Exemplo n.º 1
0
    // Start is called before the first frame update
    void Start()
    {
        try
        {
            var fileName = "sample.db";


            var db    = new SqliteDatabase(fileName);
            var query = db.ExecuteQuery("SELECT * FROM charactors");

            foreach (var row in query.Rows)
            {
                var id    = row["id"];
                var name  = row["name"];
                var data1 = row["data1"];
                var data2 = row["data2"];

                var text = $"ID:{id}, Name:{name}, DATA1:{data1}, DATA2:{data2}";

                Charactors.Add(text);
            }
        }
        catch (Exception ex)
        {
            Charactors.Add(ex.Message);
        }
    }
Exemplo n.º 2
0
    public static DataTable RequestLoad(DB_ID id)
    {
        for (int i = 0; i < databseList.Count; i++)
        {
            DatabaseLoadData data = databseList[i];
            if (data.id != id)
            {
                continue;
            }
            if (data.isLoaded)
            {
                continue;
            }

            SqliteDatabase sqlDB       = new SqliteDatabase(data.dbName + ".db");
            string         selectQuery = "SELECT * FROM " + data.tableName;
            data.dataTable = sqlDB.ExecuteQuery(selectQuery);

            data.isLoaded = true;

            return(data.dataTable);
        }

        return(null);
    }
Exemplo n.º 3
0
        public async Task GetLocalTalkListAsync(int pageSize, int position)
        {
            TalkType type = TalkType.All;

            switch (position)
            {
            case 0:
                type = TalkType.All;
                break;

            case 1:
                type = TalkType.RecentComment;
                break;

            case 2:
                type = TalkType.All;
                break;

            case 3:
                type = TalkType.All;
                break;
            }
            var list = await SqliteDatabase.Instance().GetTalkList(pageSize, type);

            talkView.GetLocalTalkSuccess(list);
        }
Exemplo n.º 4
0
 // Use this for initialization
 void Start()
 {
     sqlDB       = new SqliteDatabase("Greatmans_pick.db");
     check       = false;
     gacha_point = GetGachaPoint();
     text.text   = gacha_point.ToString();
 }
Exemplo n.º 5
0
        public void ChecksInsertedAuthorByCreds()
        {
            var database = new SqliteDatabase(new SqliteConnection("DataSource=:memory:"));

            database.Instance().Connection().Open();
            database.Instance().Create();

            try
            {
                var organization = "organization";
                var repo         = "repo";

                Assert.True(
                    database.Entities().Authors().ContainsOperation().Contains(
                        organization,
                        repo,
                        database
                        .Entities()
                        .Authors()
                        .InsertOperation()
                        .Insert(organization, repo, "email", DateTimeOffset.UtcNow)
                        .Email()
                        )
                    );
            }
            finally
            {
                database.Instance().Connection().Close();
            }
        }
Exemplo n.º 6
0
        public void InsertsLongEmail()
        {
            var database = new SqliteDatabase(new SqliteConnection("DataSource=:memory:"));

            database.Instance().Connection().Open();
            database.Instance().Create();

            try
            {
                var organization = "organization";
                var repo         = "repo";
                var email        = "longer.than.50.longer.than.50.longer.than.50.longer.than.50.longer.than.50";

                Assert.Equal(
                    email,
                    database
                    .Entities()
                    .Authors()
                    .InsertOperation()
                    .Insert(organization, repo, email, DateTimeOffset.UtcNow)
                    .Email()
                    );
            }
            finally
            {
                database.Instance().Connection().Close();
            }
        }
Exemplo n.º 7
0
        public void AllowsSameAuthorForTwoRepos()
        {
            var database = new SqliteDatabase(new SqliteConnection("DataSource=:memory:"));

            database.Instance().Connection().Open();
            database.Instance().Create();

            try
            {
                var organization = "organization";
                var email        = "email";

                var moment = DateTimeOffset.UtcNow;

                var author1 = database.Entities().Authors().InsertOperation()
                              .Insert(organization, "repo1", email, moment);
                var author2 = database.Entities().Authors().InsertOperation()
                              .Insert(organization, "repo2", email, moment);

                Assert.Equal(
                    author1.Organization() + author1.Email(),
                    author2.Organization() + author2.Email()
                    );
            }
            finally
            {
                database.Instance().Connection().Close();
            }
        }
Exemplo n.º 8
0
        public void ThrowsOnInsertingSameAuthor()
        {
            Assert.Throws <Microsoft.Data.Sqlite.SqliteException>(
                () =>
            {
                var database = new SqliteDatabase(new SqliteConnection("DataSource=:memory:"));

                database.Instance().Connection().Open();
                database.Instance().Create();

                try
                {
                    var organization = "organization";
                    var email        = "email";
                    var repo         = "repo";
                    var moment       = DateTimeOffset.UtcNow;

                    var author1 = database.Entities().Authors().InsertOperation()
                                  .Insert(organization, repo, email, moment);
                    var author2 = database.Entities().Authors().InsertOperation()
                                  .Insert(organization, repo, email, moment);
                }
                finally
                {
                    database.Instance().Connection().Close();
                }
            }
                );
        }
Exemplo n.º 9
0
    // Use this for initialization
    void Start()
    {
        //変数初期化
        for (int i = 0; i < 4; i++)
        {
            resflg[i] = 0;
        }
        ansflg = 0; Correct[0] = -1; Correct[1] = -1; Correct[2] = -1; Correct[3] = -1;
        res1   = ""; res2 = ""; res3 = ""; res4 = "";
        if (PlayerPrefs.HasKey("playerCount"))
        {
            playerCount = PlayerPrefs.GetInt("playerCount");                                          //プレイヤー人数取得
        }
        // Select
        SqliteDatabase sqlDB       = new SqliteDatabase("question");
        string         selectQuery = "select * from FE";
        DataTable      dataTable   = sqlDB.ExecuteQuery(selectQuery);

        Debug.Log("テスト");
        string question = "";

        foreach (DataRow dr in dataTable.Rows)
        {
            Debug.Log("ID:" + dr["ID"].ToString());
            question = (string)dr["Question"];
            Debug.Log("Question:" + question);
            Debug.Log("選択肢ア:" + (string)dr["Choice_a"]);
            Debug.Log("選択肢イ:" + (string)dr["Choice_i"]);
            Debug.Log("選択肢ウ:" + (string)dr["Choice_u"]);
            Debug.Log("選択肢エ:" + (string)dr["Choice_e"]);
            Debug.Log("正解:" + (string)dr["Answer"]);
        }
    }
Exemplo n.º 10
0
    public static void new_test()
    {
        res1       = "";
        Correct[0] = -1;
        SqliteDatabase sqlDB = new SqliteDatabase("question");
        //コラム数を取得
        string    query = "select count (*) as ct from FE";
        DataTable dT    = sqlDB.ExecuteQuery(query);

        foreach (DataRow dr in dT.Rows)
        {
            ct = dr["ct"].ToString();
        }
        //ランダムに1問抽出
        int    random = Random.Range((int)1, int.Parse(ct) + 1);
        string rq     = "select * from FE where ID = " + random.ToString();

