Exemplo n.º 1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);
            GameTimes.UpdateFPS(gameTime);
            if (GlobalState.ShowFPS)
            {
                _fpsLabel.SetText($"FPS: {GameTimes.FPS:0}");
            }

            SpriteDrawer.BeginDraw(_camera);
            _currentState.Draw();
            SpriteDrawer.EndDraw();

            SpriteDrawer.BeginGUIDraw();
            _currentState.DrawUI();

            if (GlobalState.ShowFPS)
            {
                _fpsLabel.Draw();
            }

            SpriteDrawer.EndGUIDraw();

            SpriteDrawer.Render();
        }