private void Start() { spell1 = GetComponent <CriDuTonerre>(); spell2 = GetComponent <SprayAndPray>(); spell3 = GetComponent <Empaler>(); attack = GetComponent <Attack>(); ResetPlayerSpellDamage(); }
public override void PatternSetter() { pattern = new SprayAndPray(bullet, speed,minRotation,maxRotation, color); }