SetFont() public method

Changes the font to be used for this text object.
public SetFont ( SpriteFont, newFont, Material fontMaterial ) : void
newFont SpriteFont, Reference to the SpriteFont to be used for this text object.
fontMaterial Material The material to use for the new font.
return void
Exemplo n.º 1
0
	public void SetFontFromSystemLanguage( SpriteText spritetext, bool bOutLine = false)
	{
		if( null != spritetext)
		{
			if( true == bOutLine)
				spritetext.SetFont( fontText_Outline, fontMaterial_Outline);
			else
				spritetext.SetFont( fontText, fontMaterial);
		}
	}
Exemplo n.º 2
0
        public void SetSpriteTextFont(SpriteText ST)
        {
            if (FontList.Count == 0)
            {
                LoadxFont();
            }
            //Debug.LogWarning("xFont:" + ST.font.name + "-->>");

            if (ST.font.name[0] == 'c' && ST.font.name[1] == 'n')
            {
                return;
            }
            Font2Font f2f = GetFont2Font(ST.font.name);

            Debug.Log("[xFont1]" + ST.font.name + "-->>" + f2f.Name + ST.text);
            ST.SetFont(f2f.fontDef, f2f.fontMat);
        }
Exemplo n.º 3
0
    public void SetText(string text)
    {
        Transform transform = base.transform.FindChild("NameText");

        if (transform != null)
        {
            SpriteText component = transform.GetComponent <SpriteText>();
            if (component != null)
            {
                component.SetFont(NrTSingleton <UIManager> .Instance.defaultFontMaterial);
                component.Text = text;
            }
        }
        if (text.Length > 0)
        {
            this.fCreateTime = Time.time;
            this.bReadyData  = true;
        }
        else
        {
            this.fCreateTime = 0f;
            this.bReadyData  = false;
        }
    }
Exemplo n.º 4
0
        public void SetSpriteTextFont(SpriteText ST)
        {
            if (FontList.Count == 0)
            {
                LoadxFont();
            }
            //Debug.LogWarning("xFont:" + ST.font.name + "-->>");

            if (ST.font.name[0] == 'c' && ST.font.name[1] == 'n') return;
            Font2Font f2f = GetFont2Font(ST.font.name);
            Debug.Log("[xFont1]" + ST.font.name + "-->>" + f2f.Name + ST.text);
            ST.SetFont(f2f.fontDef, f2f.fontMat);
        }