Exemplo n.º 1
0
    public void     create()
    {
        Vector2 root_position = new Vector2(640.0f / 2.0f - 100.0f, 480.0f / 2.0f - 100.0f);

        // 아래에 깔리는 레이스.
        this.lace_sprite = Sprite2DRoot.get().createSprite(this.lace_texture, true);
        this.lace_sprite.setSize(new Vector2(128.0f, 128.0f) * SCALE);

        // 쿠키(대강의 HP).
        this.cookie_sprite = Sprite2DRoot.get().createSprite(this.cookie_icon_textures[0], true);
        this.cookie_sprite.setSize(new Vector2(80.0f, 80.0f) * SCALE);

        // 얼굴 아이콘.
        this.face_sprite = Sprite2DRoot.get().createSprite(this.face_icon_texture, true);
        this.face_sprite.setSize(new Vector2(80.0f, 80.0f) * SCALE);

        // 수치(세 자리).

        this.digit_sprites = new Sprite2DControl[3];

        for (int i = 0; i < 3; i++)
        {
            Sprite2DControl digit = Sprite2DRoot.get().createSprite(this.number_textures[0], true);

            digit.setSize(new Vector2(48.0f, 48.0f) * SCALE);

            this.digit_sprites[i] = digit;
        }

        this.setPosition(root_position);
    }
Exemplo n.º 2
0
	public void	create()
	{
		Vector2		root_position = new Vector2(640.0f/2.0f - 100.0f, 480.0f/2.0f - 100.0f);

		// 아래에 깔리는 레이스.
		this.lace_sprite = Sprite2DRoot.get().createSprite(this.lace_texture, true);
		this.lace_sprite.setSize(new Vector2(128.0f, 128.0f)*SCALE);

		// 쿠키(대강의 HP).
		this.cookie_sprite = Sprite2DRoot.get().createSprite(this.cookie_icon_textures[0], true);
		this.cookie_sprite.setSize(new Vector2(80.0f, 80.0f)*SCALE);

		// 얼굴 아이콘.
		this.face_sprite = Sprite2DRoot.get().createSprite(this.face_icon_texture, true);
		this.face_sprite.setSize(new Vector2(80.0f, 80.0f)*SCALE);

		// 수치(세 자리).

		this.digit_sprites = new Sprite2DControl[3];

		for(int i = 0;i < 3;i++) {

			Sprite2DControl	digit = Sprite2DRoot.get().createSprite(this.number_textures[0], true);

			digit.setSize(new Vector2(48.0f, 48.0f)*SCALE);

			this.digit_sprites[i] = digit;
		}

		this.setPosition(root_position);
	}
Exemplo n.º 3
0
    public override void    initialize()
    {
        this.player        = PartyControl.get().getLocalPlayer();
        this.player_weapon = this.player.gameObject.findDescendant("anim_wepon");

        this.data = GameObject.Find("EventDataIceAtari").GetComponent <EventDataIceAtari>();

        // 당첨의 막대 모델.
        this.ice_bar = this.data.prefab_ice_atari_bar.instantiate();

        this.ice_bar.setParent(this.player.gameObject.findDescendant("anim_wrist_R"));
        this.ice_bar.setLocalPosition(new Vector3(-0.056f, -0.086f, 0.039f));
        this.ice_bar.SetActive(false);

        // "!" 말풍선.
        this.sprite_bikkuri = Sprite2DRoot.get().createSprite(this.data.texture_bikkuri, true);
        this.sprite_bikkuri.setVisible(false);

        // 당첨 말풍선.
        this.sprite_atari = Sprite2DRoot.get().createSprite(this.data.texture_atari, true);

        this.sprite_atari.setPosition(new Vector2(0.0f, 150.0f));
        this.sprite_atari.setVisible(false);

        this.sprite_ice_bar = Sprite2DRoot.get().createSprite(this.data.texture_ice_bar, true);
        this.sprite_ice_bar.setVisible(false);
        this.sprite_ice_bar.setMaterial(this.data.material_ice_sprite);

        this.spline = this.data.gameObject.findDescendant("spline_ice").GetComponent <SimpleSplineObject>();
        this.tracer.attach(this.spline.curve);
    }
Exemplo n.º 4
0
        // ================================================================ //

        public void             create()
        {
            // 꼬리.

            this.mini_moya_sprite = new Sprite2DControl[2];

            this.mini_moya_sprite[0] = Sprite2DRoot.get().createSprite(this.kara_texture, true);
            this.mini_moya_sprite[0].setSize(new Vector2(this.kara_texture.width, this.kara_texture.height) * 0.05f);
            this.mini_moya_sprite[0].transform.parent = this.root_sprite.transform;

            this.mini_moya_sprite[1] = Sprite2DRoot.get().createSprite(this.kara_texture, true);
            this.mini_moya_sprite[1].setSize(new Vector2(this.kara_texture.width, this.kara_texture.height) * 0.1f);
            this.mini_moya_sprite[1].transform.parent = this.root_sprite.transform;

            // 파/유자.
            this.negi_sprite = Sprite2DRoot.get().createSprite(this.negi_texture, true);
            this.negi_sprite.setSize(new Vector2(this.negi_texture.width, this.negi_texture.height) / 4.0f);
            this.negi_sprite.transform.parent = this.root_sprite.transform;

            this.yuzu_sprite = Sprite2DRoot.get().createSprite(this.yuzu_texture, true);
            this.yuzu_sprite.setSize(new Vector2(this.yuzu_texture.width, this.yuzu_texture.height) / 4.0f);
            this.yuzu_sprite.transform.parent = this.root_sprite.transform;

            //

            this.step.set_next(STEP.UUN);
        }
Exemplo n.º 5
0
    // スプライトのサイズをセットする.
    public void             setSizeToSprite(Sprite2DControl sprite, Vector2 size)
    {
        sprite.internalSetSize(size);

        Vector3[] positions = this.calcVertexPositions(sprite.getSize().x, sprite.getSize().y, sprite.getDivCount());

        this.setVertexPositionsToSprite(sprite, positions);
    }
Exemplo n.º 6
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    // 頂点の位置をセットする.
    public void             setVertexPositionsToSprite(Sprite2DControl sprite, Vector3[] positions)
    {
        MeshRenderer mesh_render = sprite.GetComponent <MeshRenderer>();
        MeshFilter   mesh_filter = sprite.GetComponent <MeshFilter>();

        mesh_filter.mesh.vertices = positions;
        mesh_render.enabled       = false;
        mesh_render.enabled       = true;
    }
Exemplo n.º 7
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    // UV をセットする.
    public void             setVertexUVsToSprite(Sprite2DControl sprite, Vector2[] uvs)
    {
        MeshRenderer mesh_render = sprite.GetComponent <MeshRenderer>();
        MeshFilter   mesh_filter = sprite.GetComponent <MeshFilter>();

        mesh_filter.mesh.uv = uvs;
        mesh_render.enabled = false;
        mesh_render.enabled = true;
    }
Exemplo n.º 8
0
        // ================================================================ //

