Exemplo n.º 1
0
    // Start is called before the first frame update
    void Start()
    {
        phase3Backend  = new GameObject();
        phase3Frontend = new GameObject();

        explosionDeathInstance = Instantiate(
            explosionDeath,
            Vector3.zero,
            explosionDeath.transform.rotation
            );

        InitVulnerableParts();

        flyToLinear       = GetComponent <FlyToLinear>();
        bossBodyTransform = transform.Find("Boss Body");
        spinning          = GetComponent <RotateAroundLinear>();
        spinAround        = GetComponent <Spinning>();
        enemyShooting     = GetComponent <EnemyShooting>();
        floating          = bossBodyTransform.GetComponent <Floating>();

        rocket1Spawn = lowerRocketParts.transform.Find("Lower Rocket Jet").gameObject;
        rocket2Spawn = upperRocketParts.transform.Find("Upper Rocket Jet").gameObject;
        hangarSpawn  = hangarParts.transform.Find("Hangar Opening").gameObject;

        rocket1 = lowerRocketParts.transform.Find("Lower Rocket Open").GetComponent <RotateAroundLinear>();
        rocket2 = upperRocketParts.transform.Find("Upper Rocket Open").GetComponent <RotateAroundLinear>();
        hangar  = hangarParts.transform.Find("Hangar Door").GetComponent <RotateAroundLinear>();

        roundDone = true;

        initMoveSpeed     = moveSpeed;
        initRotationSpeed = spinning.speed;
    }
Exemplo n.º 2
0
    public override bool CheckForNeighbouringBuildings()
    {
        Debug.Log("Checks for Spinning");
        List <Spinning> chainBuildings = GetNeighbouringBuildings <Spinning>();

        if (nextInChain == null && chainBuildings.Count >= 1)
        {
            Debug.Log(">= 1");
            nextInChain = chainBuildings[0];
            return(true);
        }

        return(false);
    }
        private void handleEnterAmount(Player player, Packet packet)
        {
            if (player.getTemporaryAttribute("interfaceVariable") == null)
            {
                player.getPackets().sendMessage("An error occured, please try again.");
                return;
            }
            EnterVariable var       = (EnterVariable)player.getTemporaryAttribute("interfaceVariable");
            int           craftType = (int)(player.getTemporaryAttribute("craftType") == null ? -1 : (int)player.getTemporaryAttribute("craftType")); // 'Category' of item to craft
            int           amount    = packet.readInt();

            switch (var.getInterfaceId())
            {
            case 675:                 // Jewellery crafting
                Jewellery.makeJewellery(player, var.getSlot(), amount, true);
                break;

            case 304:                                                                                                                                   // Dragonhide crafting.
                int leatherType = (int)(player.getTemporaryAttribute("leatherCraft") == null ? -1 : (int)player.getTemporaryAttribute("leatherCraft")); // Type of leather to craft.
                switch (var.getSlot())
                {
                case 0:
                    if (leatherType != -1)
                    {
                        Leather.craftDragonHide(player, 1, 0, leatherType, true);                                     // Body
                        break;
                    }
                    else if (craftType == 6)                                     // Ball of wool
                    {
                        Spinning.craftSpinning(player, amount, 0, true);
                        break;
                    }
                    break;

                case 1:
                    if (craftType == 6)                                   // Bowstring
                    {
                        Spinning.craftSpinning(player, amount, 1, true);
                        break;
                    }
                    break;

                case 2:
                    if (craftType == 6)                                    // Crossbow string
                    {
                        Spinning.craftSpinning(player, amount, 2, true);
                        break;
                    }
                    break;

                case 4:
                    Leather.craftDragonHide(player, 1, 4, leatherType, true);                                 // Vambraces
                    break;

                case 8:
                    Leather.craftDragonHide(player, 1, 8, leatherType, true);                                 // Chaps
                    break;
                }
                break;

            case 303:
                switch (var.getSlot())
                {
                case 120:                             // Unholy symbol
                    Silver.newSilverItem(player, amount, var.getSlot(), true);
                    break;

                case 121:                             // Tiara
                    Silver.newSilverItem(player, amount, var.getSlot(), true);
                    break;
                }
                break;

            case 154:                 // Craft normal leather.
                if (var.getSlot() >= 28 && var.getSlot() <= 34)
                {
                    Leather.craftNormalLeather(player, var.getSlot(), amount, true);
                    break;
                }
                break;

