Exemplo n.º 1
0
 private void Update()
 {
     if (Player.lose == false)
     {
         player.gameObject.GetComponent <Rigidbody2D>().velocity -= player.gameObject.GetComponent <Rigidbody2D>().velocity;
     }
     if (SelectNowSphere.id == 1 && PlayerPrefs.GetString(Sphere1.gameObject.name) == "Open")
     {
         mainSphere.GetComponent <MeshRenderer>().material = Sphere1.GetComponent <MeshRenderer>().material;
     }
     else if (SelectNowSphere.id == 2 && PlayerPrefs.GetString(Sphere2.gameObject.name) == "Open")
     {
         mainSphere.GetComponent <MeshRenderer>().material = Sphere2.GetComponent <MeshRenderer>().material;
     }
     else if (SelectNowSphere.id == 3 && PlayerPrefs.GetString(Sphere3.gameObject.name) == "Open")
     {
         mainSphere.GetComponent <MeshRenderer>().material = Sphere3.GetComponent <MeshRenderer>().material;
     }
     else if (SelectNowSphere.id == 4 && PlayerPrefs.GetString(Sphere4.gameObject.name) == "Open")
     {
         mainSphere.GetComponent <MeshRenderer>().material = Sphere4.GetComponent <MeshRenderer>().material;
     }
     else if (SelectNowSphere.id == 5 && PlayerPrefs.GetString(Sphere5.gameObject.name) == "Open")
     {
         mainSphere.GetComponent <MeshRenderer>().material = Sphere5.GetComponent <MeshRenderer>().material;
     }
 }
Exemplo n.º 2
0
    void OnMouseUp()
    {
        transform.localScale = new Vector3(1f, 1f, 1f);

        if (id == 1 && PlayerPrefs.GetString(Sphere1.gameObject.name) == "Open")
        {
            mainSphere.GetComponent <MeshRenderer>().material = Sphere1.GetComponent <MeshRenderer>().material;
        }
        else if (id == 2 && PlayerPrefs.GetString(Sphere2.gameObject.name) == "Open")
        {
            mainSphere.GetComponent <MeshRenderer>().material = Sphere2.GetComponent <MeshRenderer>().material;
        }
        else if (id == 3 && PlayerPrefs.GetString(Sphere3.gameObject.name) == "Open")
        {
            mainSphere.GetComponent <MeshRenderer>().material = Sphere3.GetComponent <MeshRenderer>().material;
        }
        else if (id == 4 && PlayerPrefs.GetString(Sphere4.gameObject.name) == "Open")
        {
            mainSphere.GetComponent <MeshRenderer>().material = Sphere4.GetComponent <MeshRenderer>().material;
        }
        else if (id == 5 && PlayerPrefs.GetString(Sphere5.gameObject.name) == "Open")
        {
            mainSphere.GetComponent <MeshRenderer>().material = Sphere5.GetComponent <MeshRenderer>().material;
        }
    }
Exemplo n.º 3
0
 public void Reset()
 {
     V1    = 0f;
     V2    = 0f;
     Po1.x = x1i; Po2.x = x2i;
     Sphere1.GetComponent <Transform>().position = Po1;
     Sphere2.GetComponent <Transform>().position = Po2;
 }
Exemplo n.º 4
0
 // Start is called before the first frame update
 void Start()
 {
     Sphere1 = GameObject.Find("Sphere_A");
     Sphere2 = GameObject.Find("Sphere_B");
     Po1     = Sphere1.GetComponent <Transform>().position;
     Po2     = Sphere2.GetComponent <Transform>().position;
     R       = 10f;
     x1i     = Po1.x; x2i = Po2.x;
     V1      = 0;
     V2      = 0;
 }
Exemplo n.º 5
0
    void OnMouseUp()
    {
        BuySound.Play();
        transform.localScale = new Vector3(1f, 1f, 1f);

        if (PlayerPrefs.GetInt("Coins") >= 40 && SelectNowSphere.id == 1)
        {
            PlayerPrefs.SetString(Sphere1.GetComponent <SelectSphere>().nowSphere, "Open");

            mainSphere.GetComponent <MeshRenderer>().material = Sphere1.GetComponent <MeshRenderer>().material;

            PlayerPrefs.SetInt("Coins", PlayerPrefs.GetInt("Coins") - 40);
            selectBtn.SetActive(true);
            gameObject.SetActive(false);
        }
        else if (PlayerPrefs.GetInt("Coins") >= 150 && SelectNowSphere.id == 2)
        {
            PlayerPrefs.SetString(Sphere2.GetComponent <SelectSphere>().nowSphere, "Open");
            mainSphere.GetComponent <MeshRenderer>().material = Sphere2.GetComponent <MeshRenderer>().material;

            PlayerPrefs.SetInt("Coins", PlayerPrefs.GetInt("Coins") - 150);
            selectBtn.SetActive(true);
            gameObject.SetActive(false);
        }
        else if (PlayerPrefs.GetInt("Coins") >= 150 && SelectNowSphere.id == 3)
        {
            PlayerPrefs.SetString(Sphere3.GetComponent <SelectSphere>().nowSphere, "Open");
            mainSphere.GetComponent <MeshRenderer>().material = Sphere3.GetComponent <MeshRenderer>().material;