        dT = sqlDB.ExecuteQuery(rq);
        foreach (DataRow dr in dT.Rows)
        {
            test   = "問題: " + (string)dr["Question"];
            a      = "ア: " + (string)dr["Choice_a"];
            i      = "イ: " + (string)dr["Choice_i"];
            u      = "ウ: " + (string)dr["Choice_u"];
            e      = "エ: " + (string)dr["Choice_e"];
            answer = (string)dr["Answer"];
        }
    }
Exemplo n.º 11
0
    /// <summary>
    /// Numbering the target column
    /// 対象列を採番(数値)
    /// </summary>
    /// <param name="column"></param>
    /// <returns></returns>
    public string GetAssignNumber(string column)
    {
        DataTable dataTable   = new DataTable();
        string    countColumn = "Count";
        string    countSql    = "select max(cast({0} as interger)) as " + countColumn + " from {1}";

        this.ExecutetSql.Append(string.Format(countSql, column, this.GetDataAccessAttribute <DataAccessAttribute>(this.BaseType).TableName));
        SqliteDatabase sqliteDataBase = new SqliteDatabase(CONNECT_TABLE);

        dataTable = sqliteDataBase.ExecuteQuery(this.ExecutetSql.ToString());
        PropertyInfo propertyInfo = this.BaseType.GetProperty(column);

        if (propertyInfo == null)
        {
            Debug.Log("not found assign column");
            return(string.Empty);
        }
        DataPropertyAttribute attribute = this.GetDataPropertyAttribute <DataPropertyAttribute>(propertyInfo);

        if (dataTable.Rows.Count.Equals(0))
        {
            return(this.GetAssignNumberFormat(attribute.MaxLength, "1"));
        }
        else
        {
            int no = int.Parse(dataTable.Rows[0][countColumn].ToString()) + 1;
            return(this.GetAssignNumberFormat(attribute.MaxLength, no.ToString()));
        }
    }
Exemplo n.º 12
0
        public async Task GetLocalBlog(int pageSize, int position)
        {
            int categoryId = MyApplication.blogCategoryList.Where(s => s.Position == position).FirstOrDefault().CategoryId;
            var blogList   = await SqliteDatabase.Instance().GetBlogList(pageSize, categoryId);

            blogView.GetLocalBlogSuccess(blogList);
        }
Exemplo n.º 13
0
    /// <summary>
    /// Updates SQL issue
    /// アップデートSQL発行
    /// </summary>
    public void UpdateSql(object component)
    {
        SqliteDatabase sqliteDataBase = new SqliteDatabase(CONNECT_TABLE);

        // TransactionStart
        // トランザクション開始
        sqliteDataBase.TransactionStart();
        try
        {
            this.CreateUpdateSql(component);
            sqliteDataBase.ExecuteNonQueryEx(this.ExecutetSql.ToString());
        }
        catch (SqliteException ex)
        {
            Debug.Log(ex.Message + " " + this.ExecutetSql.ToString());
            // TransactionRollBack
            // ロールバック
            sqliteDataBase.TransactionRollBack();
        }
        finally
        {
            this.Init(component.GetType());
        }
        // TransactionCommit
        // コミット
        sqliteDataBase.TransactionCommit();
    }
Exemplo n.º 14
0
    /// <summary>
    /// Issued delete SQL statement
    /// デリートSQL文発行。
    /// </summary>
    /// <param name="component"></param>
    public void Delete(object component)
    {
        if (ChkDeleteImpossible(component.GetType()))
        {
            return;
        }

        SqliteDatabase sqliteDataBase = new SqliteDatabase(CONNECT_TABLE);

        sqliteDataBase.TransactionStart();
        try
        {
            this.CreateDeleteSql(component);
            sqliteDataBase.ExecuteNonQueryEx(this.ExecutetSql.ToString());
        }
        catch (SqliteException ex)
        {
            Debug.Log(ex.Message + " " + this.ExecutetSql.ToString());
            sqliteDataBase.TransactionRollBack();
        }
        finally
        {
            this.Init(component.GetType());
        }
        sqliteDataBase.TransactionCommit();
    }
Exemplo n.º 15
0
    /// <summary>
    /// Unique data presence check
    /// ユニークデータ存在チェック
    /// </summary>
    /// <param name="component"></param>
    /// <returns>存在:true、非存在:false</returns>
    public bool ChkPrimaryData(object component)
    {
        try
        {
            DataTable dataTable   = new DataTable();
            string    countColumn = "Count";
            string    countSql    = "select count(*) as {0} from {1}";
            this.ExecutetSql.AppendLine(string.Format(countSql, countColumn, this.GetDataAccessAttribute <DataAccessAttribute>(component.GetType()).TableName));

            this.GetPrimaryKeyValue(component);
            this.CreatePrimaryWhere(component.GetType());

            SqliteDatabase sqliteDataBase = new SqliteDatabase(CONNECT_TABLE);
            dataTable = sqliteDataBase.ExecuteQuery(this.ExecutetSql.ToString());

            int count = int.Parse(dataTable.Rows[0][countColumn].ToString());
            return(!count.Equals(0));
        }
        catch (SqliteException ex)
        {
            Debug.Log(ex.Message + " " + this.ExecutetSql.ToString());
        }

        return(false);
    }
Exemplo n.º 16
0
    /// <summary>
    /// Get the data without duplication from the target column
    /// 対象列から重複せずにデータを取得
    /// </summary>
    /// <param name="column"></param>
    /// <param name="type"></param>
    /// <returns></returns>
    public string[] GetGroupDataArray(string column, Type type)
    {
        try
        {
            DataTable dataTable = new DataTable();
            string    groupSql  = "select {0} from {1} group by {2}";
            this.ExecutetSql.AppendLine(string.Format(groupSql, column, this.GetDataAccessAttribute <DataAccessAttribute>(type).TableName, column));
            SqliteDatabase sqliteDataBase = new SqliteDatabase(CONNECT_TABLE);
            dataTable = sqliteDataBase.ExecuteQuery(this.ExecutetSql.ToString());

            if (dataTable.Rows.Count.Equals(0))
            {
                return(new string[] { });
            }

            string[] dataArray = new string[dataTable.Rows.Count];

            for (int i = 0; i < dataTable.Rows.Count; i++)
            {
                dataArray[i] = dataTable.Rows[i][column].ToString();
            }

            return(dataArray);
        }
        catch (SqliteException ex)
        {
            Debug.Log(ex.Message + " " + this.ExecutetSql.ToString());
        }

        return(new string[] { });
    }
Exemplo n.º 17
0
    /// <summary>
    /// Issue select statements.Get the first data
    /// セレクトSQL文発行
    /// </summary>
    /// <typeparam name="T"></typeparam>
    /// <returns></returns>
    public T GetDataFirst <T>()
    {
        try
        {
            DataTable dataTable = new DataTable();
            this.CreateSelectSql();
            SqliteDatabase sqliteDataBase = new SqliteDatabase(CONNECT_TABLE);
            Debug.Log(ExecutetSql.ToString());
            dataTable = sqliteDataBase.ExecuteQuery(this.ExecutetSql.ToString());

            if (dataTable.Rows.Count.Equals(0))
            {
                return(default(T));
            }

