public override void Unclip() { if (ignoreClipping) { return; } base.Unclip(); if (spriteText != null) { spriteText.Unclip(); } if (aggregateLayers != null) { for (int i = 0; i < aggregateLayers.Length; ++i) { if (aggregateLayers[i] != null) { for (int j = 0; j < aggregateLayers[i].Length; ++j) { aggregateLayers[i][j].Unclip(); } } } } UpdateCollider(); }