            PlayerPrefs.SetInt("Coins", PlayerPrefs.GetInt("Coins") - 150);
            selectBtn.SetActive(true);
            gameObject.SetActive(false);
        }
        else if (PlayerPrefs.GetInt("Coins") >= 150 && SelectNowSphere.id == 4)
        {
            PlayerPrefs.SetString(Sphere4.GetComponent <SelectSphere>().nowSphere, "Open");
            mainSphere.GetComponent <MeshRenderer>().material = Sphere4.GetComponent <MeshRenderer>().material;

            PlayerPrefs.SetInt("Coins", PlayerPrefs.GetInt("Coins") - 150);
            selectBtn.SetActive(true);
            gameObject.SetActive(false);
        }
        else if (PlayerPrefs.GetInt("Coins") >= 150 && SelectNowSphere.id == 5)
        {
            PlayerPrefs.SetString(Sphere5.GetComponent <SelectSphere>().nowSphere, "Open");
            mainSphere.GetComponent <MeshRenderer>().material = Sphere5.GetComponent <MeshRenderer>().material;
            // PlayerPrefs.SetString("Now", Sphere5.GetComponent<SelectSphere>().nowSphere);
            PlayerPrefs.SetInt("Coins", PlayerPrefs.GetInt("Coins") - 150);
            selectBtn.SetActive(true);
            gameObject.SetActive(false);
        }
    }
Exemplo n.º 6
0
    // Update is called once per frame
    void Update()
    {
        if (Mathf.Abs(Po1.x - Po2.x) <= (R))
        {
            V1 = Vc1; V2 = Vc2;
        }


        Po1.x = Po1.x + Time.fixedDeltaTime * V1;
        Po2.x = Po2.x + Time.fixedDeltaTime * V2;


        Sphere1.GetComponent <Transform>().position = Po1;
        Sphere2.GetComponent <Transform>().position = Po2;
    }
Exemplo n.º 7
0
    void Update()
    {
        PosEsf1 = gameObject.GetComponent <Transform>().position;
        if (Input.GetKey(KeyCode.UpArrow) && (PosEsf1.z + Rad) < LimU)
        {
            if (Mathf.Abs(Mathf.Sqrt(Mathf.Pow((PosEsf1.x - PosEsf2.x), 2) + Mathf.Pow((PosEsf1.z - PosEsf2.z), 2))) > (Rad2)) //si las esferas no se tocan
            {
                V1z = V1z + 1f;
            }
            else //si si se tocan
            {
                if (LimU >= (PosEsf2.z + Rad) && (PosEsf2.z > PosEsf1.z)) //revisar si no se tocan contra pared
                {
                    V2z       = (((1 + e) * M1) / (M1 + M2)) * V1z;
                    PosEsf2.z = PosEsf2.z + Time.fixedDeltaTime * V2z;

                    PosEsf1.z = PosEsf1.z + 1f;
                }


                if (PosEsf2.z < PosEsf1.z)
                {
                    PosEsf1.z = PosEsf1.z + 1f;
                    V1z       = V1z + 1f;
                }
            }
        }

        if (Input.GetKey(KeyCode.DownArrow) && (PosEsf1.z - Rad) > LimD)
        {
            if (Mathf.Abs(Mathf.Sqrt(Mathf.Pow((PosEsf1.x - PosEsf2.x), 2) + Mathf.Pow((PosEsf1.z - PosEsf2.z), 2))) > (Rad2))
            {
                PosEsf1.z = PosEsf1.z - 1f;
            }
            else
            {
                if (LimD <= (PosEsf2.z - Rad) && (PosEsf2.z < PosEsf1.z))
                {
                    PosEsf2.z = PosEsf2.z - 1f;
                    PosEsf1.z = PosEsf1.z - 1f;
                }
                if (PosEsf2.z > PosEsf1.z)
                {
                    PosEsf1.z = PosEsf1.z - 1f;
                }
            }
        }

        if (Input.GetKey(KeyCode.RightArrow) && (PosEsf1.x + Rad) < LimR)
        {
            if (Mathf.Abs(Mathf.Sqrt(Mathf.Pow((PosEsf1.z - PosEsf2.z), 2) + Mathf.Pow((PosEsf1.x - PosEsf2.x), 2))) > (Rad2))
            {
                PosEsf1.x = PosEsf1.x + 0.05f;
            }
            else
            {
                if (LimR >= (PosEsf2.x + Rad) && (PosEsf2.x > PosEsf1.x))
                {
                    PosEsf2.x = PosEsf2.x + 0.05f;
                    PosEsf1.x = PosEsf1.x + 0.05f;
                }
                if (PosEsf2.x < PosEsf1.x)
                {
                    PosEsf1.x = PosEsf1.x + 0.05f;
                }
            }
        }
        if (Input.GetKey(KeyCode.LeftArrow) && (PosEsf1.x - Rad) > LimL)
        {
            if (Mathf.Abs(Mathf.Sqrt(Mathf.Pow((PosEsf1.z - PosEsf2.z), 2) + Mathf.Pow((PosEsf1.x - PosEsf2.x), 2))) > (Rad2))
            {
                PosEsf1.x = PosEsf1.x - 0.05f;
            }
            else
            {
                if (LimL <= (PosEsf2.x - Rad) && (PosEsf2.x < PosEsf1.x))
                {
                    PosEsf2.x = PosEsf2.x - 0.05f;
                    PosEsf1.x = PosEsf1.x - 0.05f;
                }
                if (PosEsf2.x > PosEsf1.x)
                {
                    PosEsf1.x = PosEsf1.x - 0.05f;
                }
            }
        }