            T data = (T)Activator.CreateInstance(typeof(T), new object[] { });
            DataBinding <T> .DataRowToObject(dataTable.Rows[0], data);

            return(data);
        }
        catch (SqliteException ex)
        {
            Debug.LogError(ex.Message + " " + this.ExecutetSql.ToString());
        }
        finally
        {
            this.Init(this.BaseType);
        }

        return(default(T));
    }
Exemplo n.º 18
0
        public void ChecksInsertedWorkById()
        {
            var database = new SqliteDatabase(new SqliteConnection("DataSource=:memory:"));

            database.Instance().Connection().Open();
            database.Instance().Create();

            try
            {
                Assert.True(database.Entities().Works().ContainsOperation().Contains(
                                database.Entities().Works().InsertOperation().Insert(
                                    "startCommit",
                                    "endCommit",
                                    null,
                                    database.Entities().Authors().InsertOperation().Insert(
                                        "organization",
                                        "repo",
                                        "email",
                                        DateTimeOffset.UtcNow
                                        ).Id(),
                                    1u,
                                    new DefaultId(),
                                    null,
                                    DateTimeOffset.UtcNow
                                    ).Id()
                                )
                            );
            }
            finally
            {
                database.Instance().Connection().Close();
            }
        }
Exemplo n.º 19
0
        public void Insert(QuestChapterEntity entity, SqliteDatabase mdb = null)
        {
            StringBuilder sb = new StringBuilder();

            sb.Append("INSERT INTO quest_chapter VALUES (")


            .Append(entity.Id)

            .Append(",")


            .Append(entity.ChapterNo)

            .Append(",")

            .Append("'")
            .Append(entity.DisplayName)
            .Append("'")


            .Append(");");
            if (mdb == null)
            {
                DbManager.Instance.ExecuteNonQuery(sb.ToString());
            }
            else
            {
                DbManager.Instance.ExecuteNonQuery(sb.ToString(), mdb);
            }
        }
Exemplo n.º 20
0
 public void ConfigureDatabase()
 {
     try
     {
         //Database = new Database.Database(Path.Combine(Settings.DataFolder, "database.db"));
         Database = new SqliteDatabase(Path.Combine(Settings.DataPath, "database.db"));
     }
     catch (DllNotFoundException ex)
     {
         Log.Error(
             $"Error(ignored): Database at {Path.Combine(Settings.DataPath, "database.db")}: {ex.Message}",
             null);
     }
     catch (SQLite.SQLiteException exception)
     {
         Log.Error("Unable to open database ", exception);
         try
         {
             File.Delete(Path.Combine(Settings.DataPath, "database.db"));
             Database = new SqliteDatabase(Path.Combine(Settings.DataPath, "database.db"));
         }
         catch (Exception e)
         {
             Log.Error("Unable to create database ", e);
         }
     }
     catch (Exception exception)
     {
         Log.Error("Unable to create database ", exception);
     }
 }
Exemplo n.º 21
0
 public StatsSynchroniser(int centerId)
 {
     _mySqlDatabase  = new MySqlDatabase();
     _sqliteDatabase = new SqliteDatabase(false);
     _useGlobal      = false;
     _centerId       = centerId;
 }
Exemplo n.º 22
0
    public void InsertItem()
    {
        if (idField.text != "" && nameField.text != "" && contactField.text != "")
        {
            string id      = "'" + idField.text + "'";
            string name    = "'" + nameField.text + "'";
            string contact = "'" + contactField.text + "'";

            //string id= "'2'";
            //string name = "'test'";
            //string contact = "'99999'";

            SqliteDatabase dbName      = new SqliteDatabase("testDb.db");
            string         insertQuery = "INSERT INTO profile(id , name , contact) VALUES(" + id + "," + name + "," + contact + ")";

            try
            {
                dbName.ExecuteNonQuery(insertQuery);
            }
            catch (System.Exception e)
            {
                Debug.Log("Already exists");
            }



            idField.text      = "";
            nameField.text    = "";
            contactField.text = "";


            QueryItem();
        }
    }
Exemplo n.º 23
0
    void ClearDatabase()
    {
        SqliteDatabase dbName      = new SqliteDatabase("testDb.db");
        string         deleteQuery = "DELETE from profile WHERE 1";

        dbName.ExecuteNonQuery(deleteQuery);
    }
Exemplo n.º 24
0
    public void DisplayRanking()
    {
        SqliteDatabase sqlDB     = new SqliteDatabase("rank.db");
        string         query     = "select * from " + table + " order by rank asc";
        DataTable      dataTable = sqlDB.ExecuteQuery(query);

        foreach (DataRow dr in dataTable.Rows)
        {
            int rank    = (int)dr["rank"];
            int score   = (int)dr["score"];
            int battery = (int)dr["battery"];
            int time    = (int)dr["time"];

            Debug.Log("rank=" + rank + ", score=" + score + ", battery=" + battery + ", time=" + time);
            if (rank == thisRank && score == breakNum && battery == reminginBattery && time == reminingTime)
            {
                Debug.Log("^^^^this is your record^^^^");
                rankingText.text += "<color=#00ff00>" + string.Format("{0,-3}", rank) + "\t\t\t\t" + string.Format("{0,-3}", score) + "\t\t\t\t" + string.Format("{0,-3}", battery) + "\t\t\t\t" + string.Format("{0,-3}", time) + "</color>\n";
            }
            else
            {
                string.Format("{0,3}", rank);
                rankingText.text += string.Format("{0,-3}", rank) + "\t\t\t\t" + string.Format("{0,-3}", score) + "\t\t\t\t" + string.Format("{0,-3}", battery) + "\t\t\t\t" + string.Format("{0,-3}", time) + "\n";
            }
        }
    }
Exemplo n.º 25
0
	private SqliteDatabase db = null; //The database variable

	#region Connection
	/// <summary>
	/// Function that initiates the connection to the database
	/// </summary>
	/// <param name="path"></param>
	public void OpenDatabase ( string p )
	{
		string filepath = p;
		/*
		if(!File.Exists(filepath))
 
		{
 
			// if it doesn't ->
 
			// open StreamingAssets directory and load the db ->
 
			WWW loadDB = new WWW("jar:file://" + Application.dataPath + "!/assets/" + p);  // this is the path to your StreamingAssets in android
 
			while(!loadDB.isDone) {}  // CAREFUL here, for safety reasons you shouldn't let this while loop unattended, place a timer and error check
 
