Exemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        float y  = transform.localPosition.y - m_initialY;
        float dt = Time.deltaTime;

        dt          = Mathf.Clamp(dt, 0.0f, 0.1f);;
        m_velocity += dt * m_gravity;
        y          += dt * m_velocity;

        if (y <= 0.0f)
        {
            m_velocity = -m_velocity * m_bounce;
            if (m_spinner != null)
            {
                m_spinner.Dampen(m_bounce);
            }

            if (m_velObject != null)
            {
                m_velObject.Dampen(m_bounce);
            }

            y = 0.0f;
        }

        Vector3 pos = transform.localPosition;

        pos.y = y + m_initialY;
        transform.localPosition = pos;
    }