            case 542:                 // Glassblowing.
                switch (var.getSlot())
                {
                case 40:                             // Make X beer glass.
                    Glass.craftGlass(player, amount, 0, true);
                    break;

                case 41:                             // Make X candle lantern.
                    Glass.craftGlass(player, amount, 1, true);
                    break;

                case 42:                             // Make X oil lamp.
                    Glass.craftGlass(player, amount, 2, true);
                    break;

                case 38:                             // Make X vial.
                    Glass.craftGlass(player, amount, 3, true);
                    break;

                case 44:                             // Make X Fishbowl
                    Glass.craftGlass(player, amount, 4, true);
                    break;

                case 39:                             // Make X orb.
                    Glass.craftGlass(player, amount, 5, true);
                    break;

                case 43:                             // Make X lantern lens
                    Glass.craftGlass(player, amount, 6, true);
                    break;

                case 45:                             // Make X dorgeshuun light orb.
                    Glass.craftGlass(player, amount, 7, true);
                    break;
                }
                break;

            case 763:                 // Bank inventory - X.
                player.getBank().setLastXAmount(amount);
                player.getBank().deposit(var.getSlot(), amount);
                player.getBank().refreshBank();
                break;

            case 762:                 // Bank - X.
                player.getBank().setLastXAmount(amount);
                player.getBank().withdraw(var.getSlot(), amount);
                player.getBank().refreshBank();
                break;

            case 336:                 // Trade/stake inventory - trade X.
                if (player.getTrade() != null)
                {
                    player.getTrade().tradeItem(var.getSlot(), amount);
                    break;
                }
                if (player.getDuel() != null)
                {
                    player.getDuel().stakeItem(var.getSlot(), amount);
                    break;
                }
                break;

            case 631:
                if (player.getDuel() != null)
                {
                    player.getDuel().removeItem(var.getSlot(), amount);
                    break;
                }
                break;

            case 335:                 // Trade/stake interface - remove X.
                player.getTrade().removeItem(var.getSlot(), amount);
                break;

            case 620:                 // Shop - buy X.
                player.getShopSession().buyItem(var.getSlot(), amount);
                break;

            case 105:     //Grand Exchange custom quantity and price inputs.
                switch (var.getSlot())
                {
                case 0:         //custom enter quantity
                    player.getGESession().setCustomAmount(amount);
                    break;

                case 1:         //custom enter per price
                    player.getGESession().setCustomPrice(amount);
                    break;
                }
                break;

            case 305:                 // What would you like to make? - 4 options
                if (player.getTemporaryAttribute("fletchType") == null)
                {
                    return;
                }
                int logType = (int)player.getTemporaryAttribute("fletchType");
                switch (var.getSlot())
                {
                case 0:
                    MakeBows.cutLog(player, amount, logType, 0, (player.getTemporaryAttribute("stringingBow") == null ? false : (bool)player.getTemporaryAttribute("stringingBow")), true);
                    break;

                case 1:
                    MakeBows.cutLog(player, amount, logType, 1, (player.getTemporaryAttribute("stringingBow") == null ? false : (bool)player.getTemporaryAttribute("stringingBow")), true);
                    break;

                case 2:
                    MakeBows.cutLog(player, amount, 0, 2, false, true);
                    break;

                case 3:
                    MakeBows.cutLog(player, amount, 0, 3, false, true);
                    break;
                }
                break;

            case 306:                 // What would you like to make? - 5 options
                switch (var.getSlot())
                {
                case 0:
                    Clay.craftClay(player, amount, craftType, var.getSlot(), true);
                    break;

                case 1:
                    Clay.craftClay(player, amount, craftType, var.getSlot(), true);
                    break;

                case 2:
                    Clay.craftClay(player, amount, craftType, var.getSlot(), true);
                    break;

                case 3:
                    Clay.craftClay(player, amount, craftType, var.getSlot(), true);
                    break;

                case 4:
                    Clay.craftClay(player, amount, craftType, var.getSlot(), true);
                    break;
                }
                break;

            case 309:                                           // What would you like to make - 1 option
                if (var.getSlot() >= 50 && var.getSlot() <= 60) // Cut gem
                {
                    Jewellery.cutGem(player, craftType, amount, true);
                    break;
                }
                else if (var.getSlot() >= 100 && var.getSlot() <= 110)                         // String amulet
                {
                    Jewellery.stringAmulet(player, craftType, amount, true);
                    break;
                }
                switch (var.getSlot())
                {
                case 0:
                    MakeXbow.createXbow(player, amount, (int)(player.getTemporaryAttribute("bowType2") == null ? -1 : (int)player.getTemporaryAttribute("bowType2")), (bool)(player.getTemporaryAttribute("stringingBow") == null ? false :(bool)player.getTemporaryAttribute("stringingBow")), true);
                    break;