        void    Awake()
        {
            this.colors.current = new Color(0.0f, 0.0f, 0.0f, 0.0f);
            this.colors.goal    = this.colors.current;

            this.sprite = Sprite2DRoot.get().createSprite(this.texture, true);
            this.sprite.setDepthLayer("fader");
            this.sprite.setSize(new Vector2(Screen.width, Screen.height));
            this.sprite.setVisible(false);
        }
Exemplo n.º 9
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        public void             create(Texture texture)
        {
            this.sprite = Sprite2DRoot.get().createSprite(texture, true);
            this.sprite.setSize(Vector2.one * 64.0f);
            this.sprite.setVisible(false);

            this.fcurve = new ipModule.FCurve();
            this.fcurve.setSlopeAngle(70.0f, 5.0f);
            this.fcurve.setDuration(0.7f);
            this.fcurve.start();
        }
Exemplo n.º 10
0
    // ヌルスプライトをつくる(スプライトを子どもにして、まとめて扱うためのもの).
    public Sprite2DControl  createNull()
    {
        GameObject go = new GameObject();

        go.name = "sprite-2d/null";

        go.layer = LayerMask.NameToLayer(LAYER_NAME);

        go.transform.parent        = this.root_sprite.transform;
        go.transform.localPosition = new Vector3(0.0f, 0.0f, BASE_DEPTH);
        go.transform.localRotation = Quaternion.identity;
        go.transform.localScale    = Vector3.one;

        Sprite2DControl sprite = go.AddComponent <Sprite2DControl>();

        return(sprite);
    }
Exemplo n.º 11
0
        // ================================================================ //

        public void             create(Texture moji_texture, Texture moji_mae_texture)
        {
            this.moji_texture      = moji_texture;
            this.moji_mae_texture  = moji_mae_texture;
            this.moji_texture_size = new Vector2(this.moji_texture.width, this.moji_texture.height);

            this.sprite = Sprite2DRoot.get().createSprite(this.moji_mae_texture, true);
            this.sprite.setSize(Vector2.one * 64.0f);

            this.fcurve = new ipModule.FCurve();
            this.fcurve.setSlopeAngle(70.0f, 5.0f);
            this.fcurve.setDuration(0.3f);

            this.spring        = new ipModule.Spring();
            this.spring.k      = 100.0f;
            this.spring.reduce = 0.90f;
        }
Exemplo n.º 12
0
    public void     create()
    {
        Vector2 root_position = new Vector2(640.0f / 2.0f - 100.0f, 0.0f);

        // 아래에 깔리는 레이스.
        this.lace_sprite = Sprite2DRoot.get().createSprite(this.lace_texture, true);
        this.lace_sprite.setSize(new Vector2(96.0f, 96.0f) * SCALE);

        // 쿠키.
        this.cookie_sprite = Sprite2DRoot.get().createSprite(this.cookie_icon_textures[0], true);
        this.cookie_sprite.setSize(new Vector2(60.0f, 60.0f) * SCALE);

        // 얼굴 아이콘.
        this.face_sprite = Sprite2DRoot.get().createSprite(this.face_icon_texture, true);
        this.face_sprite.setSize(new Vector2(60.0f, 60.0f) * SCALE);

        this.setPosition(root_position);
    }
Exemplo n.º 13
0
    // スプライトに頂点カラーをセットする.
    public void             setVertexColorToSprite(Sprite2DControl sprite, Color color)
    {
        MeshRenderer mesh_render = sprite.GetComponent <MeshRenderer>();
        MeshFilter   mesh_filter = sprite.GetComponent <MeshFilter>();

        int div_count = sprite.getDivCount();

        Color[] colors = new Color[div_count * div_count];

        foreach (var i in System.Linq.Enumerable.Range(0, div_count * div_count))
        {
            colors[i] = color;
        }

        mesh_filter.mesh.colors = colors;
        mesh_render.enabled     = false;
        mesh_render.enabled     = true;
    }
Exemplo n.º 14
0
    // ================================================================ //
    // MonoBehaviour에서 상속.

    void    Awake()
    {
        this.root_sprite = Sprite2DRoot.get().createNull();

        this.cookie_sprite = Sprite2DRoot.get().createSprite(this.cookie_icon_textures[0], true);
        this.cookie_sprite.setMaterial(this.cookie_material);
        this.cookie_sprite.setSize(this.cookie_size);
        this.cookie_sprite.setParent(this.root_sprite);
        this.cookie_material.SetTexture("_MainTexture", this.cookie_icon_textures[0]);
        this.cookie_material.SetTexture("_HariTexture", this.hari_shadow_texture);

        this.hari_sprite = Sprite2DRoot.get().createSprite(this.hari_texture, true);
        this.hari_sprite.setSize(this.hari_size);
        this.hari_sprite.setParent(this.root_sprite);
        this.hari_sprite.setPosition(this.hari_position);

        this.root_sprite.setPosition(new Vector2(0.0f, 160.0f));
    }
Exemplo n.º 15
0
	public void	create()
	{
		Vector2		root_position = new Vector2(640.0f/2.0f - 100.0f, 0.0f);

		// 아래에 깔리는 레이스.
		this.lace_sprite = Sprite2DRoot.get().createSprite(this.lace_texture, true);
		this.lace_sprite.setSize(new Vector2(96.0f, 96.0f)*SCALE);

		// 쿠키.
		this.cookie_sprite = Sprite2DRoot.get().createSprite(this.cookie_icon_textures[0], true);
		this.cookie_sprite.setSize(new Vector2(60.0f, 60.0f)*SCALE);

		// 얼굴 아이콘.
		this.face_sprite = Sprite2DRoot.get().createSprite(this.face_icon_texture, true);
		this.face_sprite.setSize(new Vector2(60.0f, 60.0f)*SCALE);

		this.setPosition(root_position);
	}
Exemplo n.º 16
0
	// ================================================================ //
	// MonoBehaviour에서 상속.

	void	Awake()
	{
		this.root_sprite = Sprite2DRoot.get().createNull();

		this.cookie_sprite = Sprite2DRoot.get().createSprite(this.cookie_icon_textures[0], true);
		this.cookie_sprite.setMaterial(this.cookie_material);
		this.cookie_sprite.setSize(this.cookie_size);
		this.cookie_sprite.setParent(this.root_sprite);
		this.cookie_material.SetTexture("_MainTexture", this.cookie_icon_textures[0]);
		this.cookie_material.SetTexture("_HariTexture", this.hari_shadow_texture);

		this.hari_sprite = Sprite2DRoot.get().createSprite(this.hari_texture, true);
		this.hari_sprite.setSize(this.hari_size);
		this.hari_sprite.setParent(this.root_sprite);
		this.hari_sprite.setPosition(this.hari_position);

		this.root_sprite.setPosition(new Vector2(0.0f, 160.0f));
	}
Exemplo n.º 17
0
    // ================================================================ //

    // 생성.
    public void             create()
    {
        // 밑받침 (팔 주위 파란 테두리).
        this.under_sprite = Sprite2DRoot.get().createSprite(this.under_texture, true);
        this.under_sprite.setSize(new Vector2(this.under_texture.width, this.under_texture.height) / 4.0f);

