Exemplo n.º 1
0
 private void Init()
 {
     MainBitmap = new SpriteHelper.SpecialBitmap(new Bitmap(805, 520));
     MainBitmap.AddColoredRectangle(
         new System.Drawing.Point(0, 0),
         new Size(MainBitmap.Bitmap.Width,
                  MainBitmap.Bitmap.Height),
         Color.Black, 90);
     MainBitmap.AddText("Loading Skins...", new System.Drawing.Point(MainBitmap.Bitmap.Width / 2, MainBitmap.Bitmap.Height / 2), Brushes.Orange, true, 18);
     this.MainFrame = new Render.Sprite(MainBitmap.Bitmap,
                                        new Vector2(Drawing.Width / 2 - MainBitmap.Bitmap.Width,
                                                    Drawing.Height / 2 - MainBitmap.Bitmap.Height / 2));
     this.MainFrame.Position         = new Vector2(Drawing.Width / 2 - MainBitmap.Bitmap.Width / 2, Drawing.Height / 2 - MainBitmap.Bitmap.Height / 2 + 100);
     this.MainFrame.VisibleCondition = delegate
     {
         return(IsActive());
     };
     this.MainFrame.Add(4);
 }
Exemplo n.º 2
0
        private void Init()
        {
            using (var ms = new MemoryStream(SpriteHelper.MyResources["SkillOrderGui".ToLower()]))
            {
                MainBitmap = new SpriteHelper.SpecialBitmap(ms, new[] { 1f, 1f });
            }
            using (var ms = new MemoryStream(SpriteHelper.MyResources["SkillOrderGuiSave".ToLower()]))
            {
                SaveBitmap = new SpriteHelper.SpecialBitmap(ms, new[] { 1f, 1f });
                MainBitmap.AddBitmap(
                    SaveBitmap.Bitmap,
                    new Point(0, MainBitmap.Bitmap.Height - SaveBitmap.Bitmap.Height));
            }
            using (var ms = new MemoryStream(SpriteHelper.MyResources["SkillOrderGuiCancel".ToLower()]))
            {
                CancelBitmap = new SpriteHelper.SpecialBitmap(ms, new[] { 1f, 1f });
                MainBitmap.AddBitmap(
                    CancelBitmap.Bitmap,
                    new Point(MainBitmap.Bitmap.Width - CancelBitmap.Bitmap.Width, MainBitmap.Bitmap.Height - CancelBitmap.Bitmap.Height));
            }
            for (int index = 0; index <= 3; index++)
            {
                int i = 0 + index;

                MainBitmap.AddText(
                    ObjectManager.Player.Spellbook.GetSpell(GetSpellSlot(i)).Name,
                    new Point(30, 40 + (i * 33)),
                    Brushes.LawnGreen);
            }

            this.MainFrame = new Render.Sprite(MainBitmap.Bitmap,
                                               new Vector2(Drawing.Width / 2 - MainBitmap.Bitmap.Width,
                                                           Drawing.Height / 2 - MainBitmap.Bitmap.Height / 2));
            this.MainFrame.Position         = new Vector2(Drawing.Width / 2 - MainBitmap.Bitmap.Width / 2, Drawing.Height / 2 - MainBitmap.Bitmap.Height / 2);
            this.MainFrame.VisibleCondition = delegate
            {
                return(IsActive() &&
                       (AutoLevlerMisc.GetMenuSettings("SAssembliesMiscsAutoLevlerSequence").GetMenuItem("SAssembliesMiscsAutoLevlerSequenceNewBuild").GetValue <bool>() ||
                        AutoLevlerMisc.GetMenuSettings("SAssembliesMiscsAutoLevlerSequence").GetMenuItem("SAssembliesMiscsAutoLevlerSequenceShowBuild").GetValue <bool>()));
            };
            this.MainFrame.Add(2);
            MainBitmap.SetOriginalBitmap(MainBitmap.Bitmap);
        }
Exemplo n.º 3
0
        private void LoadSkills()
        {
            using (var ms = new MemoryStream(SpriteHelper.MyResources["SkillPoint".ToLower()]))
            {
                SpriteHelper.SpecialBitmap bitmap = new SpriteHelper.SpecialBitmap(ms, new[] { 1f, 1f });
                MainBitmap.ResetBitmap();

                for (int index = 0; index < 18; index++)
                {
                    int i = 0 + index;