			// then save to Application.persistentDataPath
 
			File.WriteAllBytes(filepath, loadDB.bytes);
		}
		*/
		//open db connection

		db = new SqliteDatabase( filepath );
	}
Exemplo n.º 26
0
 private void Start()
 {
     sqlDB = new SqliteDatabase("dicegame.db");
     DefaultPlayer();
     SelectOrderScore();
     DelieteDB();
 }
Exemplo n.º 27
0
        public static void SQLTableToCSharp()
        {
            //读取文件信息
            var folder = FileHelper.GetDictionary(Application.dataPath + "/" + ProjectPathConfig.DataBasePath);
            var db     = folder.GetFiles("*.db");

            for (int i = 0; i < db.Length; i++)
            {
                string         dbName   = PathHelper.FileNameWithoutSuffix(db[i].Name);
                SqliteDatabase database = SQLMgr.S.Open(dbName);
                //获取该数据库下面的所有表
                var reader = database.GetAllTableName();
                while (reader.Read())
                {
                    //获取表信息
                    string tableName   = (string)reader[0];
                    var    tableReader = database.GetTableInfo(tableName);

                    string dirName = Application.dataPath + "/" + ProjectPathConfig.tableCsharpPath + "Sql/Genetate/" + dbName + "/" + tableName + "/";
                    GenerateDataFile(tableName, tableReader, dirName);
                    GenerateDataTableFile(dbName, tableName, tableReader, dirName);
                    string dirExtendName = Application.dataPath + "/" + ProjectPathConfig.tableCsharpPath + "Sql/Extend/" + dbName + "/" + tableName + "/";
                    GenerateDataExtendFile(tableName, dirExtendName);
                    GenerateDataTableExtendFile(tableName, dirExtendName);
                }
            }

            AssetDatabase.Refresh();
        }
Exemplo n.º 28
0
    // Use this for initialization
    void Start()
    {
        dialog = GameObject.Find("question").transform.Find("base").gameObject;

        GameObject button = GameObject.Find("QuestionButton").transform.Find("Button").gameObject;

        if (TextManager.lang == TextManager.LANGUAGE.JAPANESE)
        {
            button.SetActive(true);
        }

        SetNorikae();
        SetBus();

        WriteText();

        if (Static.StationNo == null)
        {
            Static.StationNo = "01";
        }

        apps      = new List <AppData>();
        downloads = new List <DownloadData>();

        sqlite = new SqliteDatabase("shinkeisei.db");

        StartCoroutine(LoadNextScene());

        if (Static.FavoStation != "" && setposflag)
        {
            toggleEki(Static.FavoStation);
        }
        first = false;
    }
Exemplo n.º 29
0
 private void CheckIp(OperationContext context)
 {
     try
     {
         MessageProperties properties = context.IncomingMessageProperties;
         LogWriter("private void CheckIp " + context);
         ipItems = new List <string>();
         var dataBase = new SqliteDatabase(pathDataBase);
         ipItems = (List <string>)dataBase.LoadIp();
         var endPoint = properties[RemoteEndpointMessageProperty.Name] as RemoteEndpointMessageProperty;
         if (endPoint != null)
         {
             string propertyText = endPoint.Address;
             LogWriter("Endpoint IP  " + propertyText + " Checking with black list");
             foreach (string ip in ipItems)
             {
                 if (propertyText.Contains(ip))
                 {
                     throw new BlackListExeption("Endpoint IP = " + ip + "  is in black list!  Connection  closed");
                 }
             }
         }
     }
     catch (BlackListExeption ex)
     {
         throw new BlackListExeption(ex.Message);
     }
     catch (SQLiteException ex)
     {
         throw new FaultException <InvalidDataBaseFault>(new InvalidDataBaseFault("Database error. " + ex.Message));
     }
 }
Exemplo n.º 30
0
        /// <summary>
        /// Get string alias list separated by " "
        /// </summary>
        /// <returns></returns>
        public List <string> GetDataAlias()
        {
            try
            {
                LogWriter("public string GetDataAlias ");
                OperationContext context = OperationContext.Current;
                CheckIp(context);
                var dataBase = new SqliteDatabase(pathDataBase);
                return((List <string>)dataBase.AliasList());
            }

            catch (BlackListExeption ex)
            {
                var fault = new InvalidUserIPFault(ex.Message);
                throw new FaultException <InvalidUserIPFault>(fault, new FaultReason(fault.ToString()));
            }
            catch (InvalidOperationException ex)
            {
                var fault = new ItemNotExcistFault(ex.Message);
                throw new FaultException <ItemNotExcistFault>(fault, new FaultReason(fault.ToString()));
            }
            catch (Exception ex)
            {
                var fault = new InvalidUnknownFault(ex.Message);
                throw new FaultException <InvalidUnknownFault>(fault, new FaultReason(fault.ToString()));
            }
        }
        public override IssueType HasIssue(List <string> messages)
        {
            string error;

            try
            {
                if (!RepoMetadata.TryInitialize(this.Tracer, this.Enlistment.DotGVFSRoot, out error))
                {
                    messages.Add("Could not open repo metadata: " + error);
                    return(IssueType.CantFix);
                }

                if (!RepoMetadata.Instance.TryGetBlobSizesRoot(out this.blobSizeRoot, out error))
                {
                    messages.Add("Could not find blob sizes root in repo metadata: " + error);
                    return(IssueType.CantFix);
                }
            }
            finally
            {
                RepoMetadata.Shutdown();
            }

            string blobsizesDatabasePath = Path.Combine(this.blobSizeRoot, BlobSizes.DatabaseName);

            if (SqliteDatabase.HasIssue(blobsizesDatabasePath, new PhysicalFileSystem(), out error))
            {
                messages.Add("Could not load blob size database: " + error);
                return(IssueType.Fixable);
            }

            return(IssueType.None);
        }
Exemplo n.º 32
0
        //private static SqliteDatabase _db;

        ////private static DispatcherTimer _dtSave;


        public static void Init(SqliteDatabase db)
        {
            if (db == null) return;

            ////_dtSave = new DispatcherTimer();
            ////_dtSave.Interval = TimeSpan.FromSeconds(60); //attempt
            ////_dtSave.Tick += (o, a) => { 
            ////    _dtSave.Stop();
            ////    if (!_db.SqliteDb.IsInTransaction)
            ////    {
            ////        PersistAlertInformation();
            ////    }
            ////    _dtSave.Start(); 
            ////};

            //_db = db;

            //_db.SqliteDb.CreateTable<AlertMessage>();
        }
Exemplo n.º 33
0
        public static void Init(SqliteDatabase db)
        {
            if (db == null) return;
            if (_isInitialized) return;

            _dtSave = new DispatcherTimer();
            _dtSave.Interval = TimeSpan.FromSeconds(60); //attempt
            _dtSave.Tick += (o, a) => { 
                _dtSave.Stop();
                if (!_db.SqliteDb.IsInTransaction)
                {
                    PersistLoggingInformation();
                }
                _dtSave.Start(); 
            };

            _db = db;

            _db.SqliteDb.CreateTable<LogMessage>();
            
            _isInitialized = true;

        }
Exemplo n.º 34
0
		/// <summary>
		/// Opens the MBTiles database file located at Filepath.
		/// </summary>
		private void Open ()
		{
			if (db != null)
				db.Close ();
		
			db = new SqliteDatabase ();
			db.Open (filepath);
		
