Exemplo n.º 1
0
        public void AddModules()
        {
            ModuleHandler.AddModule("shades of black", new SpellHandler(""));
            ModuleHandler.AddModule("tints of white", new SpellHandler(""));
            ModuleHandler.AddModule("hues of green", new SpellHandler(""));
            ModuleHandler.AddModule("runes of arcane", new SpellHandler(""));
            ModuleHandler.AddModule("annuls of time", new SpellHandler(""));

            SpellHandler sob = (SpellHandler)ModuleHandler.modules["shades of black"];
            SpellHandler tow = (SpellHandler)ModuleHandler.modules["tints of white"];
            SpellHandler hog = (SpellHandler)ModuleHandler.modules["hues of green"];
            SpellHandler roa = (SpellHandler)ModuleHandler.modules["runes of arcane"];
            SpellHandler aot = (SpellHandler)ModuleHandler.modules["annuls of time"];

            #region sob spells
            sob.AddSpell(new DamageSpell("Fire", 25, FF12Element.Fire));
            sob.AddSpell(new DamageSpell("Thunder", 25, FF12Element.Lightning));
            sob.AddSpell(new DamageSpell("Blizzard", 25, FF12Element.Ice));
            sob.AddSpell(new DamageSpell("Water", 37, FF12Element.Water));
            sob.AddSpell(new DamageSpell("Aero", 52, FF12Element.Wind));
            sob.AddSpell(new DamageSpell("Fira", 70, FF12Element.Fire));
            sob.AddSpell(new DamageSpell("Thundara", 70, FF12Element.Lightning));
            sob.AddSpell(new DamageSpell("Blizzara", 70, FF12Element.Ice));
            sob.AddSpell(new DamageSpell("Bio", 88, FF12Element.None));
            sob.AddSpell(new DamageSpell("Aeroga", 103, FF12Element.Wind));
            sob.AddSpell(new DamageSpell("Firaga", 124, FF12Element.Fire));
            sob.AddSpell(new DamageSpell("Thundaga", 124, FF12Element.Lightning));
            sob.AddSpell(new DamageSpell("Blizzaga", 124, FF12Element.Ice));
            sob.AddSpell(new DamageSpell("Shock", 133, FF12Element.None));
            sob.AddSpell(new DamageSpell("Scourge", 142, FF12Element.None));
            sob.AddSpell(new DamageSpell("Flare", 163, FF12Element.None));
            sob.AddSpell(new DamageSpell("Ardor", 175, FF12Element.Fire));
            sob.AddSpell(new DamageSpell("Scathe", 190, FF12Element.None));
            #endregion
            #region tow spells
            tow.AddSpell(new HealingSpell("Cure", 20));
            tow.AddSpell(new HealingSpell("Cura", 45));
            tow.AddSpell(new HealingSpell("Curaga", 85));
            tow.AddSpell(new HealingSpell("Curaja", 145));
            tow.AddSpell(new EffectSpell("Renew", -1, "was fully healed!"));
            tow.AddSpell(new EffectSpell("Raise", -1, "came back to life!"));
            tow.AddSpell(new EffectSpell("Arise", -1, "was revived at full health!"));
            tow.AddSpell(new EffectSpell("Esuna", -1, "had all their debuffs removed!"));
            tow.AddSpell(new EffectSpell("Esunaga", -1, "had all their debuffs removed!"));
            tow.AddSpell(new EffectSpell("Blindna", -1, "no longer needs glasses!"));
            tow.AddSpell(new EffectSpell("Vox", -1, "can talk!"));
            tow.AddSpell(new EffectSpell("Poisona", -1, "is no longer poisoned!"));
            tow.AddSpell(new EffectSpell("Stona", -1, "is no longer stoned!"));
            tow.AddSpell(new EffectSpell("Cleanse", -1, "was cured of all their STDs!"));
            tow.AddSpell(new EffectSpell("Dispel", -1, "lost all their buffs!"));
            tow.AddSpell(new EffectSpell("Dispelga", -1, "lost all their buffs!"));
            tow.AddSpell(new EffectSpell("Regen", -1, "is now recovering HP over time!"));
            tow.AddSpell(new DamageSpell("Holy", 157, FF12Element.Holy));
            #endregion
            #region hog spells
            hog.AddSpell(new EffectSpell("Protect", -1, "has protection! <:roostaLewd:316562446397603842>"));
            hog.AddSpell(new EffectSpell("Protectga", -1, "has protection! <:roostaLewd:316562446397603842>"));
            hog.AddSpell(new EffectSpell("Shell", -1, "is hiding in their shell 🐚"));
            hog.AddSpell(new EffectSpell("Shellga", -1, "is hiding in their shell 🐚"));
