Exemplo n.º 1
0
    private void Awake()
    {
        root = Create <SpringOffset>("root");
        root.transform.parent = transform;
        arm       = Create <SphericalSpring>("arm", root);
        rotSpring = Create <RadialSpring>("rot", arm);

        //pos = rotSpring.GetPositionRef();
        //rot = rotSpring.GetRotationRef();

        cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
    }
Exemplo n.º 2
0
        protected override void Init()
        {
            if (isOwner)
            {
                movementController = gameObject.GetComponent <MovementController>();
                platformController = gameObject.GetComponent <PlatformController>();
            }
            else
            {
                spring = SpringComponent.Create <SphericalSpring>("spring", null);
                spring.transform.parent        = transform;
                spring.transform.localPosition = Vector3.zero;
                spring.dynamicStrength         = 0.00000001f;


                GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
                DestroyImmediate(sphere.GetComponent <Collider>());
                sphere.transform.parent        = spring.transform;
                sphere.transform.localPosition = Vector3.zero;

                movementController = gameObject.AddComponent <MovementController>();
                movementController.OnCoordinateSpaceDelta += spring.PropegateDelta;

                gameObject.AddComponent <SphereCollider>();

                platformController = gameObject.AddComponent <PlatformController>();
            }
            try
            {
                targetInput = movementController.targetInput;
            }
            catch (Exception e)
            {
                Debug.LogError("Movement Controller Error: " + owner + " : " + isOwner);
                Debug.LogError(e);
            }

            oldPosition = transform.position;
        }