private GameObject thisObject; // craeting a void for the destroying the sprite // Use this for initialization void Start() { Spritetransform = GetComponent <Transform>(); // storing our gameObjects transform information within it with GetComponent Move = GetComponent <SpriteMover>(); // storing our script in move }
// Start is called before the first frame update void Start() { mover = gameObject.GetComponent <SpriteMover>(); }
void Start() { endLevel = GameObject.Find("EventSystem").GetComponent <EndLevel>(); spriteMover = gameObject.GetComponent <SpriteMover>(); rayCaster = gameObject.GetComponent <RayCastTrigger>(); }
// Start is called before the first frame update void Start() { spriteMover = GetComponent <SpriteMover>(); }
// Start is called before the first frame update void Start() { //Makes "im" grab the firs SpriteMover component im = GetComponent <SpriteMover>(); }
// Use this for initialization void Start() { Reenable = GetComponent <SpriteMover>(); // same concept different naming convention for for the P component disable }