                case 1:
                    MakeBows.cutLog(player, amount, (int)(player.getTemporaryAttribute("fletchType") == null ? -1 : (int)player.getTemporaryAttribute("fletchType")), (int)(player.getTemporaryAttribute("bowType") == null ? -1 : (int)player.getTemporaryAttribute("bowType")), true, true);
                    break;

                case 2:
                    Herblore.grindIngredient(player, amount, true);
                    break;

                case 3:
                    Herblore.makeUnfinishedPotion(player, amount, true);
                    break;

                case 4:
                    Herblore.completePotion(player, amount, true);
                    break;

                case 5:
                    Cooking.cookItem(player, amount, true, player.getTemporaryAttribute("cookingFireLocation") != null);
                    break;

                case 6:
                    MakeAmmo.makeBoltTip(player, (int)(player.getTemporaryAttribute("boltTips") == null ? -1 : (int)player.getTemporaryAttribute("boltTips")), amount, true);
                    break;
                }
                break;

            case 311:                 // Smelting interface
                switch (var.getSlot())
                {
                case 13:                             // Bronze
                    Smelting.smeltOre(player, var.getSlot(), true, amount);
                    break;

                case 17:                             // Blurite
                    Smelting.smeltOre(player, var.getSlot(), true, amount);
                    break;

                case 21:                             // Iron
                    Smelting.smeltOre(player, var.getSlot(), true, amount);
                    break;

                case 25:                             // Silver
                    Smelting.smeltOre(player, var.getSlot(), true, amount);
                    break;

                case 29:                             // Steel
                    Smelting.smeltOre(player, var.getSlot(), true, amount);
                    break;

                case 33:                             // Gold
                    Smelting.smeltOre(player, var.getSlot(), true, amount);
                    break;

                case 37:                             // Mithril
                    Smelting.smeltOre(player, var.getSlot(), true, amount);
                    break;

                case 41:                             // Adamant
                    Smelting.smeltOre(player, var.getSlot(), true, amount);
                    break;

                case 45:                             // Rune
                    Smelting.smeltOre(player, var.getSlot(), true, amount);
                    break;
                }
                break;

            case 300:                 // Smithing interface.
                if (player.getTemporaryAttribute("smithingItem") == null)
                {
                    return;
                }
                SmithBar item = (SmithBar)player.getTemporaryAttribute("smithingItem");
                if (item != null)
                {
                    item.setAmount(amount);
                }
                Smithing.smithItem(player, var.getSlot(), amount, false);
                break;
            }
            player.removeTemporaryAttribute("interfaceVariable");
        }
Exemplo n.º 4
0
 void Start()
 {
     ps       = gameObject.GetComponent <ParticleSystem>();
     spinning = gameObject.GetComponent <Spinning>();
 }
        private void handleSecondClickObject(Player player, Packet packet)
        {
            int    objectY  = packet.readLEShortA();
            int    objectX  = packet.readLEShort();
            ushort objectId = packet.readUShort();

            Console.WriteLine("Second object click = " + objectId + " " + objectX + " " + objectY);
            if (player.getTemporaryAttribute("unmovable") != null)
            {
                return;
            }
            if (objectX < 1000 || objectY < 1000 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null)
            {
                return;
            }
            SkillHandler.resetAllSkills(player);
            player.getPackets().closeInterfaces();
            player.setFaceLocation(new Location(objectX, objectY, player.getLocation().getZ()));
            if (Thieving.wantToThieveStall(player, objectId, objectX, objectY))
            {
                return;
            }
            else if (Farming.interactWithPatch(player, objectId, objectX, objectY, -1))
            {
                return;
            }
            else if (LaddersAndStairs.useObject(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 2))
            {
                return;
            }
            switch (objectId)
            {
            case 28089:                 // GE desk
                Server.getGrandExchange().clickDesk(player, objectX, objectY, 2);
                break;

            case 25824:                 // Spinning wheel (Seers)
            case 36970:                 // Spinning wheel (Lumbridge
                Spinning.displaySpinningInterface(player);
                break;

            case 6:     // Dwarf multicannon
                DwarfCannon cannon = player.getCannon();
                Location    l      = new Location(objectX, objectY, player.getLocation().getZ());
                if (cannon == null || (cannon != null & !l.Equals(cannon.getLocation())))
                {
                    player.getPackets().sendMessage("This isn't your cannon!");
                    break;
                }
                cannon.pickupCannon();
                break;

