Exemplo n.º 1
0
 /// <summary>
 /// This method runs when the update finishes
 /// </summary>
 public override void OnSeriesUpdatedFinish()
 {
     foreach (var inactive in Splitters
              .Where(s => s.SplitterCollectorIndex < SplittersCollector).ToList())
     {
         Figure.Segments.Remove(inactive.Left);
         Figure.Segments.Remove(inactive.Bottom);
         Figure.Segments.Remove(inactive.Right);
         Splitters.Remove(inactive);
     }
 }
Exemplo n.º 2
0
        public override void Reorder(List <Panel> panels, List <int> indexes)
        {
            SuspendLayout();

            for (int i = 0; i < panels.Count; i++)
            {
                int      panelIndex = this.Controls.GetChildIndex(panels[i]);
                Splitter splitter   = this.Controls[panelIndex + noOfControlsCreatedForEachPanel - 1] as Splitter; // get the panel below splitter

                int newIndex = GetChildIndexByPanelIndex(Panels.Count - 1, indexes[i]);

                // when new position is below the current position, need to insert at new positon + 1
                // i.e when splitter is moved from 2 to 8 it should be inserted at 9
                // but when  it is moved from 8 to 2 it should be inserted at 2 .

                // Some explanation ...(Strange .net behavior !!)

                //Say that we have 5 splitter(s1..s5)  and panels (p1…p5) , with z order as shown

                // Move from 2 to 8 :
                // p1, s1, p2 , s2 ..... p5, s5
                // Now when we move p2 (at 2) to index 8 , all the controls after index 3(s2) to index 8(p5) will be moved upward by 1.
                // p1, s1, s2, p3, s3, p4, s4, p5, p2 ,s5  (not expected behavior)
                // Now as you can see when we move from 2 to 8 ,  P2 is inserted between P5 and S5 which is not desired behavior for us.
                //So, we need to insert P2 at index 9 and then S2 at 9  again  so that splitter and panels remain together.


                //Now consider the case when we move from 8 to 2.
                //When we move from 8 to 2, all controls from 2 to 7 are moved downwards.
                // So controls are :
                // p1, s1, p5, p2, s2, p3, s3, p4, s4, s5 (expected behavior )
                // (If we will move at 3 using +1 logic it will result in incorrect behavior )


                if (newIndex > panelIndex)
                {
                    newIndex += noOfControlsCreatedForEachPanel - 1;
                }

                if (newIndex != panelIndex)
                {
                    Controls.SetChildIndex(splitter, newIndex); // add splitter at

                    //correct position
                    Splitters.Remove(splitter);
                    Splitters.Insert(indexes[i], splitter);

                    if (newIndex > panelIndex)
                    {
                        newIndex -= noOfControlsCreatedForEachPanel - 1;
                    }
                    Controls.SetChildIndex(panels[i], newIndex); // add panel at correct

                    //position
                    Panels.Remove(panels[i]);
                    Panels.Insert(indexes[i], panels[i]);
                }
            }

            ResumeLayout();
        }