			DataTable dt = db.ExecuteQuery ("SELECT * FROM metadata");

#if DEBUG_LOG
		string dbg = String.Empty;
		foreach (DataRow dbgRow in dt.Rows)
		{
			foreach (string col in dt.Columns)
			{
				dbg += "\t" + dbgRow[col];
			}
			dbg += "\n";
		}
		Debug.Log("DEBUG: MBTilesLayer.Update: metadata:\n" + dbg);
#endif
		
			metadataRowNameLookedFor = "version";
			DataRow row = dt.Rows.Find (metadataMatchPredicate);
			if (row == null) {
				db.Close ();
				throw new SqliteException ("missing 'version' in metadata");
			}
		
			version = row ["value"] as string;
			switch (version) {
			case "1.0.0":
				metadataRowNameLookedFor = "bounds";
				row = dt.Rows.Find (metadataMatchPredicate);
				if (row != null) {
					string[] tokens = (row ["value"] as string).Split (new Char[] { ',' });
					bounds = new Rect (Single.Parse (tokens [0]), Single.Parse (tokens [1]), Single.Parse (tokens [2]), Single.Parse (tokens [3]));
				}

				metadataRowNameLookedFor = "center";
				row = dt.Rows.Find (metadataMatchPredicate);
				if (row != null) {
					string[] tokens = (row ["value"] as string).Split (new Char[] { ',' });
					center = new Vector3 (Single.Parse (tokens [0]), Single.Parse (tokens [1]), Single.Parse (tokens [2]));
				}

				metadataRowNameLookedFor = "minzoom";
				row = dt.Rows.Find (metadataMatchPredicate);
				if (row != null) {
					minZoom = Single.Parse (row ["value"] as string);
				}

				metadataRowNameLookedFor = "maxzoom";
				row = dt.Rows.Find (metadataMatchPredicate);
				if (row != null) {
					maxZoom = Single.Parse (row ["value"] as string);
				}

				metadataRowNameLookedFor = "name";
				row = dt.Rows.Find (metadataMatchPredicate);
				if (row != null) {
					_name = row ["value"] as string;
				}

				metadataRowNameLookedFor = "description";
				row = dt.Rows.Find (metadataMatchPredicate);
				if (row != null) {
					description = row ["value"] as string;
				}

				metadataRowNameLookedFor = "attribution";
				row = dt.Rows.Find (metadataMatchPredicate);
				if (row != null) {
					attribution = row ["value"] as string;
				}

				metadataRowNameLookedFor = "template";
				row = dt.Rows.Find (metadataMatchPredicate);
				if (row != null) {
					template = row ["value"] as string;
				}
			
				break;
			default:
				throw new SqliteException ("unsupported SQLite version: " + version);
			}
		
			isReadyToBeQueried = true;
		}
Exemplo n.º 35
0
    private SqliteDatabase GetDatabase(string fileName)
    {
        string path = Application.dataPath + "/StreamingAssets/";

        if (Application.platform == RuntimePlatform.Android)
            path = "jar:file://" + Application.dataPath + "?/assets/";
        else if (Application.platform == RuntimePlatform.IPhonePlayer)
            path = Application.dataPath + "/Raw/";

        if (!File.Exists(path + fileName))
        {
            Debug.LogError("Failed to find db file at: " + path + fileName);
            return null;
        }

        SqliteDatabase db;
        if(!dbDictionary.TryGetValue(fileName, out db))
        {
            db = new SqliteDatabase(fileName);
            dbDictionary.Add(fileName, db);
        }
        return db;
    }
Exemplo n.º 36
0
		/// <summary>
		/// Closes the MBTiles database file.
		/// </summary>
		private void Close ()
		{
			isReadyToBeQueried = false;
			if (db != null) {
				db.Close ();
				db = null;
			}
		}
    IEnumerator gameEnd(bool winFlg=false)
    {
        //GameObjectを生成、生成したオブジェクトを変数に代入
        GameObject panelPrefab = (GameObject)Instantiate(panelObject);
        panelPrefab.GetComponent<Image>().color = new Color(255f, 255f, 255f, 0);
        //Canvasの子要素として登録する
        panelPrefab.transform.SetParent (canvasObject.transform, false);
        yield return new WaitForSeconds(0.5f);

        int coin = 0;
        if (winFlg) {
            coin = 10;
        } else {
            coin = 1;
        }

        //データベースに登録
        //お金アップデート
        SqliteDatabase sqlDB = new SqliteDatabase("UserStatus.db");
        string query = "update UserStatus set money = (money + " + coin + ") where id = 1";
        sqlDB.ExecuteNonQuery(query);

        //end object群を全部表示
        GameObject endPrefab;
        for (int i = 0; i < gameEndObject.Length; i++) {
            endPrefab = (GameObject)Instantiate(gameEndObject[i]);
            float scaleX = endPrefab.transform.localScale.x;
            float scaleY = endPrefab.transform.localScale.y;
            float scaleZ = endPrefab.transform.localScale.z;

            endPrefab.transform.localScale = new Vector3((scaleX / 3), (scaleY / 3), (scaleZ / 3));

            //Canvasの子要素として登録する
            endPrefab.transform.SetParent (canvasObject.transform, false);

            if (endPrefab.GetComponent<Text>() != null) {
                if (winFlg) {
                    endPrefab.GetComponent<Text>().text = "勝利";
                } else {
                    endPrefab.GetComponent<Text>().text = "敗北";
                }
            }

            string prefabName = endPrefab.name;
            prefabName = prefabName.Replace("(Clone)", "");
            if (prefabName == "BattleResultDialog") {
                //coin設定
                GameObject coinChild1 = endPrefab.transform.FindChild("coin_number_1").gameObject;
                GameObject coinChild2 = endPrefab.transform.FindChild("coin_number_2").gameObject;

                String stCoin = coin.ToString();
                String coin1= "0";
                String coin2= "0";
                if (stCoin.Length >= 2) {
                    coin2 = stCoin.Substring(0, 1);
                    coin1 = stCoin.Substring(1, 1);
                } else {
                    coin1 = stCoin.Substring(0, 1);
                }
                coinChild1.GetComponent<Image>().sprite = Resources.Load <Sprite> ("Prefab/Number/" + "number4_red_" + coin1);
                coinChild2.GetComponent<Image>().sprite = Resources.Load <Sprite> ("Prefab/Number/" + "number4_red_" + coin2);
            }

            iTween.ScaleTo(endPrefab, iTween.Hash("x", scaleX, "y", scaleY, "z", scaleZ, "time", 0.3f));
            yield return new WaitForSeconds(0.5f);
        }

        networkPlayerScript.gameEnd();
    }
Exemplo n.º 38
0
    IEnumerator gameCleared()
    {
        SqliteDatabase sqlDB = new SqliteDatabase("UserStatus.db");
        string selectQuery = "select * from Stage where stage_number = " + stageNumber + " and difficulty = " + difficultyType;
        DataTable stageTable = sqlDB.ExecuteQuery(selectQuery);
        bool highScoreFlg = false;
        if (stageTable.Rows.Count == 0) {
            highScoreFlg = true;
        } else {
            int beforeScore = (int)stageTable.Rows[0]["score"];
            if (beforeScore < point) {
                highScoreFlg = true;
            }
        }