            hog.AddSpell(new EffectSpell("Bravery", -1, "is no longer afraid of the dark!"));
            hog.AddSpell(new EffectSpell("Faith", -1, "got on their knees and started praying!"));
            hog.AddSpell(new EffectSpell("Blind", -1, "can't see!"));
            hog.AddSpell(new EffectSpell("Blindga", -1, "needs glasses!"));
            hog.AddSpell(new EffectSpell("Silence", 10, "has duct tape covering their mouth!"));
            hog.AddSpell(new EffectSpell("Silencega", 5, "has stopped talking! Thank god!"));
            hog.AddSpell(new EffectSpell("Sleep", 15, "fell asleep!"));
            hog.AddSpell(new EffectSpell("Sleepga", 5, "fell asleep!"));
            hog.AddSpell(new EffectSpell("Poison", 10, "is poisoned!"));
            hog.AddSpell(new EffectSpell("Toxify", 5, "is poisoned!"));
            hog.AddSpell(new EffectSpell("Oil", 30, "is all oily <:roostaLewd:316562446397603842>"));
            #endregion
            #region roa spells
            roa.AddSpell(new DamageSpell("Dark", 46, FF12Element.Dark));
            roa.AddSpell(new DamageSpell("Darkra", 91, FF12Element.Dark));
            roa.AddSpell(new DamageSpell("Darkga", 130, FF12Element.Dark));
            roa.AddSpell(new EffectSpell("Gravity", 20, "was forced to their knees!"));
            roa.AddSpell(new EffectSpell("Graviga", 0, "just put on 300 pounds...that fatty."));
            roa.AddSpell(new EffectSpell("Reverse", 20, "turned the other way!"));
            roa.AddSpell(new EffectSpell("Berserk", 10, "is on a drunken rampage!"));
            roa.AddSpell(new EffectSpell("Confuse", 0, "is confused about their sexual orientation!"));
            roa.AddSpell(new EffectSpell("Decoy", 10, "is attracting all monsters with their duck!"));
            roa.AddSpell(new EffectSpell("Death", 0, "died!"));
            roa.AddSpell(new EffectSpell("Vanish", -1, "disappeared just like your ex-boyfriend when he found out you were pregnant!"));
            roa.AddSpell(new EffectSpell("Vanishga", -1, "disappeared in a puff of smoke!"));
            roa.AddSpell(new EffectSpell("Bubble", -1, "had their HP doubled!"));
            roa.AddSpell(new EffectSpell("Drain", -1, "had their blood sucked!"));
            roa.AddSpell(new EffectSpell("Syphon", -1, "lost some MP!"));
            #endregion
            #region aot spells
            aot.AddSpell(new EffectSpell("Haste", -1, "is moving very fast!"));
            aot.AddSpell(new EffectSpell("Hastega", -1, "is moving very fast!"));
            aot.AddSpell(new EffectSpell("Slow", 10, "is moving very slowly!"));
            aot.AddSpell(new EffectSpell("Slowga", 5, "is moving slower than an American after Thanksgiving!"));
            aot.AddSpell(new EffectSpell("Immobilize", 0, "broke their legs and can't move!"));
            aot.AddSpell(new EffectSpell("Disable", 0, "can now use the disabled parking!"));
            aot.AddSpell(new EffectSpell("Stop", 0, "is frozen in time!"));
            aot.AddSpell(new EffectSpell("Reflect", -1, "is now reflecting all spells!"));
            aot.AddSpell(new EffectSpell("Reflectga", -1, "turned into a mirror!"));
            aot.AddSpell(new EffectSpell("Float", -1, "is floating in the air!"));
            aot.AddSpell(new EffectSpell("Break", 0, "is getting stoned!"));
            aot.AddSpell(new EffectSpell("Countdown", 5, "is about to die!"));
            aot.AddSpell(new EffectSpell("Balance", 20, "tripped!"));
            aot.AddSpell(new EffectSpell("Bleed", 30, "is on their period!"));
            aot.AddSpell(new EffectSpell("Warp", -1, "just entered...the Twilight Zone!"));
            #endregion
        }
Exemplo n.º 2
0
        /// <summary>
        /// Allows the game component to update itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        public override void Update(GameTime gameTime)
        {
            // TODO: Add your update code here
            CheckIfGameOver();

            pressTimerPrimary     -= gameTime.ElapsedGameTime.Milliseconds * 2;
            pressTimerSecondary   -= gameTime.ElapsedGameTime.Milliseconds;
            pressTimerSpellBrowse -= gameTime.ElapsedGameTime.Milliseconds;
            drinkPotionTimer      -= gameTime.ElapsedGameTime.Milliseconds;

