement <UXLabel>(squadWarHistoryEntry.WarId, "LabelWarlogResult");
                if (squadWarHistoryEntry.Score > squadWarHistoryEntry.OpponentScore)
                {
                    subElement9.Visible = true;
                    subElement10.Text   = this.lang.Get("SQUAD_WAR_LOG_WIN", new object[0]);
                }
                else if (squadWarHistoryEntry.Score < squadWarHistoryEntry.OpponentScore)
                {
                    subElement8.Visible = true;
                    subElement10.Text   = this.lang.Get("SQUAD_WAR_LOG_LOSS", new object[0]);
                }
                else
                {
                    subElement7.Visible = true;
                    subElement10.Text   = this.lang.Get("SQUAD_WAR_LOG_DRAW", new object[0]);
                }
                i++;
            }
            this.gridWarLog.RepositionItemsFrameDelayed();
            if (currentSquad.WarHistory.Count == 0)
            {
                this.labelEmptyWarlog.Visible = true;
                if (SquadUtils.SquadMeetsMatchmakingRequirements(squadController))
                {
                    this.labelEmptyWarlog.Text = this.lang.Get("SQUAD_WAR_LOG_EMPTY_HAS_REQUIREMENTS", new object[0]);
                }
                else
                {
                    this.labelEmptyWarlog.Text = this.lang.Get("SQUAD_WAR_LOG_EMPTY_LACKS_REQUIREMENTS", new object[0]);
                }
            }
            else
            {
                this.labelEmptyWarlog.Visible = false;
            }
            this.RefreshBadge();
        }