        // 몸.
        this.karada_sprite = Sprite2DRoot.get().createSprite(this.karada_texture, true);
        this.karada_sprite.setSize(new Vector2(this.karada_texture.width, this.karada_texture.height) / 4.0f);

        // 팔.
        this.ude_sprite = Sprite2DRoot.get().createSprite(this.ude_texture, true);
        this.ude_sprite.setSize(new Vector2(this.ude_texture.width, this.ude_texture.height) / 4.0f);

        // 위치를 설정해 둔다.

        this.base_position = this.base_position_start;
        this.set_position();
    }
Exemplo n.º 18
0
    // 표시 위치 설정.
    public void     setPosition(Vector2 root_position)
    {
        this.lace_sprite.setPosition(root_position + new Vector2(0.0f, 0.0f));

        this.cookie_sprite.setPosition(root_position + new Vector2(0.0f, 0.0f));
        this.face_sprite.setPosition(root_position + new Vector2(35.0f, 35.0f) * SCALE);

        //

        Vector3 digit_position;
        Vector3 center = root_position;

        center.x += 70.0f * SCALE;
        center.y -= 30.0f * SCALE;

        center.y += 140.0f * SCALE;

        float angle = -45.0f;

        for (int i = 0; i < this.digit_sprites.Length; i++)
        {
            Sprite2DControl digit = this.digit_sprites[i];

            digit_position = center + Quaternion.AngleAxis(angle, Vector3.forward) * Vector3.down * 140.0f * SCALE;

            digit.setPosition(digit_position);
            digit.setAngle(angle);

            if (i == 0)
            {
                angle += 10.0f;
            }
            else
            {
                angle += 15.0f;
            }
        }
    }
Exemplo n.º 19
0
    public void             create()
    {
        // 스프라이트를 만든다.

        this.sprite = Sprite2DRoot.get().createSprite(this.font_texture, 3, true);
        this.sprite.setSize(this.font_size);

        // 변형용 정점을 초기화해 둔다..

        Vector3[] positions = this.sprite.getVertexPositions();

        this.vertices = new ControlVertex[positions.Length];

        for (int i = 0; i < this.vertices.Length; i++)
        {
            this.vertices[i]              = new ControlVertex();
            this.vertices[i].position     = positions[i];
            this.vertices[i].position_org = this.vertices[i].position;
            this.vertices[i].velocity     = Vector2.zero;
        }

        // 초기 위치를 난수로 변경하고 형태를 왜곡한다.

        for (int i = 0; i < this.vertices.Length; i++)
        {
            this.vertices[i].position *= Random.Range(0.8f, 1.3f);

            positions[i] = this.vertices[i].position;
        }

        this.sprite.setVertexPositions(positions);
        this.sprite.setVisible(false);

        this.time_scale = Random.Range(0.9f, 1.2f);

        this.step.set_next(STEP.HIDE);
    }
Exemplo n.º 20
0
    // ================================================================ //

    // 생성한다.
    public void             create()
    {
        this.root_sprite = Sprite2DRoot.get().createNull();

        // 캐릭터.
        this.chr_sprite = Sprite2DRoot.get().createSprite(this.uun_texture, true);
        this.chr_sprite.setSize(new Vector2(this.uun_texture.width, this.uun_texture.height) / 4.0f);
        this.chr_sprite.transform.parent = this.root_sprite.transform;

        // 모락모락.
        this.moya                = new WeaponSelectNavi.Moya();
        this.moya.root_sprite    = this.root_sprite;
        this.moya.negi_texture   = this.moya_negi_texture;
        this.moya.yuzu_texture   = this.moya_yuzu_texture;
        this.moya.oke_texture    = this.moya_oke_texture;
        this.moya.kara_texture   = this.moya_kara_texture;
        this.moya.selecting_icon = this;
        this.moya.create();
        this.moya.setPosition(new Vector3(20.0f, 50.0f, 0.0f));

        //

        this.setPosition(Vector3.zero);
    }
Exemplo n.º 21
0
	void	Start()
	{
		this.item_rects = new Rect[Item.SlotArray.MISC_NUM];

		Vector2		base_pos = BASE_POS;

		base_pos.x += 8.0f;
		base_pos.y += 8.0f;

		// ---------------------------------------------------------------- //
		// 열쇠.

		Vector2		pos;

		// 방 열쇠.

		pos = base_pos - WINDOW_SIZE/2.0f;

		pos.x += KEY_ICON_SIZE.x*0.5f;
		pos.y += KEY_ICON_SIZE.y*0.5f;

		this.sprite_key_waku = Sprite2DRoot.get().createSprite(this.texture_key_waku, true);
		this.sprite_key_waku.setSize(ICON_SIZE);
		this.sprite_key_waku.setPosition(pos);

		foreach(var i in System.Linq.Enumerable.Range(0, 4)) {

			pos = base_pos - WINDOW_SIZE/2.0f;

			pos.x += KEY_ICON_SIZE.x*(i%2);
			pos.y += KEY_ICON_SIZE.y*(i/2);

			this.sprite_key[i] = Sprite2DRoot.get().createSprite(null, true);
			this.sprite_key[i].setSize(KEY_ICON_SIZE);
			this.sprite_key[i].setPosition(pos);
			this.sprite_key[i].setVisible(false);
		}

		// 플로어 키.

		pos.y = (base_pos - WINDOW_SIZE/2.0f).y;
		pos.y += KEY_ICON_SIZE.y*0.5f;
		pos.x += KEY_ICON_SIZE.x*1.2f;

		this.sprite_floor_key_waku = Sprite2DRoot.get().createSprite(this.texture_key_waku, true);
		this.sprite_floor_key_waku.setSize(ICON_SIZE);
		this.sprite_floor_key_waku.setPosition(pos);

		this.sprite_floor_key = Sprite2DRoot.get().createSprite(null, true);
		this.sprite_floor_key.setSize(FLOOR_KEY_ICON_SIZE);
		this.sprite_floor_key.setPosition(pos);
		this.sprite_floor_key.setVisible(false);

		// ---------------------------------------------------------------- //
		// 캔디.

		pos.y = (base_pos - WINDOW_SIZE/2.0f).y;
		pos.y += 16.0f;
		pos.x += 64.0f;

		this.sprite_candy_waku = Sprite2DRoot.get().createSprite(this.texture_waku, true);
		this.sprite_candy_waku.setSize(ICON_SIZE);
		this.sprite_candy_waku.setPosition(pos);

		this.sprite_candy = Sprite2DRoot.get().createSprite(null, true);
		this.sprite_candy.setSize(ICON_SIZE);
		this.sprite_candy.setPosition(pos);
		this.sprite_candy.setVisible(false);

		// ---------------------------------------------------------------- //
		// 기타.

		pos.x += 48.0f;

		for(int i = 0;i < (int)Item.SlotArray.MISC_NUM;i++) {

			this.sprite_wakus[i] = Sprite2DRoot.get().createSprite(this.texture_waku, true);
			this.sprite_wakus[i].setSize(ICON_SIZE);
			this.sprite_wakus[i].setPosition(pos);

			this.sprite_miscs[i] = Sprite2DRoot.get().createSprite(null, true);
			this.sprite_miscs[i].setSize(ICON_SIZE);
			this.sprite_miscs[i].setPosition(pos);
			this.sprite_miscs[i].setVisible(false);

			pos.x += ICON_SIZE.x + ICON_PITCH.x;
		}

		this.setActive(true);

	}
Exemplo n.º 22
0
    protected int disp_count = 0;                               // 몇 글자까지 표시했는가?.