            GamePadState  playerState = GamePad.GetState(player.PlayerIndexSaved);
            KeyboardState keyboard    = Keyboard.GetState();

            cameraZoom += playerState.ThumbSticks.Right.Y / 50.0f;
            if (cameraZoom <= 0.2f)
            {
                cameraZoom = 0.2f;
            }

            if (cameraZoom >= 1.76f)
            {
                cameraZoom = 1.76f;
            }


            camera.Position = new Vector3(0 * cameraZoom, 1688.753f * cameraZoom, -2228.385f);

            // Browse spells to the right
            if ((playerState.Buttons.RightShoulder == ButtonState.Pressed || keyboard.IsKeyDown(Keys.D)) && pressTimerSpellBrowse < 0)
            {
                int ss = (int)spellHandler.SelectedSpellIndex;
                if (ss < spellHandler.LearnedSpells.Count - 1)
                {
                    spellHandler.SelectedSpellIndex++;
                    spellHandler.SelectedSpell = spellHandler.LearnedSpells[spellHandler.SelectedSpellIndex];
                }
                pressTimerSpellBrowse = 100;
            }

            // Browse spells to the left
            if ((playerState.Buttons.LeftShoulder == ButtonState.Pressed || keyboard.IsKeyDown(Keys.A)) && pressTimerSpellBrowse < 0)
            {
                int ss = (int)spellHandler.SelectedSpellIndex;
                if (ss > 0)
                {
                    spellHandler.SelectedSpellIndex--;
                    spellHandler.SelectedSpell = spellHandler.LearnedSpells[spellHandler.SelectedSpellIndex];
                }
                pressTimerSpellBrowse = 100;
            }

            // Shoot primary spell
            if ((playerState.Buttons.X == ButtonState.Pressed || keyboard.IsKeyDown(Keys.LeftControl)) && pressTimerPrimary < 0)
            {
                int manaCost = spellHandler.GetManaCost(GameObjects.SpellHandler.Spells.Fireball);
                if (player.Mana >= manaCost)
                {
                    pressTimerPrimary = player.CalculateSpellRecharge();
                    spellHandler.AddSpell(player.Position, GameObjects.SpellHandler.Spells.Fireball, Vector3.Zero);
                    player.Mana -= manaCost;
                    player.PlayAnimation(3);

                    //shootCue = soundBank.GetCue("shoot");
                    //if (!shootCue.IsPlaying)
                    //{
                    //    shootCue.Play();
                    //}
                }
            }

            // Shoot secondary spell
            if ((playerState.Buttons.A == ButtonState.Pressed || keyboard.IsKeyDown(Keys.LeftAlt)) && pressTimerSecondary < 0)
            {
                int manaCost = spellHandler.GetManaCost(spellHandler.SelectedSpell);
                if (player.Mana >= manaCost)
                {
                    //shootCue = soundBank.GetCue("shoot");
                    //if (!shootCue.IsPlaying)
                    //{
                    //    shootCue.Play();
                    //}

                    pressTimerSecondary = player.CalculateSpellRecharge();
                    if (enemyHandler.EnemiesList.Count > 0)
                    {
                        Random rndEnemyOnScreen = new Random();
                        if (spellHandler.SelectedSpell == SpellHandler.Spells.MagicMissileX2 || spellHandler.SelectedSpell == SpellHandler.Spells.MagicMissileX4)
                        {
                            spellHandler.AddSpell(player.Position, SpellHandler.Spells.MagicMissile, enemyHandler.EnemiesList[rndEnemyOnScreen.Next(0, enemyHandler.EnemiesList.Count)].Position);
                        }
                        else
                        {
                            spellHandler.AddSpell(player.Position, spellHandler.SelectedSpell, enemyHandler.EnemiesList[rndEnemyOnScreen.Next(0, enemyHandler.EnemiesList.Count)].Position);
                        }

                        // some special rules regarding some spells are defined under here
                        if (spellHandler.SelectedSpell == SpellHandler.Spells.MagicMissileX2)
                        {
                            spellHandler.AddSpell(player.Position, SpellHandler.Spells.MagicMissile, enemyHandler.EnemiesList[rndEnemyOnScreen.Next(0, enemyHandler.EnemiesList.Count)].Position);
                        }

