public TextureExportCollection(IAssetExporter assetExporter, Texture2D texture, bool convert) : base(assetExporter, texture, CreateImporter(texture, convert)) { m_convert = convert; if (convert) { TextureImporter textureImporter = (TextureImporter)MetaImporter; Dictionary <Sprite, SpriteAtlas> sprites = new Dictionary <Sprite, SpriteAtlas>(); foreach (Object asset in texture.File.Collection.FetchAssets()) { switch (asset.ClassID) { case ClassIDType.Sprite: { Sprite sprite = (Sprite)asset; if (sprite.RD.Texture.IsAsset(sprite.File, texture)) { SpriteAtlas atlas = Sprite.IsReadRendererData(sprite.File.Version) ? sprite.SpriteAtlas.FindAsset(sprite.File) : null; sprites.Add(sprite, atlas); AddAsset(sprite); } } break; case ClassIDType.SpriteAtlas: { SpriteAtlas atlas = (SpriteAtlas)asset; foreach (PPtr <Sprite> spritePtr in atlas.PackedSprites) { Sprite sprite = spritePtr.FindAsset(atlas.File); if (sprite != null) { SpriteAtlasData atlasData = atlas.RenderDataMap[sprite.RenderDataKey]; if (atlasData.Texture.IsAsset(atlas.File, texture)) { sprites.Add(sprite, atlas); AddAsset(sprite); } } } } break; } } textureImporter.Sprites = sprites; } }
public void Init(LocalSkillData skillData, List <SkillData> myskillDatas) { SkillData newSkill = new SkillData(skillData.id, skillData.name, skillData.des, skillData.atk, skillData.cd, skillData.icon, skillData.price, skillData.mana); //注册点击事件 LearnSkillButton.onClick.RemoveAllListeners(); LearnSkillButton.onClick.AddListener(() => { LearnSkill(newSkill, skillData.price); }); //图集获取数据 SpriteAtlas sa = ResManager.Instance.Load <SpriteAtlas>("UI/Skill/SkillAtlas"); sillImage.sprite = sa.GetSprite(skillData.icon); skillNameText.text = skillData.name; SkillAtkText.text = skillData.atk.ToString(); SkilManaText.text = skillData.mana.ToString(); SkillCdText.text = skillData.cd.ToString(); SkillDesText.text = skillData.des; DiamondCostText.text = skillData.price.ToString(); //控制是否显示学习技能 //如果拥有该技能那么不弹 //如果没有该技能就谈 for (int i = 0; i < myskillDatas.Count; i++) { if (skillData.id == myskillDatas[i].id) { isHave = true; break; } if (i == myskillDatas.Count - 1) { isHave = false; } } if (isHave == true) { LearnSkillButton.gameObject.SetActive(false); } else { LearnSkillButton.gameObject.SetActive(true); } }
public TextureExportCollection(IAssetExporter assetExporter, Texture2D texture, bool convert) : base(assetExporter, texture) { m_convert = convert; if (convert) { foreach (Object asset in texture.File.Collection.FetchAssets()) { switch (asset.ClassID) { case ClassIDType.Sprite: { Sprite sprite = (Sprite)asset; if (sprite.RD.Texture.IsAsset(sprite.File, texture)) { SpriteAtlas atlas = Sprite.HasRendererData(sprite.File.Version) ? sprite.SpriteAtlas.FindAsset(sprite.File) : null; m_sprites.Add(sprite, atlas); AddAsset(sprite); } } break; case ClassIDType.SpriteAtlas: { SpriteAtlas atlas = (SpriteAtlas)asset; if (atlas.RenderDataMap.Count > 0) { foreach (PPtr <Sprite> spritePtr in atlas.PackedSprites) { Sprite sprite = spritePtr.FindAsset(atlas.File); if (sprite != null) { SpriteAtlasData atlasData = atlas.RenderDataMap[sprite.RenderDataKey]; if (atlasData.Texture.IsAsset(atlas.File, texture)) { m_sprites.Add(sprite, atlas); AddAsset(sprite); } } } } } break; } } } }