    // ================================================================ //
    // MonoBehaviour에서 상속.

    void    Awake()
    {
        Vector2 base_position = new Vector2(0.0f, -50.0f);

        // 받침대.

        this.balloon_sprite = Sprite2DRoot.get().createSprite(this.balloon_texture, true);
        this.balloon_sprite.setVertexAlpha(0.7f);
        this.balloon_sprite.setSize(new Vector2(540.0f, 100.0f));
        this.balloon_sprite.setPosition(base_position);

        // 폰트 데이터 초기화.

        this.font_datas = new FontData[this.font_textures.Length];

        this.font_datas[(int)FONT.KAKKO_L] = new FontData(0.0f, 0.5f);
        this.font_datas[(int)FONT.KAKKO_R] = new FontData(0.5f, 0.0f);
        this.font_datas[(int)FONT.HATENA]  = new FontData(0.0f, 0.0f);
        this.font_datas[(int)FONT.TO]      = new FontData(0.0f, 0.0f);
        this.font_datas[(int)FONT.U]       = new FontData(0.0f, 0.0f);
        this.font_datas[(int)FONT.FU]      = new FontData(0.0f, 0.0f);
        this.font_datas[(int)FONT.NE]      = new FontData(0.0f, 0.0f);
        this.font_datas[(int)FONT.KI]      = new FontData(0.0f, 0.0f);
        this.font_datas[(int)FONT.TENTEN]  = new FontData(0.0f, 0.7f);
        this.font_datas[(int)FONT.MAME]    = new FontData(0.05f, 0.05f);
        this.font_datas[(int)FONT.DAIKON]  = new FontData(0.1f, 0.1f);
        this.font_datas[(int)FONT.JT]      = new FontData(0.1f, 0.1f);
        this.font_datas[(int)FONT.UNITY]   = new FontData(0.1f, 0.05f);

        Vector2 font_size = Vector2.one * 48.0f;

        for (int i = 0; i < this.font_datas.Length; i++)
        {
            this.font_datas[i].l_margin *= font_size.x;
            this.font_datas[i].r_margin *= font_size.x;
        }

        // 텍스트 전체의 가로폭.

        float total_serif_width = 0.0f;

        for (int i = 0; i < this.serif.Length; i++)
        {
            FontData font_data = this.font_datas[(int)this.serif[i]];
            float    draw_size = font_size.x - (font_data.l_margin + font_data.r_margin);

            total_serif_width += draw_size;
        }

        // 스프라이트를 만든다.

        this.mojis = new KabusanMoji[this.serif.Length];

        for (int i = 0; i < this.serif.Length; i++)
        {
            this.mojis[i] = new KabusanMoji();
            this.mojis[i].font_texture = this.font_textures[(int)this.serif[i]];

            this.mojis[i].font_size = font_size;
            this.mojis[i].create();
        }

        // 각 스프라이트의 위치.

        Vector2 position = Vector2.zero;

        position.x = -total_serif_width / 2.0f;

        for (int i = 0; i < this.serif.Length; i++)
        {
            FontData font_data = this.font_datas[(int)this.serif[i]];

            position.x -= font_data.l_margin;

            this.mojis[i].sprite.setPosition(base_position + position + Vector2.right * font_size.x / 2.0f);

            position.x += font_size.x - font_data.r_margin;
        }
    }
Exemplo n.º 23
0
    // ================================================================ //

    public void             create()
    {
        Navi navi = Navi.get();

        //

        this.root_sprite = Sprite2DRoot.get().createNull();
        this.root_sprite.setPosition(new Vector3(0.0f, POSITION_Y, 0.0f));

        // 아이콘, 문자 오브젝트 생성.

        this.icon = new Yell.Icon();
        this.icon.create(this.icon_texture);
        this.icon.sprite.transform.parent = this.root_sprite.transform;

        //

        this.mojis = new List <Yell.Moji>();

        for (int i = 0; i < this.yell_words.Length; i++)
        {
            YellFontData font_data = navi.getYellFontData(this.yell_words[i]);

            Yell.Moji moji = new Yell.Moji();

            moji.create(font_data.texture, this.moji_mae_texture);

            if (font_data.is_small)
            {
                moji.moji_mae_scale *= 0.5f;
            }
            moji.yell  = this;
            moji.index = i;
            moji.sprite.transform.parent = this.root_sprite.transform;
            moji.reset();

            if (i % 3 == 0)
            {
                moji.sprite.setVertexColor(new Color(1.0f, 1.0f, 0.5f));
            }
            else if (i % 3 == 1)
            {
                moji.sprite.setVertexColor(new Color(1.0f, 0.7f, 0.7f));
            }
            else if (i % 3 == 2)
            {
                moji.sprite.setVertexColor(new Color(0.3f, 1.0f, 1.0f));
            }

            this.mojis.Add(moji);
        }

        this.icon.sprite.setDepth(this.mojis[this.mojis.Count - 1].sprite.getDepth() - 0.1f);

        // 문자 위치.

        float   pitch = 54.0f;
        Vector2 p0    = Vector2.zero;
        Vector2 p1    = Vector2.zero;

        p0.x = (float)this.mojis.Count * pitch / 2.0f;
        p0.y = 0.0f;

        p1.x = 0.0f - ((float)this.mojis.Count) * pitch / 2.0f - pitch / 2.0f;
        p1.y = p0.y;

        this.icon.p0 = p0;
        this.icon.p1 = p1;
        p1.x        += pitch;

        p0.x = p1.x;

        for (int i = 0; i < this.mojis.Count; i++)
        {
            YellFontData font_data = navi.getYellFontData(this.yell_words[i]);

            this.mojis[i].p0 = p0;
            this.mojis[i].reset();

            if (font_data.is_small)
            {
                this.mojis[i].p0.x -= pitch * 0.25f;
                this.mojis[i].p0.y -= pitch * 0.25f;

                p0.x += pitch * 0.5f;
            }
            else
            {
                p0.x += pitch;
            }
        }
    }
Exemplo n.º 24
0
	protected int	disp_count = 0;				// 몇 글자까지 표시했는가?.

