Exemplo n.º 1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);
            LineBatch.init(GraphicsDevice);

            // load all fonts for the splash screen and levels
            llFont = Content.Load <SpriteFont>("Large");
            mmFont = Content.Load <SpriteFont>("Medium");
            ssFont = Content.Load <SpriteFont>("Small");

            // load  textures from local content directory
            kcTexPath   = @"/Users/jfc/Desktop/CrazyCat_Assignment_GPT/GPT_Assignment/GPT_Assignment/Content/kittyCat.png";
            kittyCatTex = Util.texFromFile(GraphicsDevice, kcTexPath);

            bbTexPath     = @"/Users/jfc/Desktop/CrazyCat_Assignment_GPT/GPT_Assignment/GPT_Assignment/Content/Background.png";
            backgroundTex = Util.texFromFile(GraphicsDevice, bbTexPath);

            playerTexPath = @"/Users/jfc/Desktop/CrazyCat_Assignment_GPT/GPT_Assignment/GPT_Assignment/Content/KittyCatFrames.png";
            playerTex     = Util.texFromFile(GraphicsDevice, playerTexPath);

            doggyTexPath = @"/Users/jfc/Desktop/CrazyCat_Assignment_GPT/GPT_Assignment/GPT_Assignment/CrazyDogFrames.png";
            doggyTex     = Util.texFromFile(GraphicsDevice, doggyTexPath);

            yarnTex = Content.Load <Texture2D>("Yarn");

            // position vector for the cat sprite on main splash screen
            kittyCatVec   = new Vector2(275, 50);
            titleVec      = new Vector2(100, 300);
            sloganVec     = new Vector2(290, 400);
            instructVec   = new Vector2(315, 425);
            levelIntroVec = new Vector2(250, 200);
            playerVec     = new Vector2(600, 400);
            doggyVec      = new Vector2(0, 400);


            // make the cat sprite for the main splash screen
            kittyCat = new Sprite3(true, kittyCatTex, kittyCatVec.X, kittyCatVec.Y);

            // prepare the crazy dog for level 2
            crazyDog = new Sprite3(false, doggyTex, doggyVec.X, doggyVec.Y);



            // color for the level text and alpha value
            ltCol = new Color(0, 255, 0, 1);
            // level text initialization
            levelText = new TextRenderable("Blabla", levelIntroVec, llFont, Color.Red);


            // source and destination rectangles for the scrolling background
            backgroundDest   = new Rectangle(0, 0, 800, 600);
            backgroundSource = new Rectangle(0, 0, 800, 600);

            // draw background
            background = new ScrollBackGround(backgroundTex, backgroundDest, backgroundSource, 5.0f, 2);

            // player vector and player texture

            playerSprite = new Sprite3(true, playerTex, playerVec.X, playerVec.Y);

            // initialize frame vector
            playerFrames = new Vector2[10];

            // frame vector values 1280x128

            playerFrames[0].X = 0; playerFrames[0].Y = 0;
            playerFrames[1].X = 1; playerFrames[1].Y = 0;
            playerFrames[2].X = 2; playerFrames[2].Y = 0;
            playerFrames[3].X = 3; playerFrames[3].Y = 0;
            playerFrames[4].X = 4; playerFrames[4].Y = 0;
            playerFrames[5].X = 5; playerFrames[5].Y = 0;
            playerFrames[6].X = 6; playerFrames[6].Y = 0;
            playerFrames[7].X = 7; playerFrames[7].Y = 0;
            playerFrames[8].X = 8; playerFrames[8].Y = 0;
            playerFrames[9].X = 9; playerFrames[9].Y = 0;

            // set all the parameters for the cute little kitty cat
            playerSprite.setWidthHeight(64, 64);
            playerSprite.setWidthHeightOfTex(1280, 128);
            playerSprite.setXframes(10);
            playerSprite.setYframes(0);
            playerSprite.setBB(0, 0, 128, 128);
            playerSprite.setAnimationSequence(playerFrames, 0, 9, 15);
            playerSprite.animationStart();

            // the parameters for the player sprite jumping
            playerJump      = false;
            playerJumpSpeed = 0;

            // store the initial positions of the player sprite
            prevPos.Y = playerVec.Y;
            prevPos.X = playerVec.X;

            // initialize sounds for the game
            jumpo      = Content.Load <SoundEffect>("Sounds/Boing");
            jumpoSound = new LimitSound(jumpo, 1);

            success      = Content.Load <SoundEffect>("Sounds/Success");
            successSound = new LimitSound(success, 1);

            barko      = Content.Load <SoundEffect>("Sounds/Growl");
            barkoSound = new LimitSound(barko, 1);

            kaching      = Content.Load <SoundEffect>("Sounds/Kaching");
            kachingSound = new LimitSound(kaching, 1);

            yowlin      = Content.Load <SoundEffect>("Sounds/Yowl");
            yowlinSound = new LimitSound(yowlin, 1);

            easterEgg = Content.Load <SoundEffect>("Sounds/OhWhatever");
            eeSound   = new LimitSound(easterEgg, 1);


            /// yarn ball sprite list
            ///
            ///
            ///
            ///
            ///
            ///

            yarnBalls = new SpriteList();

            Sprite3 yb;

            for (int i = 0; i < maxYarnBalls; i++)
            {
                // temporarily set to doggyVec for positioning - change later?
                yb = new Sprite3(true, yarnTex, doggyVec.X + i * 50, doggyVec.Y - i * 50);
                yb.setDeltaSpeed(new Vector2((float)(1 + rnd.NextDouble()), 0));
                yb.setWidthHeight(32, 32);
                yb.setWidthHeightOfTex(32, 32);
                yb.setHSoffset(new Vector2(32, 32));
                yb.setBBToTexture();
                yb.setMoveSpeed(2.1f);

                yarnBalls.addSpriteReuse(yb);
            }



            // initialize frame vector for dog
            doggyFrames = new Vector2[8];


            doggyFrames[0].X = 0; doggyFrames[0].Y = 0;
            doggyFrames[1].X = 1; doggyFrames[1].Y = 0;
            doggyFrames[2].X = 2; doggyFrames[2].Y = 0;
            doggyFrames[3].X = 3; doggyFrames[3].Y = 0;
            doggyFrames[4].X = 4; doggyFrames[4].Y = 0;
            doggyFrames[5].X = 5; doggyFrames[5].Y = 0;
            doggyFrames[6].X = 6; doggyFrames[6].Y = 0;
            doggyFrames[7].X = 7; doggyFrames[7].Y = 0;

            crazyDog.setWidthHeight(64, 64);
            crazyDog.setWidthHeightOfTex(1024, 128);
            crazyDog.setXframes(8);
            crazyDog.setYframes(0);
            crazyDog.setBB(0, 0, 128, 128);
            crazyDog.setAnimationSequence(playerFrames, 0, 7, 15);
            crazyDog.animationStart();
        }