public override void OnInspectorGUI() { SpriteAtlasInspector.s_Styles = (SpriteAtlasInspector.s_Styles ?? new SpriteAtlasInspector.Styles()); base.serializedObject.Update(); this.HandleCommonSettingUI(); GUILayout.Space(5f); if (this.AllTargetsAreVariant()) { this.HandleVariantSettingUI(); } else if (this.AllTargetsAreMaster()) { this.HandleMasterSettingUI(); } GUILayout.Space(5f); this.HandleTextureSettingUI(); GUILayout.Space(5f); if (base.targets.Length == 1 && this.AllTargetsAreMaster()) { this.HandlePackableListUI(); } bool flag = EditorSettings.spritePackerMode == SpritePackerMode.BuildTimeOnlyAtlas || EditorSettings.spritePackerMode == SpritePackerMode.AlwaysOnAtlas; if (flag) { if (GUILayout.Button(SpriteAtlasInspector.s_Styles.packButton, new GUILayoutOption[] { GUILayout.ExpandWidth(false) })) { SpriteAtlas[] array = new SpriteAtlas[base.targets.Length]; for (int i = 0; i < array.Length; i++) { array[i] = (SpriteAtlas)base.targets[i]; } SpriteAtlasUtility.PackAtlases(array, EditorUserBuildSettings.activeBuildTarget); this.SyncPlatformSettings(); GUIUtility.ExitGUI(); } } else { EditorGUILayout.HelpBox(SpriteAtlasInspector.s_Styles.disabledPackLabel.text, MessageType.Info); } base.serializedObject.ApplyModifiedProperties(); }
private bool AllTargetsAreMaster() { UnityEngine.Object[] targets = base.targets; bool result; for (int i = 0; i < targets.Length; i++) { SpriteAtlas spriteAtlas = (SpriteAtlas)targets[i]; if (spriteAtlas.isVariant) { result = false; return(result); } } result = true; return(result); }
public void RequestAtlas(string tag, System.Action <SpriteAtlas> callback) { Action <AsyncOperationHandle <SpriteAtlas> > loadCallBack = (data) => { if (data.Result != null) { SpriteAtlas spriteAtlas = data.Result; if (spriteAtlas != null) { callback?.Invoke(spriteAtlas); } } }; LoadAddressablesUtil.LoadAssetAsync(manager.PathSpriteAtlasForUI, loadCallBack); LoadAddressablesUtil.LoadAssetAsync(manager.PathSpriteAtlasForItems, loadCallBack); }
static int set_value(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ComponentCache.Injection <SpriteAtlas> obj = (ComponentCache.Injection <SpriteAtlas>)o; SpriteAtlas arg0 = (SpriteAtlas)ToLua.CheckObject <SpriteAtlas>(L, 2); obj.value = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index value on a nil value")); } }
static int get_value(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ComponentCache.Injection <SpriteAtlas> obj = (ComponentCache.Injection <SpriteAtlas>)o; SpriteAtlas ret = obj.value; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index value on a nil value")); } }
// [MenuItem("AtlasTools/AtlasMaker By Sprite")] public static void CreateAtlasBySprite() { if (!CheckConfig()) { return; } UpdateAtlasSprite(); DirectoryInfo rootDirInfo = new DirectoryInfo(sptSrcDir); //add sprite List <Sprite> spts = new List <Sprite>(); foreach (DirectoryInfo dirInfo in rootDirInfo.GetDirectories()) { spts.Clear(); foreach (FileInfo pngFile in dirInfo.GetFiles("*.png", SearchOption.AllDirectories)) { string allPath = pngFile.FullName; string assetPath = allPath.Substring(allPath.IndexOf("Assets")); Sprite sprite = AssetDatabase.LoadAssetAtPath <Sprite>(assetPath); if (IsPackable(sprite)) { spts.Add(sprite); } } string atlasName = dirInfo.Name + ".spriteatlas"; if (IsAtlasExists(atlasName)) { SpriteAtlas atlas = Resources.Load <SpriteAtlas>(atlasRelativePath + dirInfo.Name); RefreshAtlas(atlas); AssetDatabase.Refresh(); continue; } CreateAtlas(atlasName); SpriteAtlas sptAtlas = Resources.Load <SpriteAtlas>(atlasRelativePath + dirInfo.Name); Debug.Log(sptAtlas.tag); AddPackAtlas(sptAtlas, spts.ToArray()); } //add texture by your self }