	// ================================================================ //
	// MonoBehaviour에서 상속.

	void	Awake()
	{
		Vector2		base_position = new Vector2(0.0f, -50.0f);

		// 받침대.

		this.balloon_sprite = Sprite2DRoot.get().createSprite(this.balloon_texture, true);
		this.balloon_sprite.setVertexAlpha(0.7f);
		this.balloon_sprite.setSize(new Vector2(540.0f, 100.0f));
		this.balloon_sprite.setPosition(base_position);

		// 폰트 데이터 초기화.

		this.font_datas = new FontData[this.font_textures.Length];

		this.font_datas[(int)FONT.KAKKO_L] = new FontData(0.0f, 0.5f);
		this.font_datas[(int)FONT.KAKKO_R] = new FontData(0.5f, 0.0f);
		this.font_datas[(int)FONT.HATENA]  = new FontData(0.0f, 0.0f);
		this.font_datas[(int)FONT.TO]      = new FontData(0.0f, 0.0f);
		this.font_datas[(int)FONT.U]       = new FontData(0.0f, 0.0f);
		this.font_datas[(int)FONT.FU]      = new FontData(0.0f, 0.0f);
		this.font_datas[(int)FONT.NE]      = new FontData(0.0f, 0.0f);
		this.font_datas[(int)FONT.KI]      = new FontData(0.0f, 0.0f);
		this.font_datas[(int)FONT.TENTEN]  = new FontData(0.0f, 0.7f);
		this.font_datas[(int)FONT.MAME]    = new FontData(0.05f, 0.05f);
		this.font_datas[(int)FONT.DAIKON]  = new FontData(0.1f, 0.1f);
		this.font_datas[(int)FONT.JT]      = new FontData(0.1f, 0.1f);
		this.font_datas[(int)FONT.UNITY]   = new FontData(0.1f, 0.05f);

		Vector2	font_size  = Vector2.one*48.0f;

		for(int i = 0;i < this.font_datas.Length;i++) {

			this.font_datas[i].l_margin *= font_size.x;
			this.font_datas[i].r_margin *= font_size.x;
		}

		// 텍스트 전체의 가로폭.

		float		total_serif_width = 0.0f;

		for(int i = 0;i < this.serif.Length;i++) {

			FontData	font_data = this.font_datas[(int)this.serif[i]];
			float		draw_size = font_size.x - (font_data.l_margin + font_data.r_margin);

			total_serif_width += draw_size;
		}
		
		// 스프라이트를 만든다.

		this.mojis = new KabusanMoji[this.serif.Length];

		for(int i = 0;i < this.serif.Length;i++) {

			this.mojis[i] = new KabusanMoji();
			this.mojis[i].font_texture = this.font_textures[(int)this.serif[i]];

			this.mojis[i].font_size    = font_size;
			this.mojis[i].create();
		}

		// 각 스프라이트의 위치.

		Vector2		position = Vector2.zero;

		position.x = -total_serif_width/2.0f;

		for(int i = 0;i < this.serif.Length;i++) {

			FontData	font_data = this.font_datas[(int)this.serif[i]];

			position.x -= font_data.l_margin;

			this.mojis[i].sprite.setPosition(base_position + position + Vector2.right*font_size.x/2.0f);

			position.x += font_size.x - font_data.r_margin;
		}
	}
Exemplo n.º 25
0
	// ================================================================ //

	public void		create()
	{
		// 꼬리.

		this.mini_moya_sprite = new Sprite2DControl[2];

		this.mini_moya_sprite[0] =  Sprite2DRoot.get().createSprite(this.kara_texture, true);
		this.mini_moya_sprite[0].setSize(new Vector2(this.kara_texture.width, this.kara_texture.height)*0.05f);
		this.mini_moya_sprite[0].transform.parent = this.root_sprite.transform;

		this.mini_moya_sprite[1] =  Sprite2DRoot.get().createSprite(this.kara_texture, true);
		this.mini_moya_sprite[1].setSize(new Vector2(this.kara_texture.width, this.kara_texture.height)*0.1f);
		this.mini_moya_sprite[1].transform.parent = this.root_sprite.transform;

		// 파/유자.
		this.negi_sprite = Sprite2DRoot.get().createSprite(this.negi_texture, true);
		this.negi_sprite.setSize(new Vector2(this.negi_texture.width, this.negi_texture.height)/4.0f);
		this.negi_sprite.transform.parent = this.root_sprite.transform;

		this.yuzu_sprite = Sprite2DRoot.get().createSprite(this.yuzu_texture, true);
		this.yuzu_sprite.setSize(new Vector2(this.yuzu_texture.width, this.yuzu_texture.height)/4.0f);
		this.yuzu_sprite.transform.parent = this.root_sprite.transform;

		//

		this.step.set_next(STEP.UUN);
	}
Exemplo n.º 26
0
        // ================================================================ //

        // 创建
        public void             create(Texture texture, Vector2 size)
        {
            this.sprite = Sprite2DRoot.get().createSprite(texture, 2, true);
            this.sprite.setSize(size);
            this.sprite.setDepthLayer("ui.item");
        }
Exemplo n.º 27
0
	// 정점 위치를 획득한다.
	public Vector3[]	getVertexPositionsFromSprite(Sprite2DControl sprite)
	{
		MeshFilter		mesh_filter = sprite.GetComponent<MeshFilter>();

		return(mesh_filter.mesh.vertices);
	}
Exemplo n.º 28
0
	// 정점 위치를 설정한다.
	public void		setVertexPositionsToSprite(Sprite2DControl sprite, Vector3[] positions)
	{
		MeshRenderer	mesh_render = sprite.GetComponent<MeshRenderer>();
		MeshFilter		mesh_filter = sprite.GetComponent<MeshFilter>();
	
		mesh_filter.mesh.vertices = positions;
		mesh_render.enabled = false;
		mesh_render.enabled = true;
	}
Exemplo n.º 29
0
	public void		setParent(Sprite2DControl parent)
	{
		this.transform.parent = parent.transform;
	}
Exemplo n.º 30
0
    void    Start()
    {
        this.item_rects = new Rect[Item.SlotArray.MISC_NUM];

        Vector2 base_pos = BASE_POS;

        base_pos.x += 8.0f;
        base_pos.y += 8.0f;

        // ---------------------------------------------------------------- //
        // 열쇠.

        Vector2 pos;

        // 방 열쇠.

        pos = base_pos - WINDOW_SIZE / 2.0f;

        pos.x += KEY_ICON_SIZE.x * 0.5f;
        pos.y += KEY_ICON_SIZE.y * 0.5f;

        this.sprite_key_waku = Sprite2DRoot.get().createSprite(this.texture_key_waku, true);
        this.sprite_key_waku.setSize(ICON_SIZE);
        this.sprite_key_waku.setPosition(pos);

        foreach (var i in System.Linq.Enumerable.Range(0, 4))
        {
            pos = base_pos - WINDOW_SIZE / 2.0f;

            pos.x += KEY_ICON_SIZE.x * (i % 2);
            pos.y += KEY_ICON_SIZE.y * (i / 2);

            this.sprite_key[i] = Sprite2DRoot.get().createSprite(null, true);
            this.sprite_key[i].setSize(KEY_ICON_SIZE);
            this.sprite_key[i].setPosition(pos);
            this.sprite_key[i].setVisible(false);
        }

        // 플로어 키.