                    MainBitmap.AddBitmap(
                        bitmap.Bitmap,
                        SequenceLevlerGUI.GetSpellSlotPosition(GetSpellSlotId(SequenceLevlerGUI.CurrentLevler.Sequence[i]), i));
                }
                this.MainFrame.UpdateTextureBitmap(this.MainBitmap.Bitmap);

                bitmap.Dispose();
            }
        }
Exemplo n.º 4
0
        private void LoadSkills()
        {
            using (var ms = new MemoryStream(SpriteHelper.MyResources["SkillPoint".ToLower()]))
            {
                SpriteHelper.SpecialBitmap bitmap = new SpriteHelper.SpecialBitmap(ms, new[] { 1f, 1f });
                MainBitmap.ResetBitmap();

                for (int index = 0; index < 18; index++)
                {
                    int i = 0 + index;

                    MainBitmap.AddBitmap(
                        bitmap.Bitmap,
                        SequenceLevlerGUI.GetSpellSlotPosition(GetSpellSlotId(SequenceLevlerGUI.CurrentLevler.Sequence[i]), i));
                }
                this.MainFrame.UpdateTextureBitmap(this.MainBitmap.Bitmap);

                bitmap.Dispose();
            }
        }
Exemplo n.º 5
0
        private void Init()
        {
            using (var ms = new MemoryStream(SpriteHelper.MyResources["SkillOrderGui".ToLower()]))
            {
                MainBitmap = new SpriteHelper.SpecialBitmap(ms, new[] { 1f, 1f });
            }
            using (var ms = new MemoryStream(SpriteHelper.MyResources["SkillOrderGuiSave".ToLower()]))
            {
                SaveBitmap = new SpriteHelper.SpecialBitmap(ms, new[] { 1f, 1f });
                MainBitmap.AddBitmap(
                    SaveBitmap.Bitmap,
                    new Point(0, MainBitmap.Bitmap.Height - SaveBitmap.Bitmap.Height));
            }
            using (var ms = new MemoryStream(SpriteHelper.MyResources["SkillOrderGuiCancel".ToLower()]))
            {
                CancelBitmap = new SpriteHelper.SpecialBitmap(ms, new[] { 1f, 1f });
                MainBitmap.AddBitmap(
                    CancelBitmap.Bitmap,
                    new Point(MainBitmap.Bitmap.Width - CancelBitmap.Bitmap.Width, MainBitmap.Bitmap.Height - CancelBitmap.Bitmap.Height));
            }
            for (int index = 0; index <= 3; index++)
            {
                int i = 0 + index;

                MainBitmap.AddText(
                    ObjectManager.Player.Spellbook.GetSpell(GetSpellSlot(i)).Name,
                    new Point(30, 40 + (i * 33)),
                    Brushes.LawnGreen);
            }

            this.MainFrame = new Render.Sprite(MainBitmap.Bitmap,
                new Vector2(Drawing.Width / 2 - MainBitmap.Bitmap.Width,
                Drawing.Height / 2 - MainBitmap.Bitmap.Height / 2));
            this.MainFrame.Position = new Vector2(Drawing.Width / 2 - MainBitmap.Bitmap.Width / 2, Drawing.Height / 2 - MainBitmap.Bitmap.Height / 2);
            this.MainFrame.VisibleCondition = delegate
            {
                return IsActive() &&
                        (AutoLevlerMisc.GetMenuSettings("SAssembliesMiscsAutoLevlerSequence").GetMenuItem("SAssembliesMiscsAutoLevlerSequenceNewBuild").GetValue<bool>() ||
                        AutoLevlerMisc.GetMenuSettings("SAssembliesMiscsAutoLevlerSequence").GetMenuItem("SAssembliesMiscsAutoLevlerSequenceShowBuild").GetValue<bool>());
            };
            this.MainFrame.Add(2);
            MainBitmap.SetOriginalBitmap(MainBitmap.Bitmap);
            MainBitmap.ResetBitmap();
        }
Exemplo n.º 6
0
 private void Init()
 {
     MainBitmap = new SpriteHelper.SpecialBitmap(new Bitmap(805, 520));
     MainBitmap.AddColoredRectangle(
         new System.Drawing.Point(0, 0),
         new Size(MainBitmap.Bitmap.Width,
         MainBitmap.Bitmap.Height),
         Color.Black, 90);
     MainBitmap.AddText("Loading Skins...", new System.Drawing.Point(MainBitmap.Bitmap.Width / 2, MainBitmap.Bitmap.Height / 2), Brushes.Orange, true, 18);
     this.MainFrame = new Render.Sprite(MainBitmap.Bitmap,
         new Vector2(Drawing.Width / 2 - MainBitmap.Bitmap.Width,
         Drawing.Height / 2 - MainBitmap.Bitmap.Height / 2));
     this.MainFrame.Position = new Vector2(Drawing.Width / 2 - MainBitmap.Bitmap.Width / 2, Drawing.Height / 2 - MainBitmap.Bitmap.Height / 2 + 100);
     this.MainFrame.VisibleCondition = delegate
     {
         return IsActive();
     };
     this.MainFrame.Add(4);
     MainBitmap.ResetBitmap();
 }