private bool CheckRenderer()
    {
        bool rendererExists = false;

        if (m_Renderer != null)
        {
            rendererExists = true;
        }
        else if (m_Walker.m_Spline != null)
        {
            m_Renderer = (SplineRenderer)CreateInstance("SplineRenderer");
            m_Renderer.SetSpline(m_Walker.m_Spline);
            rendererExists = true;
        }

        return(rendererExists);
    }