        pos.y  = (base_pos - WINDOW_SIZE / 2.0f).y;
        pos.y += KEY_ICON_SIZE.y * 0.5f;
        pos.x += KEY_ICON_SIZE.x * 1.2f;

        this.sprite_floor_key_waku = Sprite2DRoot.get().createSprite(this.texture_key_waku, true);
        this.sprite_floor_key_waku.setSize(ICON_SIZE);
        this.sprite_floor_key_waku.setPosition(pos);

        this.sprite_floor_key = Sprite2DRoot.get().createSprite(null, true);
        this.sprite_floor_key.setSize(FLOOR_KEY_ICON_SIZE);
        this.sprite_floor_key.setPosition(pos);
        this.sprite_floor_key.setVisible(false);

        // ---------------------------------------------------------------- //
        // 캔디.

        pos.y  = (base_pos - WINDOW_SIZE / 2.0f).y;
        pos.y += 16.0f;
        pos.x += 64.0f;

        this.sprite_candy_waku = Sprite2DRoot.get().createSprite(this.texture_waku, true);
        this.sprite_candy_waku.setSize(ICON_SIZE);
        this.sprite_candy_waku.setPosition(pos);

        this.sprite_candy = Sprite2DRoot.get().createSprite(null, true);
        this.sprite_candy.setSize(ICON_SIZE);
        this.sprite_candy.setPosition(pos);
        this.sprite_candy.setVisible(false);

        // ---------------------------------------------------------------- //
        // 기타.

        pos.x += 48.0f;

        for (int i = 0; i < (int)Item.SlotArray.MISC_NUM; i++)
        {
            this.sprite_wakus[i] = Sprite2DRoot.get().createSprite(this.texture_waku, true);
            this.sprite_wakus[i].setSize(ICON_SIZE);
            this.sprite_wakus[i].setPosition(pos);

            this.sprite_miscs[i] = Sprite2DRoot.get().createSprite(null, true);
            this.sprite_miscs[i].setSize(ICON_SIZE);
            this.sprite_miscs[i].setPosition(pos);
            this.sprite_miscs[i].setVisible(false);

            pos.x += ICON_SIZE.x + ICON_PITCH.x;
        }

        this.setActive(true);
    }
Exemplo n.º 31
0
 // 设置父对象
 public void             setParent(Sprite2DControl parent)
 {
     this.transform.parent = parent.transform;
 }
Exemplo n.º 32
0
	public void		create()
	{
		// 스프라이트를 만든다.

		this.sprite = Sprite2DRoot.get().createSprite(this.font_texture, 3, true);
		this.sprite.setSize(this.font_size);

		// 변형용 정점을 초기화해 둔다..

		Vector3[]	positions = this.sprite.getVertexPositions();

		this.vertices = new ControlVertex[positions.Length];

		for(int i = 0;i < this.vertices.Length;i++) {

			this.vertices[i] = new ControlVertex();
			this.vertices[i].position     = positions[i];
			this.vertices[i].position_org = this.vertices[i].position;
			this.vertices[i].velocity     = Vector2.zero;
		}

		// 초기 위치를 난수로 변경하고 형태를 왜곡한다.

		for(int i = 0;i < this.vertices.Length;i++) {

			this.vertices[i].position *= Random.Range(0.8f, 1.3f);

			positions[i] = this.vertices[i].position;
		}

		this.sprite.setVertexPositions(positions);
		this.sprite.setVisible(false);

		this.time_scale = Random.Range(0.9f, 1.2f);

		this.step.set_next(STEP.HIDE);
	}
Exemplo n.º 33
0
	public override void	initialize()
	{
		this.player = PartyControl.get().getLocalPlayer();
		this.player_weapon = this.player.gameObject.findDescendant("anim_wepon");

		this.data = GameObject.Find("EventDataIceAtari").GetComponent<EventDataIceAtari>();

		// 당첨의 막대 모델.
		this.ice_bar = this.data.prefab_ice_atari_bar.instantiate();

		this.ice_bar.setParent(this.player.gameObject.findDescendant("anim_wrist_R"));
		this.ice_bar.setLocalPosition(new Vector3(-0.056f, -0.086f, 0.039f));
		this.ice_bar.SetActive(false);

		// "!" 말풍선.
		this.sprite_bikkuri   = Sprite2DRoot.get().createSprite(this.data.texture_bikkuri,   true);
		this.sprite_bikkuri.setVisible(false);

		// 당첨 말풍선.
		this.sprite_atari   = Sprite2DRoot.get().createSprite(this.data.texture_atari,   true);

		this.sprite_atari.setPosition(new Vector2(0.0f, 150.0f));
		this.sprite_atari.setVisible(false);

		this.sprite_ice_bar = Sprite2DRoot.get().createSprite(this.data.texture_ice_bar, true);
		this.sprite_ice_bar.setVisible(false);
		this.sprite_ice_bar.setMaterial(this.data.material_ice_sprite);

		this.spline = this.data.gameObject.findDescendant("spline_ice").GetComponent<SimpleSplineObject>();
		this.tracer.attach(this.spline.curve);
	}
Exemplo n.º 34
0
	// ================================================================ //

	public void		create()
	{
		Navi	navi = Navi.get();

		//

		this.root_sprite = Sprite2DRoot.get().createNull();
		this.root_sprite.setPosition(new Vector3(0.0f, POSITION_Y, 0.0f));

		// 아이콘, 문자 오브젝트 생성.

		this.icon = new Yell.Icon();
		this.icon.create(this.icon_texture);
		this.icon.sprite.transform.parent = this.root_sprite.transform;

		//

		this.mojis = new List<Yell.Moji>();

		for(int i = 0;i < this.yell_words.Length;i++) {

			YellFontData	font_data = navi.getYellFontData(this.yell_words[i]);

			Yell.Moji	moji = new Yell.Moji();

			moji.create(font_data.texture, this.moji_mae_texture);

			if(font_data.is_small) {

				moji.moji_mae_scale *= 0.5f;
			}
			moji.yell = this;
			moji.index = i;
			moji.sprite.transform.parent = this.root_sprite.transform;
			moji.reset();

			if(i%3 == 0) {

				moji.sprite.setVertexColor(new Color(1.0f, 1.0f, 0.5f));

			} else if(i%3 == 1) {

				moji.sprite.setVertexColor(new Color(1.0f, 0.7f, 0.7f));

			} else if(i%3 == 2) {

				moji.sprite.setVertexColor(new Color(0.3f, 1.0f, 1.0f));
			}

			this.mojis.Add(moji);
		}

		this.icon.sprite.setDepth(this.mojis[this.mojis.Count - 1].sprite.getDepth() - 0.1f);

		// 문자 위치.

		float		pitch = 54.0f;
		Vector2		p0 = Vector2.zero;
		Vector2		p1 = Vector2.zero;

		p0.x = (float)this.mojis.Count*pitch/2.0f;
		p0.y = 0.0f;

		p1.x = 0.0f - ((float)this.mojis.Count)*pitch/2.0f - pitch/2.0f;
		p1.y = p0.y;

		this.icon.p0 = p0;
		this.icon.p1 = p1;
		p1.x += pitch;

		p0.x = p1.x;

		for(int i = 0;i < this.mojis.Count;i++) {

			YellFontData	font_data = navi.getYellFontData(this.yell_words[i]);

			this.mojis[i].p0 = p0;
			this.mojis[i].reset();

			if(font_data.is_small) {

				this.mojis[i].p0.x -= pitch*0.25f;
				this.mojis[i].p0.y -= pitch*0.25f;

				p0.x += pitch*0.5f;