        //panelの表示
        GameObject panelPrefab = (GameObject)Instantiate(panelObject);
        panelPrefab.GetComponent<Image>().color = new Color(255f, 255f, 255f, 0);
        panelPrefab.transform.SetParent (canvasObject.transform, false);
        yield return new WaitForSeconds(0.2f);

        //ダイアログの表示
        GameObject dialogPrefab = (GameObject)Instantiate(endDialogObject);
        float scaleX = dialogPrefab.transform.localScale.x;
        float scaleY = dialogPrefab.transform.localScale.y;
        float scaleZ = dialogPrefab.transform.localScale.z;
        dialogPrefab.transform.localScale = new Vector3((scaleX / 3), (scaleY / 3), (scaleZ / 3));
        dialogPrefab.transform.SetParent (canvasObject.transform, false);
        iTween.ScaleTo(dialogPrefab, iTween.Hash("x", 1, "y", 1, "z", 1, "time", 0.3f));
        yield return new WaitForSeconds(0.2f);

        //タイトルの表示
        GameObject endTitlePrefab = (GameObject)Instantiate(endTitleObject);
        scaleX = endTitlePrefab.transform.localScale.x;
        scaleY = endTitlePrefab.transform.localScale.y;
        scaleZ = endTitlePrefab.transform.localScale.z;
        endTitlePrefab.transform.localScale = new Vector3((scaleX / 3), (scaleY / 3), (scaleZ / 3));
        endTitlePrefab.transform.SetParent (canvasObject.transform, false);
        iTween.ScaleTo(endTitlePrefab, iTween.Hash("x", scaleX, "y", scaleY, "z", scaleZ, "time", 0.3f));
        yield return new WaitForSeconds(0.2f);

        //スコアの表示
        GameObject scorePrefab = (GameObject)Instantiate(endScoreObject);
        scaleX = scorePrefab.transform.localScale.x;
        scaleY = scorePrefab.transform.localScale.y;
        scaleZ = scorePrefab.transform.localScale.z;
        scorePrefab.transform.localScale = new Vector3((scaleX / 3), (scaleY / 3), (scaleZ / 3));
        scorePrefab.transform.SetParent (canvasObject.transform, false);
        //スコアのテキストを変更
        GameObject scoreText = scorePrefab.transform.FindChild("ScoreText").gameObject;
        scoreText.GetComponent<Text>().text = point.ToString();
        iTween.ScaleTo(scorePrefab, iTween.Hash("x", 1, "y", 1, "z", 1, "time", 0.3f));
        yield return new WaitForSeconds(0.2f);

        //ハイスコアの表示
        if (highScoreFlg) {
            GameObject highScorePrefab = (GameObject)Instantiate(endHighScoreObject);
            scaleX = highScorePrefab.transform.localScale.x;
            scaleY = highScorePrefab.transform.localScale.y;
            scaleZ = highScorePrefab.transform.localScale.z;
            highScorePrefab.transform.localScale = new Vector3((scaleX / 3), (scaleY / 3), (scaleZ / 3));
            highScorePrefab.transform.SetParent (canvasObject.transform, false);
            iTween.ScaleTo(highScorePrefab, iTween.Hash("x", scaleX, "y", scaleY, "z", scaleZ, "time", 0.3f));
            yield return new WaitForSeconds(0.2f);
        }

        //コインの表示
        GameObject coinPrefab = (GameObject)Instantiate(endCoinObject);
        scaleX = coinPrefab.transform.localScale.x;
        scaleY = coinPrefab.transform.localScale.y;
        scaleZ = coinPrefab.transform.localScale.z;
        coinPrefab.transform.localScale = new Vector3((scaleX / 3), (scaleY / 3), (scaleZ / 3));
        coinPrefab.transform.SetParent (canvasObject.transform, false);
        iTween.ScaleTo(coinPrefab, iTween.Hash("x", 1, "y", 1, "z", 1, "time", 0.3f));
        yield return new WaitForSeconds(0.2f);

        //コインテキストの表示
        Text coinTextPrefab = (Text)Instantiate(endCoinText);
        coinTextPrefab.transform.SetParent (canvasObject.transform, false);
        //コインの計算
        int coin = (point / 1000);
        coinTextPrefab.text = coin.ToString();
        yield return new WaitForSeconds(0.2f);

        //ボタンの表示
        GameObject endButtonPrefab = (GameObject)Instantiate(endMenuButton);
        scaleX = endButtonPrefab.transform.localScale.x;
        scaleY = endButtonPrefab.transform.localScale.y;
        scaleZ = endButtonPrefab.transform.localScale.z;
        endButtonPrefab.transform.localScale = new Vector3((scaleX / 3), (scaleY / 3), (scaleZ / 3));
        endButtonPrefab.transform.SetParent (canvasObject.transform, false);
        iTween.ScaleTo(endButtonPrefab, iTween.Hash("x", 1, "y", 1, "z", 1, "time", 0.3f));
        yield return new WaitForSeconds(0.2f);

        endButtonPrefab = (GameObject)Instantiate(endRetryButton);
        scaleX = endButtonPrefab.transform.localScale.x;
        scaleY = endButtonPrefab.transform.localScale.y;
        scaleZ = endButtonPrefab.transform.localScale.z;
        endButtonPrefab.transform.localScale = new Vector3((scaleX / 3), (scaleY / 3), (scaleZ / 3));
        endButtonPrefab.transform.SetParent (canvasObject.transform, false);
        iTween.ScaleTo(endButtonPrefab, iTween.Hash("x", 1, "y", 1, "z", 1, "time", 0.3f));
        yield return new WaitForSeconds(0.2f);

        string query;
        //インサート
        if (stageTable.Rows.Count == 0) {
            query = "insert into Stage(stage_number, difficulty, star, remaining_time, remaining_hp, score, created, updated) values(" + stageNumber + "," + difficultyType + ",0,0,0," + point + ",datetime(),datetime())";
            sqlDB.ExecuteNonQuery(query);
        //アップデート
        } else {
            int stageID = (int)stageTable.Rows[0]["id"];

            if (highScoreFlg) {
                query = "update Stage set star=0, remaining_time=0, remaining_hp=0, score=" + point + ",updated=dateTime() where id=" + stageID;
                sqlDB.ExecuteNonQuery(query);
            }
        }

        //お金アップデート
        query = "update UserStatus set money = (money + " + coin + ") where id = 1";
        sqlDB.ExecuteNonQuery(query);

        /*
        int clearTime = cd;

        //GameObjectを生成、生成したオブジェクトを変数に代入
        GameObject panelPrefab = (GameObject)Instantiate(panelObject);
        panelPrefab.GetComponent<Image>().color = new Color(255f, 255f, 255f, 0);
        //Canvasの子要素として登録する
        panelPrefab.transform.SetParent (canvasObject.transform, false);
        yield return new WaitForSeconds(0.2f);

