public void ShouldGetAnimationFramesATTStab()
        {
            string          rawFile         = Helpers.Helpers.LoadFile(@"Player04.png.meta");
            SpriteSheetData spriteSheetData = SpriteParser.Parse(rawFile);
            List <string>   frames          = spriteSheetData.GetAnimationFrames("PL04_UpLeft_ATTStab").ToList();

            frames.Should().HaveCount(2);
            frames[0].Should().Be("PL04_UpLeft_ATTStab1");
            frames[1].Should().Be("PL04_UpLeft_ATTStab2");
        }
        public void ShouldGetAnimationFramesDownRight()
        {
            string          rawFile         = Helpers.Helpers.LoadFile(@"Player04.png.meta");
            SpriteSheetData spriteSheetData = SpriteParser.Parse(rawFile);
            List <string>   frames          = spriteSheetData.GetAnimationFrames("PL04_DownRight_Walk").ToList();

            frames.Should().HaveCount(3);
            frames[0].Should().Be("PL04_DownRight_Walk0");
            frames[1].Should().Be("PL04_DownRight_Walk1");
            frames[2].Should().Be("PL04_DownRight_Walk2");
        }