public void Init(LocalEquipData equipData) { string addType = ""; int ValueText = 0; switch (equipData.equipType) { case EquipType.Armor: addType = "增加防御:"; ValueText = equipData.addDef; break; case EquipType.Helmet: addType = "增加血量:"; ValueText = equipData.addHp; break; case EquipType.Necklace: addType = "增加魔法:"; ValueText = equipData.addMana; break; case EquipType.Ring: addType = "增加血量:"; ValueText = equipData.addHp; break; case EquipType.shoes: addType = "增加移速:"; ValueText = equipData.addSpeed; break; case EquipType.weapon: addType = "增加攻击:"; ValueText = equipData.addAtk; break; } EquipNameText.text = equipData.name; EquipPropertyText.text = addType; EquipValueText.text = ValueText.ToString(); EquipDesText.text = equipData.des; SpriteAtlas sa = ResManager.Instance.Load <SpriteAtlas>("UI/equip/EquipAtlas"); skillimage.sprite = sa.GetSprite(equipData.icon); }
public Sprite Get_RewardSprite(MG_RewardType _RewardType) { if (dic_rewardType_sp.TryGetValue((int)_RewardType, out Sprite result)) { return(result); } else { if (rewardSA is null) { rewardSA = MG_UIManager.Instance.GetSpriteAtlas((int)MG_PopPanelType.MostRewardPanel); } result = rewardSA.GetSprite("MG_Sprite_Reward_" + _RewardType); dic_rewardType_sp.Add((int)_RewardType, result); return(result); } }
// Start is called before the first frame update void Awake() { if (instance != null && instance != this) { Destroy(gameObject); } else if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } UISprite = Resources.Load <SpriteAtlas>(GlobalReferences.PathReferences.UI_BuffPath + GlobalReferences.UIReferences.UIAtlas); bgmlists = new List <AudioClip>(Resources.LoadAll <AudioClip>(GlobalReferences.PathReferences.BGMPath)); sfxlists = new List <AudioClip>(Resources.LoadAll <AudioClip>(GlobalReferences.PathReferences.SFXPath)); mixer = Resources.Load <AudioMixer>(GlobalReferences.PathReferences.MixerPath); }
private SpriteCache(SpriteAtlas atlas) { Sprite[] sprites = new Sprite[atlas.spriteCount]; atlas.GetSprites(sprites: sprites); foreach (Sprite entry in sprites) { int index = entry.name.IndexOf(value: "(", comparisonType: StringComparison.Ordinal); if (index >= 0) { entry.name = entry.name.Substring(startIndex: 0, length: index); } Sprite[key : entry.name] = entry; } }
public void CreateDazhongMahjongGame(SpriteAtlas atlas) { btnMahjong = Object.Instantiate(app.gameBtnPrefab); Object.DontDestroyOnLoad(btnMahjong); Button button = btnMahjong.GetComponent <Button>(); button.gameObject.GetComponent <Image>().sprite = atlas.GetSprite("hall_btn_room1"); SpriteState ss = new SpriteState(); ss.pressedSprite = atlas.GetSprite("hall_btn_room1_1"); button.spriteState = ss; // select_room_title = atlas.GetSprite("select_room_1"); }
public static int get_isVariant(IntPtr l) { int result; try { SpriteAtlas spriteAtlas = (SpriteAtlas)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, spriteAtlas.isVariant); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public SpriteAtlas Create(string fullPath) { if (string.IsNullOrEmpty(fullPath)) { return(null); } var atlas = new SpriteAtlas(); var atlasTextureSettings = new SpriteAtlasTextureSettings(); atlasTextureSettings.generateMipMaps = _atlasSettings.GenerateMipMaps; atlasTextureSettings.filterMode = _atlasSettings.FilterMode; atlasTextureSettings.readable = _atlasSettings.ReadWriteEnabled; atlasTextureSettings.sRGB = _atlasSettings.SRgb; var atlasPackingSettings = new SpriteAtlasPackingSettings(); atlasPackingSettings.padding = _atlasSettings.Padding; atlasPackingSettings.enableRotation = _atlasSettings.AllowRotation; atlasPackingSettings.enableTightPacking = _atlasSettings.TightPacking; var platformSettings = new TextureImporterPlatformSettings(); platformSettings.textureCompression = _atlasSettings.Compression; platformSettings.maxTextureSize = _atlasSettings.MaxTextureSize; platformSettings.format = (TextureImporterFormat)_atlasSettings.Format; platformSettings.crunchedCompression = _atlasSettings.UseCrunchCompression; platformSettings.compressionQuality = _atlasSettings.CompressionQuality; atlas.SetTextureSettings(atlasTextureSettings); atlas.SetPackingSettings(atlasPackingSettings); atlas.SetPlatformSettings(platformSettings); atlas.SetIncludeInBuild(_atlasSettings.IncludeInBuild); atlas.SetIsVariant(_atlasSettings.Type == SpriteAtlasType.Variant); EditorFileUtils.CreateDirectories(fullPath); AssetDatabase.CreateAsset(atlas, fullPath); AssetDatabase.SaveAssets(); AssetDatabase.WriteImportSettingsIfDirty(fullPath); return(atlas); }
public override void OnStart(Transform transform) { baseHelper = new MultipleRectCircleHelper <HeroItem>(transform, () => { return(new SimpleItem()); }); HeroItems = Resources.Load <SpriteAtlas>("HeroItems"); for (int i = 0; i < HeroName.Length; ++i) { //模拟人物数据 HeroItem heroItem; heroItem.HeroIMG = "HeroItems_" + i; heroItem.HeroName = HeroName[i]; baseHelper.AddItem(heroItem); } baseHelper.OnStart(); }
private void RequestAtlas(string name, System.Action <SpriteAtlas> callback) { Debug.Log("name: " + name); if (loadedSpriteAtlases == null) { loadedSpriteAtlases = new Dictionary <string, SpriteAtlas>(); } if (!loadedSpriteAtlases.ContainsKey(name)) { LoadAtlasByName(name); } SpriteAtlas atlas = loadedSpriteAtlases[name]; callback(atlas); }
static int get_atlas(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); TextWrap obj = (TextWrap)o; SpriteAtlas ret = obj.atlas; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index atlas on a nil value")); } }
static int set_atlas(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); TextWrap obj = (TextWrap)o; SpriteAtlas arg0 = (SpriteAtlas)ToLua.CheckObject <SpriteAtlas>(L, 2); obj.atlas = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index atlas on a nil value")); } }
private void HandlePlatformSettingUI() { int shownTextureFormatPage = EditorGUILayout.BeginPlatformGrouping(m_ValidPlatforms.ToArray(), s_Styles.defaultPlatformLabel); if (shownTextureFormatPage == -1) { var platformSettings = m_TempPlatformSettings[TextureImporterInspector.s_DefaultPlatformName]; if (m_TexturePlatformSettingsController.HandleDefaultSettings(platformSettings, m_TexturePlatformSettingsView)) { for (var i = 0; i < platformSettings.Count; ++i) { SpriteAtlas sa = (SpriteAtlas)targets[i]; sa.SetPlatformSettings(platformSettings[i]); } } } else { var buildPlatform = m_ValidPlatforms[shownTextureFormatPage]; var platformSettings = m_TempPlatformSettings[buildPlatform.name]; // Predetermine format if overridden is unchecked for (var i = 0; i < platformSettings.Count; ++i) { var settings = platformSettings[i]; if (!settings.overridden) { SpriteAtlas sa = (SpriteAtlas)targets[i]; settings.format = (TextureImporterFormat)sa.GetTextureFormat(buildPlatform.defaultTarget); } } m_TexturePlatformSettingsView.buildPlatformTitle = buildPlatform.title.text; if (m_TexturePlatformSettingsController.HandlePlatformSettings(buildPlatform.defaultTarget, platformSettings, m_TexturePlatformSettingsView, m_TexturePlatformSettingTextureHelper)) { for (var i = 0; i < platformSettings.Count; ++i) { SpriteAtlas sa = (SpriteAtlas)targets[i]; sa.SetPlatformSettings(platformSettings[i]); } } } EditorGUILayout.EndPlatformGrouping(); }