        //ダイアログの表示
        GameObject clearDialogPrefab = (GameObject)Instantiate(clearDialogObject);
        float scaleX = clearDialogPrefab.transform.localScale.x;
        float scaleY = clearDialogPrefab.transform.localScale.y;
        float scaleZ = clearDialogPrefab.transform.localScale.z;
        clearDialogPrefab.transform.localScale = new Vector3((scaleX / 3), (scaleY / 3), (scaleZ / 3));
        //Canvasの子要素として登録する
        clearDialogPrefab.transform.SetParent (canvasObject.transform, false);
        iTween.ScaleTo(clearDialogPrefab, iTween.Hash("x", 1, "y", 1, "z", 1, "time", 0.3f));
        yield return new WaitForSeconds(0.2f);

        //Complete
        GameObject completePrefab = (GameObject)Instantiate(completeObject);
        scaleX = completePrefab.transform.localScale.x;
        scaleY = completePrefab.transform.localScale.y;
        scaleZ = completePrefab.transform.localScale.z;
        completePrefab.transform.localScale = new Vector3((scaleX / 3), (scaleY / 3), (scaleZ / 3));
        //Canvasの子要素として登録する
        completePrefab.transform.SetParent (canvasObject.transform, false);
        if (completePrefab.GetComponent<Text>() == null) {
            iTween.ScaleTo(completePrefab, iTween.Hash("x", 1, "y", 1, "z", 1, "time", 0.3f));
        } else {
            iTween.ScaleTo(completePrefab, iTween.Hash("x", 0.3f, "y", 0.3f, "z", 0.3f, "time", 0.3f));
        }

        yield return new WaitForSeconds(0.2f);

        //star
        //星の数を計算する
        float decPer = (clearTime * 0.5f) / (limitTime * 1.0f);
        float decHpPer = (hp * 0.5f) / 2 * decPer;
        float totalPer = decPer + decHpPer;
        Debug.Log("DEC PER:" + decPer);
        Debug.Log("DEC HP PER:" + decHpPer);
        Debug.Log("TOTAL PER:" + totalPer);

        //星の数
        int starCount = 1;
        if (totalPer >= 0.49f) {
            starCount = 3;
        } else if (totalPer >= 0.35f) {
            starCount = 2;
        }

        int score = (int) Math.Ceiling(totalPer * 10000);
        int coin = (int) Math.Ceiling(totalPer * 10);
        Debug.Log("COIN:" + coin);

        //セーブ
        SqliteDatabase sqlDB = new SqliteDatabase("UserStatus.db");
        string selectQuery = "select * from Stage where stage_number = " + stageNumber + " and difficulty = " + difficultyType;
        DataTable stageTable = sqlDB.ExecuteQuery(selectQuery);

        string query;
        //インサート
        if (stageTable.Rows.Count == 0) {
            query = "insert into Stage(stage_number, difficulty, star, remaining_time, remaining_hp, score, created, updated) values(" + stageNumber + "," + difficultyType + "," + starCount + "," + clearTime + "," + hp + "," + score + ",datetime(),datetime())";
            sqlDB.ExecuteNonQuery(query);
        //アップデート
        } else {
            int beforeScore = (int)stageTable.Rows[0]["score"];
            int stageID = (int)stageTable.Rows[0]["id"];
            if (beforeScore < score) {
                query = "update Stage set star=" + starCount + ", remaining_time=" + hp +", remaining_hp=" + hp + ", score=" + score + ",updated=dateTime() where id=" + stageID;
                sqlDB.ExecuteNonQuery(query);
            }
        }

        //お金アップデート
        query = "update UserStatus set money = (money + " + coin + ") where id = 1";
        sqlDB.ExecuteNonQuery(query);

        //結果ダイアログ
        GameObject resultPrefab = (GameObject)Instantiate(resultDialogObject);
        scaleX = resultPrefab.transform.localScale.x;
        scaleY = resultPrefab.transform.localScale.y;
        scaleZ = resultPrefab.transform.localScale.z;
        resultPrefab.transform.localScale = new Vector3((scaleX / 3), (scaleY / 3), (scaleZ / 3));

        //Canvasの子要素として登録する
        resultPrefab.transform.SetParent (canvasObject.transform, false);
        GameObject decTimeChild1 = resultPrefab.transform.FindChild("time_number_1").gameObject;
        GameObject decTimeChild2 = resultPrefab.transform.FindChild("time_number_2").gameObject;
        GameObject decTimeChild3 = resultPrefab.transform.FindChild("time_number_3").gameObject;

        String stTime = clearTime.ToString();
        String number1 = "0";
        String number2 = "0";
        String number3 = "0";

        if (stTime.Length >= 3) {
            number1 = stTime.Substring(0, 1);
            number2 = stTime.Substring(1, 1);
            number3 = stTime.Substring(2, 1);
        } else if (stTime.Length >= 2) {
            number2 = stTime.Substring(0, 1);
            number3 = stTime.Substring(1, 1);
        } else {
            number3 = stTime.Substring(0, 1);
        }

        decTimeChild1.GetComponent<Image>().sprite = Resources.Load <Sprite> ("Prefab/Number/" + "number4_red_" + number1);
        decTimeChild2.GetComponent<Image>().sprite = Resources.Load <Sprite> ("Prefab/Number/" + "number4_red_" + number2);
        decTimeChild3.GetComponent<Image>().sprite = Resources.Load <Sprite> ("Prefab/Number/" + "number4_red_" + number3);

        //hp設定
        GameObject decHpChild = resultPrefab.transform.FindChild("hp_number_1").gameObject;
        String stHp = hp.ToString();
        decHpChild.GetComponent<Image>().sprite = Resources.Load <Sprite> ("Prefab/Number/" + "number4_red_" + stHp);

        //coin設定
        GameObject coinChild1 = resultPrefab.transform.FindChild("coin_number_1").gameObject;
        GameObject coinChild2 = resultPrefab.transform.FindChild("coin_number_2").gameObject;
        String stCoin = coin.ToString();
        String coin1= "0";
        String coin2= "0";
        if (stCoin.Length >= 2) {
            coin2 = stCoin.Substring(0, 1);
            coin1 = stCoin.Substring(1, 1);
        } else {
            coin1 = stCoin.Substring(0, 1);
        }
        coinChild1.GetComponent<Image>().sprite = Resources.Load <Sprite> ("Prefab/Number/" + "number4_red_" + coin1);
        coinChild2.GetComponent<Image>().sprite = Resources.Load <Sprite> ("Prefab/Number/" + "number4_red_" + coin2);

        iTween.ScaleTo(resultPrefab, iTween.Hash("x", 1, "y", 1, "z", 1, "time", 0.3f));
        yield return new WaitForSeconds(0.2f);