			} else {

				p0.x += pitch;
			}
		}

	}
Exemplo n.º 35
0
	public void		create(Texture texture)
	{
		this.sprite = Sprite2DRoot.get().createSprite(texture, true);
		this.sprite.setSize(Vector2.one*64.0f);
		this.sprite.setVisible(false);

		this.fcurve = new ipModule.FCurve();
		this.fcurve.setSlopeAngle(70.0f, 5.0f);
		this.fcurve.setDuration(0.7f);
		this.fcurve.start();
	}
Exemplo n.º 36
0
	// ================================================================ //

	// 생성한다.
	public void		create()
	{
		this.root_sprite = Sprite2DRoot.get().createNull();

		// 캐릭터.
		this.chr_sprite = Sprite2DRoot.get().createSprite(this.uun_texture, true);
		this.chr_sprite.setSize(new Vector2(this.uun_texture.width, this.uun_texture.height)/4.0f);
		this.chr_sprite.transform.parent = this.root_sprite.transform;

		// 모락모락.
		this.moya = new WeaponSelectNavi.Moya();
		this.moya.root_sprite    = this.root_sprite;
		this.moya.negi_texture   = this.moya_negi_texture;
		this.moya.yuzu_texture   = this.moya_yuzu_texture;
		this.moya.oke_texture    = this.moya_oke_texture;
		this.moya.kara_texture   = this.moya_kara_texture;
		this.moya.selecting_icon = this;
		this.moya.create();
		this.moya.setPosition(new Vector3(20.0f, 50.0f, 0.0f));

		//

		this.setPosition(Vector3.zero);
	}
Exemplo n.º 37
0
	// ================================================================ //

	public void		create(Texture moji_texture, Texture moji_mae_texture)
	{
		this.moji_texture      = moji_texture;
		this.moji_mae_texture  = moji_mae_texture;
		this.moji_texture_size = new Vector2(this.moji_texture.width, this.moji_texture.height);

		this.sprite = Sprite2DRoot.get().createSprite(this.moji_mae_texture, true);
		this.sprite.setSize(Vector2.one*64.0f);

		this.fcurve = new ipModule.FCurve();
		this.fcurve.setSlopeAngle(70.0f, 5.0f);
		this.fcurve.setDuration(0.3f);

		this.spring = new ipModule.Spring();
		this.spring.k      = 100.0f;
		this.spring.reduce = 0.90f;
	}
Exemplo n.º 38
0
	// 스프라이트 크기를 설정한다.
	public void		setSizeToSprite(Sprite2DControl sprite, Vector2 size)
	{
		sprite.internalSetSize(size);
		
		Vector3[]	positions = this.calcVertexPositions(sprite.getSize().x, sprite.getSize().y, sprite.getDivCount());

		this.setVertexPositionsToSprite(sprite, positions);
	}
Exemplo n.º 39
0
    // スプライトをつくる.
    public Sprite2DControl  createSprite(Texture texture, int div_count, bool is_transparent)
    {
        GameObject go = new GameObject();

        go.name = "sprite-2d/";

        if (texture != null)
        {
            go.name += texture.name;
        }

        go.layer = LayerMask.NameToLayer(LAYER_NAME);

        go.transform.parent        = this.root_sprite.transform;
        go.transform.localPosition = new Vector3(0.0f, 0.0f, BASE_DEPTH);
        go.transform.localRotation = Quaternion.identity;
        go.transform.localScale    = Vector3.one;

        MeshRenderer mesh_render = go.AddComponent <MeshRenderer>();
        MeshFilter   mesh_filter = go.AddComponent <MeshFilter>();

        float w = 32.0f;
        float h = 32.0f;

        if (texture != null)
        {
            w = texture.width;
            h = texture.height;
        }

        // ---------------------------------------------------------------- //
        // 位置.

        Vector3[] positions = this.calcVertexPositions(w, h, div_count);

        // ---------------------------------------------------------------- //
        // UV.

        Vector2[] uvs = new Vector2[div_count * div_count];

        float du = 1.0f / ((float)div_count - 1.0f);
        float dv = 1.0f / ((float)div_count - 1.0f);

        for (int y = 0; y < div_count; y++)
        {
            for (int x = 0; x < div_count; x++)
            {
                uvs[y * div_count + x] = new Vector2(0.0f + (float)x * du, 0.0f + (float)y * dv);
            }
        }

        // ---------------------------------------------------------------- //
        // 頂点カラー.

        Color[] colors = new Color[div_count * div_count];

        for (int y = 0; y < div_count; y++)
        {
            for (int x = 0; x < div_count; x++)
            {
                colors[y * div_count + x] = Color.white;
            }
        }

        // ---------------------------------------------------------------- //
        // インデックス.

        int[] indices = new int[(div_count - 1) * (div_count - 1) * 3 * 2];
        int   n       = 0;

        for (int y = 0; y < div_count - 1; y++)
        {
            for (int x = 0; x < div_count - 1; x++)
            {
                indices[n++] = (y + 1) * div_count + (x + 0);
                indices[n++] = (y + 1) * div_count + (x + 1);
                indices[n++] = (y + 0) * div_count + (x + 1);

                indices[n++] = (y + 0) * div_count + (x + 1);
                indices[n++] = (y + 0) * div_count + (x + 0);
                indices[n++] = (y + 1) * div_count + (x + 0);
            }
        }

        mesh_filter.mesh.vertices  = positions;
        mesh_filter.mesh.uv        = uvs;
        mesh_filter.mesh.colors    = colors;
        mesh_filter.mesh.triangles = indices;

        // ---------------------------------------------------------------- //
        // マテリアル.

        if (is_transparent)
        {
            mesh_render.material = new Material(this.shader_transparent);
        }
        else
        {
            mesh_render.material = new Material(this.shader_opaque);
        }
        mesh_render.material.mainTexture = texture;

        //

        Sprite2DControl sprite = go.AddComponent <Sprite2DControl>();

        sprite.internalSetSize(new Vector2(w, h));
        sprite.internalSetDivCount(div_count);

        //this.sprite_depth -= 0.01f;

        return(sprite);
    }
Exemplo n.º 40
0
	// 스프라이트에 정점 색을 설정한다.
	public void		setVertexColorToSprite(Sprite2DControl sprite, Color color)
	{
		MeshRenderer	mesh_render = sprite.GetComponent<MeshRenderer>();
		MeshFilter		mesh_filter = sprite.GetComponent<MeshFilter>();

		int		div_count = sprite.getDivCount();

		Color[]		colors = new Color[div_count*div_count];

		foreach(var i in System.Linq.Enumerable.Range(0, div_count*div_count)) {

			colors[i] = color;
		}

		mesh_filter.mesh.colors = colors;
		mesh_render.enabled = false;
		mesh_render.enabled = true;
	}
Exemplo n.º 41
0
	// ================================================================ //