protected Sprite GetSpriteByName(IconBeanDictionary dicIcon, ref SpriteAtlas spriteAtlas, string atlasName, string assetBundlePath, string name, string remarkResourcesPath) { if (name == null) { return(null); } //从字典获取sprite if (dicIcon.TryGetValue(name, out Sprite value)) { return(value); } //如果字典没有 尝试从atlas获取sprite if (spriteAtlas != null) { Sprite itemSprite = GetSpriteByName(name, spriteAtlas); if (itemSprite != null) { dicIcon.Add(name, itemSprite); } return(itemSprite); } #if UNITY_EDITOR //编辑器模式下直接加载资源 if (!remarkResourcesPath.IsNull()) { spriteAtlas = LoadAssetUtil.LoadAssetAtPathForEditor <SpriteAtlas>(remarkResourcesPath); } else { //如果没有atlas 先加载atlas spriteAtlas = LoadAssetUtil.SyncLoadAsset <SpriteAtlas>(assetBundlePath, atlasName); //spriteAtlas = LoadResourcesUtil.SyncLoadData<SpriteAtlas>(assetBundlePath+ atlasName); } #else //如果没有atlas 先加载atlas spriteAtlas = LoadAssetUtil.SyncLoadAsset <SpriteAtlas>(assetBundlePath, atlasName); //spriteAtlas = LoadResourcesUtil.SyncLoadData<SpriteAtlas>(assetBundlePath + atlasName); #endif //加载成功后在读取一次 if (spriteAtlas != null) { return(GetSpriteByName(dicIcon, ref spriteAtlas, atlasName, assetBundlePath, name, remarkResourcesPath)); } return(null); }
/// <summary> /// スプライトポップアップを描画します. /// </summary> /// <param name="atlas">アトラス.</param> /// <param name="spriteName">スプライト名.</param> /// <param name="onChange">変更された時のコールバック.</param> public static void DrawSpritePopup(GUIContent label, SpriteAtlas atlas, string spriteName, UnityAction <string> onChange) { int controlID = GUIUtility.GetControlID(FocusType.Passive); if (openSelectorWindow) { var atlasLabel = SetAtlasLabelToSprites(atlas, true); EditorGUIUtility.ShowObjectPicker <Sprite>(atlas.GetSprite(spriteName), false, "l:" + atlasLabel, controlID); openSelectorWindow = false; } // Popup-styled button to select sprite in atlas. using (new EditorGUI.DisabledGroupScope(!atlas)) using (new EditorGUILayout.HorizontalScope()) { EditorGUILayout.PrefixLabel(label); if (GUILayout.Button(string.IsNullOrEmpty(spriteName) ? "-" : spriteName, "minipopup") && atlas) { if (lastSpriteAtlas != atlas) { lastSpriteAtlas = atlas; PackAtlas(atlas); } openSelectorWindow = true; } } //現在のオブジェクトピッカーであれば、イベント処理. if (controlID == EditorGUIUtility.GetObjectPickerControlID()) { string commandName = Event.current.commandName; //選択オブジェクト更新イベント if (commandName == "ObjectSelectorUpdated") { Object picked = EditorGUIUtility.GetObjectPickerObject(); onChange(picked ? picked.name.Replace("(Clone)", "") : ""); } //クローズイベント else if (commandName == "ObjectSelectorClosed") { // On close selector window, reomove the atlas label from sprites. SetAtlasLabelToSprites(atlas, false); } } }
public static void CreateAtlasByFolders() { if (!CheckConfig()) { return; } UpdateAtlasSprite(); DirectoryInfo rootDirInfo = new DirectoryInfo(sptSrcDir); //add folders List <Object> folders = new List <Object>(); foreach (DirectoryInfo dirInfo in rootDirInfo.GetDirectories()) { if (dirInfo == null || ignoreFolders.Contains(dirInfo.Name)) { continue; } folders.Clear(); string assetPath = dirInfo.FullName.Substring(dirInfo.FullName.IndexOf("Assets")); var o = AssetDatabase.LoadAssetAtPath <DefaultAsset>(assetPath); if (IsPackable(o)) { folders.Add(o); } string atlasName = dirInfo.Name + ".spriteatlas"; if (IsAtlasExists(atlasName)) { SpriteAtlas atlas = Resources.Load <SpriteAtlas>(atlasRelativePath + dirInfo.Name); RefreshAtlas(atlas); AssetDatabase.Refresh(); continue; } CreateAtlas(atlasName); SpriteAtlas sptAtlas = Resources.Load <SpriteAtlas>(atlasRelativePath + dirInfo.Name); Debug.Log(sptAtlas.tag); AddPackAtlas(sptAtlas, folders.ToArray()); } //add texture by your self }