        GameObject starPrefab;
        for (int i = 0; i < starObject.Length; i++) {
            starPrefab = (GameObject)Instantiate(starObject[i]);
            scaleX = starPrefab.transform.localScale.x;
            scaleY = starPrefab.transform.localScale.y;
            scaleZ = starPrefab.transform.localScale.z;

            starPrefab.transform.localScale = new Vector3((scaleX / 3), (scaleY / 3), (scaleZ / 3));

            if (i == 1 && totalPer <= 0.35f) {
                starPrefab.GetComponent<Image>().sprite = Resources.Load <Sprite> ("Prefab/item_star_lost");
            } else if (i == 2 && totalPer <= 0.49f) {
                starPrefab.GetComponent<Image>().sprite = Resources.Load <Sprite> ("Prefab/item_star_lost");
            }

            //Canvasの子要素として登録する
            starPrefab.transform.SetParent (canvasObject.transform, false);

            // 4秒かけて、y軸を3倍に拡大
            iTween.ScaleTo(starPrefab, iTween.Hash("x", 1, "y", 1, "z", 1, "time", 0.3f));

            yield return new WaitForSeconds(0.2f);
        }

        //button
        GameObject endButtonPrefab;
        for (int i = 0; i < endButtonObject.Length; i++) {
            endButtonPrefab = (GameObject)Instantiate(endButtonObject[i]);
            scaleX = endButtonPrefab.transform.localScale.x;
            scaleY = endButtonPrefab.transform.localScale.y;
            scaleZ = endButtonPrefab.transform.localScale.z;

            endButtonPrefab.transform.localScale = new Vector3((scaleX / 3), (scaleY / 3), (scaleZ / 3));

            //Canvasの子要素として登録する
            endButtonPrefab.transform.SetParent (canvasObject.transform, false);
            // 4秒かけて、y軸を3倍に拡大
            iTween.ScaleTo(endButtonPrefab, iTween.Hash("x", 1, "y", 1, "z", 1, "time", 0.3f));

            yield return new WaitForSeconds(0.2f);
        }
        */
            yield return new WaitForSeconds(0.2f);
    }
Exemplo n.º 39
0
    // Use this for initialization
    void Start()
    {
        Resources.UnloadUnusedAssets();

        StartCoroutine(viewStart());
        //使用中のキャラ取得
        SqliteDatabase sqlDB = new SqliteDatabase("UserStatus.db");
        string selectQuery = "select * from Character where select_flg = 1";
        DataTable characterTable = sqlDB.ExecuteQuery(selectQuery);
        if (characterTable.Rows.Count >= 1) {
            charaNumber = (int) characterTable.Rows[0]["id"];
            GameObject selectCharaPrefab = Resources.Load <GameObject> ("Prefab/Chara/Character" + charaNumber);
            chara = GameObject.Instantiate(selectCharaPrefab) as GameObject;
            chara.transform.localPosition = new Vector3(-2.24f, 11.56f, -1.0f);
            chara.name = "Character";

            //スキル設定
            skillNumber = (int) characterTable.Rows[0]["skill_number"];
            skillName = (string) characterTable.Rows[0]["skill_name"];
            skillType = (int) characterTable.Rows[0]["skill_type"];
            skillLevel = (int) characterTable.Rows[0]["get_count"];

            addSkillCount();

            //キャラを落ちないように設定
            chara.GetComponent<Rigidbody2D>().isKinematic = true;

            sr = chara.GetComponent<SpriteRenderer>();
            charaDefaultPositionX = chara.transform.localPosition.x;

            StartCoroutine(gameStart());
        }

        boosterEffect = (GameObject)Resources.Load("Effect/Booster");

        //CameraScriptを取得
        cameraScript = (CameraScript) cameraObject.GetComponent<CameraScript>();
    }
Exemplo n.º 40
0
    // Use this for initialization
    void Start()
    {
        StartCoroutine(viewStart());

        //使用中のキャラ取得
        SqliteDatabase sqlDB = new SqliteDatabase("UserStatus.db");
        string selectQuery = "select * from Character where select_flg = 1";
        DataTable characterTable = sqlDB.ExecuteQuery(selectQuery);
        if (characterTable.Rows.Count >= 1) {
            charaNumber = (int) characterTable.Rows[0]["id"];
            charaHeadImage.GetComponent<Image>().sprite = Resources.Load <Sprite> ("Image/Character/Chara" + charaNumber + "/head");
            GameObject selectCharaPrefab = Resources.Load <GameObject> ("Prefab/Chara/Character" + charaNumber);
            chara = GameObject.Instantiate(selectCharaPrefab) as GameObject;
            chara.transform.localPosition = new Vector3(-1.24f, 11.56f, -1.0f);
            chara.name = "Character";

            //スキル設定
            skillNumber = (int) characterTable.Rows[0]["skill_number"];
            skillName = (string) characterTable.Rows[0]["skill_name"];
            skillType = (int) characterTable.Rows[0]["skill_type"];
            skillLevel = (int) characterTable.Rows[0]["get_count"];

            addSkillCount();

            //キャラを落ちないように設定
            chara.GetComponent<Rigidbody2D>().isKinematic = true;
            // プレハブを取得
            floorPrefab = (GameObject)Resources.Load("Prefab/FloorCube");
            bombPrefab = (GameObject)Resources.Load("Prefab/Bomb");
            jumpBombPrefab = (GameObject)Resources.Load("Prefab/JumpBomb");
            moveFloorPrefab = (GameObject)Resources.Load("Prefab/FloorMove");
            rockPrefab = (GameObject)Resources.Load("Prefab/FloorRock");
            wallPrefab = (GameObject)Resources.Load("Prefab/FloorWall");
            goalStarPrefab = (GameObject)Resources.Load("Prefab/GoalStar");

            sr = chara.GetComponent<SpriteRenderer>();
            charaDefaultPositionX = chara.transform.localPosition.x;

            StartCoroutine(gameInit());
        }
    }
Exemplo n.º 41
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    void Start()
    {
        sqlDB = new SqliteDatabase("UserStatus.db");

        StartCoroutine(characterInit());
        StartCoroutine(databaseInit());
    }
    private void charaInit()
    {
        SqliteDatabase sqlDB = new SqliteDatabase("UserStatus.db");

        //キャラクター系設定
        string selectQuery = "select * from Character where get_flg = 1";
        DataTable characterTable = sqlDB.ExecuteQuery(selectQuery);
        //現在選択中のキャラ
        for (int i = 0; i < characterTable.Rows.Count; i++) {
            if ((int)characterTable.Rows[i]["select_flg"] == 1) {
                charaNumber = (int) characterTable.Rows[i]["id"];
                //スキル設定
                skillNumber = (int) characterTable.Rows[i]["skill_number"];
                skillName = (string) characterTable.Rows[i]["skill_name"];
                skillType = (int) characterTable.Rows[i]["skill_type"];
                skillLevel = (int) characterTable.Rows[i]["get_count"];

                addSkillCount();

                break;
            }
        }

        //キャラ画像設定
        charaHeadImage.GetComponent<Image>().sprite = Resources.Load <Sprite> ("Image/Character/Chara" + charaNumber + "/head");
    }