                        if (spellHandler.SelectedSpell == MageDefenderDeluxe.GameObjects.SpellHandler.Spells.MagicMissileX4)
                        {
                            spellHandler.AddSpell(player.Position, SpellHandler.Spells.MagicMissile, enemyHandler.EnemiesList[rndEnemyOnScreen.Next(0, enemyHandler.EnemiesList.Count)].Position);
                            spellHandler.AddSpell(player.Position, SpellHandler.Spells.MagicMissile, enemyHandler.EnemiesList[rndEnemyOnScreen.Next(0, enemyHandler.EnemiesList.Count)].Position);
                            spellHandler.AddSpell(player.Position, SpellHandler.Spells.MagicMissile, enemyHandler.EnemiesList[rndEnemyOnScreen.Next(0, enemyHandler.EnemiesList.Count)].Position);
                        }
                    }
                    else
                    {
                        spellHandler.AddSpell(player.Position, spellHandler.SelectedSpell, new Vector3(player.Position.X, 300, player.Position.Z));
                    }

                    player.Mana -= manaCost;
                    player.PlayAnimation(3);
                }
            }

            // Drink a health potion
            if ((playerState.Buttons.B == ButtonState.Pressed || keyboard.IsKeyDown(Keys.W)) && drinkPotionTimer < 0)
            {
                if (player.HealthPotions > 0)
                {
                    drinkPotionTimer      = 1000;
                    player.HealthPotions -= 1;
                    player.Health        += 50 + (player.Strength * 5);
                    if (player.Health >= player.MaxHealth)
                    {
                        player.Health = player.MaxHealth;
                    }
                }
            }

            // Drink a mana potion
            if ((playerState.Buttons.Y == ButtonState.Pressed || keyboard.IsKeyDown(Keys.S)) && drinkPotionTimer < 0)
            {
                if (player.ManaPotions > 0)
                {
                    drinkPotionTimer    = 1000;
                    player.ManaPotions -= 1;
                    player.Mana        += 50 + (player.Constitution * 5);
                    if (player.Mana >= player.MaxMana)
                    {
                        player.Mana = player.MaxMana;
                    }
                }
            }

            enemyHandler.IsCollidingWithSpell(spellHandler);
            enemyHandler.IsCollidingWithPlayer(player.Position);

            scenery.Update(gameTime);
            player.Update(gameTime);
            castleHandler.Update(gameTime);
            camera.Update(gameTime);
            spellHandler.Update(gameTime, playerState.ThumbSticks.Right.X);
            enemyHandler.Update(gameTime);


            // Set proj and view matrix on particles
            fireBallParticles.SetCamera(camera.ViewMatrix, camera.ProjectionMatrix);
            slowEnemyParticles.SetCamera(camera.ViewMatrix, camera.ProjectionMatrix);
            poisonEnemyParticles.SetCamera(camera.ViewMatrix, camera.ProjectionMatrix);
            magicMissilePartilces.SetCamera(camera.ViewMatrix, camera.ProjectionMatrix);
            dirtPartilces.SetCamera(camera.ViewMatrix, camera.ProjectionMatrix);

            if (player.Position.X < -1200)
            {
                for (int i = 0; i < 2; i++)
                {
                    magicMissilePartilces.AddParticle(new Vector3(player.Position.X * 0.008f, player.Position.Y * 0.008f, player.Position.Z * 0.008f), Vector3.Zero);
                }
            }
            else
            {
                for (int i = 0; i < 1; i++)
                {
                    dirtPartilces.AddParticle(new Vector3(player.Position.X * 0.008f, player.Position.Y * 0.008f, player.Position.Z * 0.008f), Vector3.Zero);
                }
            }

            // Update particles
            poisonEnemyParticles.Update(gameTime);
            slowEnemyParticles.Update(gameTime);
            fireBallParticles.Update(gameTime);
            magicMissilePartilces.Update(gameTime);
            dirtPartilces.Update(gameTime);


            if (enemyHandler.AllEnemiesDead && enemyHandler.WaveFinishedTimer < 0)
            {
                // Hardcode some storymode

                // If the level you completed was 6, go to undead mode
                if (castleHandler.Castle.Level == 6)
                {
                    castleHandler.Castle.StoryStage = 2;
                    NextState = (int)MageDefenderStates.Story;
                }
                // If the level you completed was 12, go to XXX mode
                else if (castleHandler.Castle.Level == 12)
                {
                    NextState = (int)MageDefenderStates.Story;
                }
                else
                {
                    NextState = (int)MageDefenderStates.Shop;
                }

                ChangeState = true;

                PrepareNextLevel();
            }



            base.Update(gameTime);
        }