public static void LoadSpriteAtlas(string path, Action <Dictionary <string, SpriteAtlas> > onLoadFinishCallBack) { Dictionary <string, SpriteAtlas> dict = new Dictionary <string, SpriteAtlas>(); Debug.LogError(path); SpriteAtlas sa = null; #if UNITY_EDITOR sa = AssetDatabase.LoadAssetAtPath <SpriteAtlas>(path); #endif string[] split = path.Replace('\\', '/').Split('/'); string name = split[split.Length - 1].Replace(".spriteatlas", "").ToLower(); dict.Add(name, sa); if (onLoadFinishCallBack != null) { onLoadFinishCallBack.Invoke(dict); } }
public override void OnStart(Transform transform) { baseHelper = new SingleRectCircleHelper <SkillInfo>(transform, () => { return(new SkillItem()); }); SkillItems = Resources.Load <SpriteAtlas>("SkillIcons"); System.Random rnd = new System.Random(); for (int i = 1; i <= SkillItems.spriteCount; ++i) { //模拟人物数据 SkillInfo skillInfo; skillInfo.SkillPath = "skill_icon (" + i + ")"; skillInfo.SkillName = "技能" + i; skillInfo.SkillHurt = rnd.Next(1, 100); baseHelper.AddItem(skillInfo); } baseHelper.OnStart(); }
public override void Execute() { if (atlas != null) { SetPlatformSetting(atlas); } else { foreach (var assetPath in assetPaths) { SpriteAtlas sa = AssetDatabase.LoadAssetAtPath <SpriteAtlas>(assetPath); if (sa != null) { SetPlatformSetting(sa); } } } }
public Sprite GetSprite(string spriteName, string atlasName) { SpriteAtlas spriteAtlas = GetAtlas(atlasName); if (spriteAtlas == null) { return(getDefaultSprite()); } Sprite sprite = spriteAtlas.GetSprite(spriteName); if (sprite == null) { return(getDefaultSprite()); } return(sprite); }
void RenameSecondaryPlatformSettings(string oldName, string newName) { for (var i = 0; i < targets.Length; ++i) { SpriteAtlas sa = (SpriteAtlas)targets[i]; sa.DeleteSecondaryPlatformSettings(oldName); var defaultPlatformSettings = m_TempPlatformSettings[TextureImporterInspector.s_DefaultPlatformName]; sa.SetSecondaryPlatformSettings(defaultPlatformSettings[i], newName); foreach (var buildPlatform in m_ValidPlatforms) { var platformSettings = m_TempPlatformSettings[buildPlatform.name]; sa.SetSecondaryPlatformSettings(platformSettings[i], newName); } } }
protected override void Awake() { base.Awake(); signSA = MG_UIManager.Instance.GetSpriteAtlas((int)MG_PopPanelType.SignPanel); sp_gold = signSA.GetSprite("MG_Sprite_Sign_Gold"); sp_cash = signSA.GetSprite("MG_Sprite_Sign_Cash"); sp_scratchTicket = signSA.GetSprite("MG_Sprite_Sign_ScratchTicket"); sp_yestodayBg = signSA.GetSprite("MG_Sprite_Sign_Yestoday"); sp_todayBg = signSA.GetSprite("MG_Sprite_Sign_Today"); sp_tomorrowBg = signSA.GetSprite("MG_Sprite_Sign_Tomorrow"); sp_reawrd7 = signSA.GetSprite("MG_Sprite_Sign_DayFinalReward"); sp_today7Bg = signSA.GetSprite("MG_Sprite_Sign_Today7"); sp_tomorrow7Bg = signSA.GetSprite("MG_Sprite_Sign_Tomorrow7"); btn_Sign.onClick.AddListener(OnSignButtonClick); btn_Nothanks.onClick.AddListener(OnNothanksClick); btn_Close.onClick.AddListener(OnCloseClick); img_close = btn_Close.image; }
// awake void Awake() { state1Toggle = CtrlPair.GetCtrlComponent<Toggle>("State1"); state1Toggle.onValueChanged.AddListener((isOn)=>OnState1Toggle(isOn)); state2Toggle = CtrlPair.GetCtrlComponent<Toggle>("State2"); state2Toggle.onValueChanged.AddListener((isOn)=>OnState2Toggle(isOn)); state3Toggle = CtrlPair.GetCtrlComponent<Toggle>("State3"); state3Toggle.onValueChanged.AddListener((isOn)=>OnState3Toggle(isOn)); Button btn = CtrlPair.GetCtrlComponent<Button>("AgainBtn"); btn.onClick.AddListener(OnStartBtn); buttonText = CtrlPair.GetCtrlComponent<Text>("AgainBtnText"); tipText = CtrlPair.GetCtrlComponent<Text>("Tip"); resultAnimator = CtrlPair.GetCtrlComponent<Animator>("Result"); resultImg = CtrlPair.GetCtrlComponent<Image>("Result"); spriteAtlas = GetComponent<SpriteAtlas>(); tipText.text = "每晚睡觉前来一发。。。"; }