Exemplo n.º 1
0
 // Start is called before the first frame update
 void Start()
 {
     m_thing        = GetComponent <Thing>();
     m_box          = GetComponent <Box>();
     m_collider     = GetComponent <BoxCollider2D>();
     m_rigid        = GetComponent <Rigidbody2D>();
     m_effector2d   = GetComponent <PlatformEffector2D>();
     m_rotateTarget = GetComponent <RotateByTarget>();
     m_collision    = GetComponent <SplitBossPartCollision>();
     if (m_rigid != null)
     {
         m_fOriginalGravity = m_rigid.gravityScale;
     }
     _ThingEnable(false);
 }
Exemplo n.º 2
0
 // Start is called before the first frame update
 void Start()
 {
     m_collision = GetComponent <SplitBossPartCollision>();
 }