	// 생성.
	public void		create()
	{
		// 밑받침 (팔 주위 파란 테두리).
		this.under_sprite = Sprite2DRoot.get().createSprite(this.under_texture, true);
		this.under_sprite.setSize(new Vector2(this.under_texture.width, this.under_texture.height)/4.0f);

		// 몸.
		this.karada_sprite = Sprite2DRoot.get().createSprite(this.karada_texture, true);
		this.karada_sprite.setSize(new Vector2(this.karada_texture.width, this.karada_texture.height)/4.0f);

		// 팔.
		this.ude_sprite = Sprite2DRoot.get().createSprite(this.ude_texture, true);
		this.ude_sprite.setSize(new Vector2(this.ude_texture.width, this.ude_texture.height)/4.0f);

		// 위치를 설정해 둔다.

		this.base_position = this.base_position_start;
		this.set_position();
	}
Exemplo n.º 42
0
        // 生成する.
        public void             create(Vector2 size)
        {
            this.size        = size;
            this.null_sprite = Sprite2DRoot.get().createNull();

            //

            for (int i = 0; i < (int)PART.NUM; i++)
            {
                this.sprites.Add(null);
            }

            this.sprites[(int)PART.CENTER]      = Sprite2DRoot.get().createSprite(this.root.texture_white8x8, 2, true);
            this.sprites[(int)PART.CENTER].name = "Botan.waku";
            this.sprites[(int)PART.CENTER].setSize(size);
            this.sprites[(int)PART.CENTER].setDepthLayer("ui.item");

            //

            this.sprites[(int)PART.RIGHT_TOP]      = Sprite2DRoot.get().createSprite(this.root.texture_waku_kado, 2, true);
            this.sprites[(int)PART.RIGHT_TOP].name = "Botan.waku";
            this.sprites[(int)PART.RIGHT_TOP].setPosition(new Vector2((size.x / 2.0f + this.margin / 2.0f), size.y / 2.0f + this.margin / 2.0f));
            this.sprites[(int)PART.RIGHT_TOP].setAngle(-90.0f);
            this.sprites[(int)PART.RIGHT_TOP].setSize(Vector2.one * this.margin);
            this.sprites[(int)PART.RIGHT_TOP].setDepthLayer("ui.item");

            this.sprites[(int)PART.RIGHT_BOTTOM]      = Sprite2DRoot.get().createSprite(this.root.texture_waku_kado, 2, true);
            this.sprites[(int)PART.RIGHT_BOTTOM].name = "Botan.waku";
            this.sprites[(int)PART.RIGHT_BOTTOM].setPosition(new Vector2((size.x / 2.0f + this.margin / 2.0f), -(size.y / 2.0f + this.margin / 2.0f)));
            this.sprites[(int)PART.RIGHT_BOTTOM].setAngle(-180.0f);
            this.sprites[(int)PART.RIGHT_BOTTOM].setSize(Vector2.one * this.margin);
            this.sprites[(int)PART.RIGHT_BOTTOM].setDepthLayer("ui.item");

            this.sprites[(int)PART.LEFT_TOP]      = Sprite2DRoot.get().createSprite(this.root.texture_waku_kado, 2, true);
            this.sprites[(int)PART.LEFT_TOP].name = "Botan.waku";
            this.sprites[(int)PART.LEFT_TOP].setPosition(new Vector2(-(size.x / 2.0f + this.margin / 2.0f), size.y / 2.0f + this.margin / 2.0f));
            this.sprites[(int)PART.LEFT_TOP].setSize(Vector2.one * this.margin);
            this.sprites[(int)PART.LEFT_TOP].setDepthLayer("ui.item");

            this.sprites[(int)PART.LEFT_BOTTOM]      = Sprite2DRoot.get().createSprite(this.root.texture_waku_kado, 2, true);
            this.sprites[(int)PART.LEFT_BOTTOM].name = "Botan.waku";
            this.sprites[(int)PART.LEFT_BOTTOM].setPosition(new Vector2(-(size.x / 2.0f + this.margin / 2.0f), -(size.y / 2.0f + this.margin / 2.0f)));
            this.sprites[(int)PART.LEFT_BOTTOM].setAngle(90.0f);
            this.sprites[(int)PART.LEFT_BOTTOM].setSize(Vector2.one * margin);
            this.sprites[(int)PART.LEFT_BOTTOM].setDepthLayer("ui.item");

            //

            this.sprites[(int)PART.RIGHT]      = Sprite2DRoot.get().createSprite(this.root.texture_waku_ue, 2, true);
            this.sprites[(int)PART.RIGHT].name = "Botan.waku";
            this.sprites[(int)PART.RIGHT].setPosition(new Vector2(size.x / 2.0f + this.margin / 2.0f, 0.0f));
            this.sprites[(int)PART.RIGHT].setAngle(-90.0f);
            this.sprites[(int)PART.RIGHT].setSize(new Vector2(size.y, this.margin));
            this.sprites[(int)PART.RIGHT].setDepthLayer("ui.item");

            this.sprites[(int)PART.LEFT]      = Sprite2DRoot.get().createSprite(this.root.texture_waku_ue, 2, true);
            this.sprites[(int)PART.LEFT].name = "Botan.waku";
            this.sprites[(int)PART.LEFT].setPosition(new Vector2(-(size.x / 2.0f + this.margin / 2.0f), 0.0f));
            this.sprites[(int)PART.LEFT].setAngle(90.0f);
            this.sprites[(int)PART.LEFT].setSize(new Vector2(size.y, this.margin));
            this.sprites[(int)PART.LEFT].setDepthLayer("ui.item");

            this.sprites[(int)PART.TOP]      = Sprite2DRoot.get().createSprite(this.root.texture_waku_ue, 2, true);
            this.sprites[(int)PART.TOP].name = "Botan.waku";
            this.sprites[(int)PART.TOP].setPosition(new Vector2(0.0f, size.y / 2.0f + this.margin / 2.0f));
            this.sprites[(int)PART.TOP].setSize(new Vector2(size.x, this.margin));
            this.sprites[(int)PART.TOP].setDepthLayer("ui.item");

            this.sprites[(int)PART.BOTTOM]      = Sprite2DRoot.get().createSprite(this.root.texture_waku_ue, 2, true);
            this.sprites[(int)PART.BOTTOM].name = "Botan.waku";
            this.sprites[(int)PART.BOTTOM].setPosition(new Vector2(0.0f, -(size.y / 2.0f + this.margin / 2.0f)));
            this.sprites[(int)PART.BOTTOM].setAngle(-180.0f);
            this.sprites[(int)PART.BOTTOM].setSize(new Vector2(size.x, this.margin));
            this.sprites[(int)PART.BOTTOM].setDepthLayer("ui.item");

            foreach (var sprite in this.sprites)
            {
                sprite.setParent(this.null_sprite);
            }
        }
Exemplo n.º 43
0
    // 頂点の位置をゲットする.
    public Vector3[]        getVertexPositionsFromSprite(Sprite2DControl sprite)
    {
        MeshFilter mesh_filter = sprite.GetComponent <MeshFilter>();

        return(mesh_filter.mesh.vertices);
    }