            case 11666:                 // Falador furnace
            case 36956:                 // Lumbridge furnace
                Smelting.displaySmeltOptions(player);
                break;

            case 11959:                 // Tin rocks
            case 11958:
            case 11957:
            case 11933:
            case 11934:
            case 11935:
            case 31077:
            case 31078:
            case 31079:
                Mining.prospectRock(player, objectX, objectY, "tin");
                break;

            case 11960:                 // Copper rocks
            case 11961:
            case 11962:
            case 11936:
            case 11937:
            case 11938:
            case 31080:
            case 31081:
            case 31082:
                Mining.prospectRock(player, objectX, objectY, "copper");
                break;

            case 15504:                 // Clay rocks
            case 15503:
            case 15505:
            case 11189:
            case 11190:
            case 11191:
            case 31062:
            case 31063:
            case 31064:
            case 32429:
            case 32430:
            case 32431:
                Mining.prospectRock(player, objectX, objectY, "clay");
                break;

            case 11948:                 // Silver rocks
            case 11949:
            case 11950:
            case 11165:
            case 11186:
            case 11187:
            case 11188:
            case 31074:
            case 31075:
            case 31076:
            case 32444:
            case 32445:
            case 32446:
            case 15579:
            case 15580:
            case 15581:
                Mining.prospectRock(player, objectX, objectY, "silver");
                break;

            case 11930:                 // Coal rocks
            case 11931:
            case 11932:
            case 14850:
            case 14851:
            case 14852:
            case 31068:
            case 31069:
            case 31070:
            case 32426:
            case 32427:
            case 32428:
                Mining.prospectRock(player, objectX, objectY, "coal");
                break;

            case 11945:                 // Mithril rocks
            case 11946:
            case 11947:
            case 11942:
            case 11943:
            case 11944:
            case 14853:
            case 14854:
            case 14855:
            case 31086:
            case 31087:
            case 31088:
            case 32438:
            case 32439:
            case 32440:
                Mining.prospectRock(player, objectX, objectY, "mithril");
                break;

            case 11954:                 // Iron rocks
            case 11955:
            case 11956:
            case 14856:
            case 14857:
            case 14858:
            case 31071:
            case 31072:
            case 31073:
            case 32441:
            case 32442:
            case 32443:
                Mining.prospectRock(player, objectX, objectY, "iron");
                break;

            case 14859:                 // Rune rocks
            case 14860:
            case 14861:
                Mining.prospectRock(player, objectX, objectY, "runite");
                break;

            case 11951:                 // Gold rocks
            case 11952:
            case 11953:
            case 11183:
            case 11184:
            case 11185:
            case 31065:
            case 31066:
            case 31067:
            case 32432:
            case 32433:
            case 32434:
            case 15576:
            case 15577:
            case 15578:
                Mining.prospectRock(player, objectX, objectY, "gold");
                break;

            case 11963:                 // Adamant rocks
            case 11964:
            case 11965:
            case 11939:
            case 11940:
            case 11941:
            case 14862:
            case 14863:
            case 14864:
            case 31083:
            case 31084:
            case 31085:
            case 32435:
            case 32436:
            case 32437:
                Mining.prospectRock(player, objectX, objectY, "adamantite");
                break;

            case 11552:                 // Empty rocks
            case 11553:
            case 11554:
            case 11555:
            case 11556:
            case 31059:
            case 31060:
            case 31061:
            case 14832:
            case 14833:
            case 14834:
            case 33400:
            case 33401:
            case 33402:
            case 15582:
            case 15583:
            case 15584:
                Mining.displayEmptyRockMessage(player, new Location(objectX, objectY, player.getLocation().getZ()));
                break;

            case 2491:                 // Rune essence
                Mining.prospectRock(player, objectX, objectY, "Rune essence");
                break;

            case 27663:                 // Duel arena bank chest.
            case 2213:                  // Catherby bank booth.
            case 11402:                 // Varrock bank booth.
            case 11758:                 // Falador bank booth.
            case 36786:                 // Lumbridge bank booth.
            case 35647:                 // Al-Kharid bank booth.
            case 25808:                 // Seers bank booth.
            case 34752:                 // Ardougne bank booth.
            case 26972:                 // Edgeville bank booth.
            case 29085:                 // Ooglog bank booth.
                player.getBank().openBank(false, objectX, objectY);
                break;
            }
        }