Exemplo n.º 1
0
    private GameObject thisObject;     // craeting a void for the destroying the sprite

    // Use this for initialization
    void Start()
    {
        Spritetransform = GetComponent <Transform>();   // storing our gameObjects transform information within it with GetComponent
        Move            = GetComponent <SpriteMover>(); // storing our script in move
    }
 // Start is called before the first frame update
 void Start()
 {
     mover = gameObject.GetComponent <SpriteMover>();
 }
 void Start()
 {
     endLevel    = GameObject.Find("EventSystem").GetComponent <EndLevel>();
     spriteMover = gameObject.GetComponent <SpriteMover>();
     rayCaster   = gameObject.GetComponent <RayCastTrigger>();
 }
Exemplo n.º 4
0
 // Start is called before the first frame update
 void Start()
 {
     spriteMover = GetComponent <SpriteMover>();
 }
Exemplo n.º 5
0
 // Start is called before the first frame update
 void Start()
 {
     //Makes "im" grab the firs SpriteMover component
     im = GetComponent <SpriteMover>();
 }
Exemplo n.º 6
0
 // Use this for initialization
 void Start()
 {
     Reenable = GetComponent <SpriteMover>(); // same concept different naming convention for for the P component disable
 }