Exemplo n.º 1
0
        // TODO MOAR HAX
        public static SpriterAnimationPlayer LoadAnimation(Game game, string file, ref SpriterRenderer <T> renderer)
        {
            SpriterData data = game.Content.Load <SpriterData>(file);

            object[]          args   = { game, data };
            Type              to     = lookup[typeof(T)];
            SpriterLoader <T> loader = Activator.CreateInstance(to, args) as SpriterLoader <T>;
            string            root   = file;

            if (root.Contains(Path.DirectorySeparatorChar))
            {
                root = root.Substring(0, root.LastIndexOf(Path.DirectorySeparatorChar));
            }
            else
            {
                root = "";
            }

            loader.Load(root);
            SpriterAnimationPlayer player = new SpriterAnimationPlayer(data.GetEntity(0));

            player.SetAnimation(0);
            renderer = Activator.CreateInstance(lookup2[typeof(T)], new object[] { loader }) as SpriterRenderer <T>;

            return(player);
        }
Exemplo n.º 2
0
        private void Init(string file)
        {
            data = owner.Game.Content.Load <SpriterData>(file);
            object[] args = { owner.Game, data };
            Type     to   = lookup[typeof(T)];

            loader = Activator.CreateInstance(to, args) as SpriterLoader <T>;
            string root = file;

            if (root.Contains(Path.DirectorySeparatorChar))
            {
                root = root.Substring(0, root.LastIndexOf(Path.DirectorySeparatorChar));
            }
            else
            {
                root = "";
            }

            loader.Load(root);
            player = new SpriterAnimationPlayer(data.GetEntity(0));
            player.SetAnimation(0);
            renderer = Activator.CreateInstance(lookup2[typeof(T)], new object[] { loader }) as SpriterRenderer <T>;
        }
Exemplo n.º 3
0
 protected SpriterRenderer(SpriterLoader <R> loader)
 {
     Loader = loader;
 }
Exemplo n.º 4
0
 public Texture2DRenderer(SpriterLoader <Texture2D> loader) : base(loader)
 {
 }