        if (Input.GetKey(KeyCode.W))
        {
            LimU = LimU + 0.05f;
            LimD = LimD + 0.05f;
            if (LimD >= (PosEsf1.z - Rad))
            {
                PosEsf1.z = LimD + Rad;
                if (Mathf.Abs(Mathf.Sqrt(Mathf.Pow((PosEsf1.z - PosEsf2.z), 2) + Mathf.Pow((PosEsf1.x - PosEsf2.x), 2))) <= (Rad2))
                {
                    PosEsf2.z = PosEsf1.z + Rad2;
                }
            }
            if (LimD >= (PosEsf2.z - Rad))
            {
                PosEsf2.z = LimD + Rad;
                if (Mathf.Abs(Mathf.Sqrt(Mathf.Pow((PosEsf1.z - PosEsf2.z), 2) + Mathf.Pow((PosEsf1.x - PosEsf2.x), 2))) <= (Rad2))
                {
                    PosEsf1.z = PosEsf2.z + Rad2;
                }
            }
        }
        if (Input.GetKey(KeyCode.S))
        {
            LimU = LimU - 0.05f;
            LimD = LimD - 0.05f;
            if (LimU <= (PosEsf1.z + Rad))
            {
                PosEsf1.z = LimU - Rad;
                if (Mathf.Abs(Mathf.Sqrt(Mathf.Pow((PosEsf1.z - PosEsf2.z), 2) + Mathf.Pow((PosEsf1.x - PosEsf2.x), 2))) <= (Rad2))
                {
                    PosEsf2.z = PosEsf1.z - Rad2;
                }
            }
            if (LimU <= (PosEsf2.z + Rad))
            {
                PosEsf2.z = LimU - Rad;
                if (Mathf.Abs(Mathf.Sqrt(Mathf.Pow((PosEsf1.z - PosEsf2.z), 2) + Mathf.Pow((PosEsf1.x - PosEsf2.x), 2))) <= (Rad2))
                {
                    PosEsf1.z = PosEsf2.z - Rad2;
                }
            }
        }
        if (Input.GetKey(KeyCode.D))
        {
            LimR = LimR + 0.05f;
            LimL = LimL + 0.05f;
            if (LimL >= (PosEsf1.x - Rad))
            {
                PosEsf1.x = LimL + Rad;
                if (Mathf.Abs(Mathf.Sqrt(Mathf.Pow((PosEsf1.z - PosEsf2.z), 2) + Mathf.Pow((PosEsf1.x - PosEsf2.x), 2))) <= (Rad2))
                {
                    PosEsf2.x = PosEsf1.x + Rad2;
                }
            }
            if (LimL >= (PosEsf2.x - Rad))
            {
                PosEsf2.x = LimL + Rad;
                if (Mathf.Abs(Mathf.Sqrt(Mathf.Pow((PosEsf1.z - PosEsf2.z), 2) + Mathf.Pow((PosEsf1.x - PosEsf2.x), 2))) <= (Rad2))
                {
                    PosEsf1.x = PosEsf2.x + Rad2;
                }
            }
        }

        if (Input.GetKey(KeyCode.A))
        {
            LimR = LimR - 0.05f;
            LimL = LimL - 0.05f;
            if (LimR <= (PosEsf1.x + Rad))
            {
                PosEsf1.x = LimR - Rad;
                if (Mathf.Abs(Mathf.Sqrt(Mathf.Pow((PosEsf1.z - PosEsf2.z), 2) + Mathf.Pow((PosEsf1.x - PosEsf2.x), 2))) <= (Rad2))
                {
                    PosEsf2.x = PosEsf1.x - Rad2;
                }
            }
            if (LimR <= (PosEsf2.x + Rad))
            {
                PosEsf2.x = LimR - Rad;
                if (Mathf.Abs(Mathf.Sqrt(Mathf.Pow((PosEsf1.z - PosEsf2.z), 2) + Mathf.Pow((PosEsf1.x - PosEsf2.x), 2))) <= (Rad2))
                {
                    PosEsf1.x = PosEsf2.x - Rad2;
                }
            }
        }


        gameObject.GetComponent <Transform>().position = PosEsf1;



        Sphere2.GetComponent <Transform>().position = PosEsf2;
    }
Exemplo n.º 8
0
 void Start()
 {
     Sphere2 = GameObject.Find("Esf2");
     PosEsf2 = Sphere2.GetComponent <Transform>().position;
     V1x     = 0; V1z = 0; V2x = 0; V2z = 0; M1 = 1; M2 = 1;
 }