Exemplo n.º 1
0
        private static void LoadMenu()
        {
            Config = MainMenu.AddMenu("Thresh", "thresh_menu");

            SpellConfig = Config.AddSubMenu("Spell Settings", "SpellSettings");
            SpellConfig.Add("autoQ", new CheckBox("Auto Q Dash Enemy", true));
            SpellConfig.Add("dontQ2", new CheckBox("Don't Auto Q2", true));
            SpellConfig.Add("dQ2if", new Slider("Don't Q2 if Enemies > allies", 1, 0, 5));
            SpellConfig.Add("farmE", new CheckBox("Farm with E", true));
            SpellConfig.AddLabel("Q BlackList :");
            foreach (var hero in HeroManager.Enemies)
            {
                SpellConfig.Add("QList" + hero.NetworkId, new CheckBox("BlackList: " + hero.ChampionName, false));
            }

            SpellConfig.Add("FlayPush", new KeyBind("Flay Push Key", false, KeyBind.BindTypes.HoldActive, 'T'));
            SpellConfig.Add("FlayPull", new KeyBind("Flay Pull Key", false, KeyBind.BindTypes.HoldActive, 'H'));

            FleeConfig = Config.AddSubMenu("Flee Settings", "FleeSettings");
            FleeConfig.Add("flee", new KeyBind("Flee", false, KeyBind.BindTypes.HoldActive, 'Z'));
            FleeConfig.Add("autoEpush", new CheckBox("Auto E push", true));

            PredictConfig = Config.AddSubMenu("Predict Settings", "PredictSettings");
            PredictConfig.Add("PredictionMode", new ComboBox("Prediction Mode", 0, "Common", "OKTW", "SDK", "SPrediction"));
            PredictConfig.Add("HitChance", new ComboBox("Hit Chance", 0, "Very High", "High", "Medium"));

            BoxConfig = Config.AddSubMenu("Box Settings", "BoxSettings");
            BoxConfig.Add("BoxCount", new Slider("Box Count", 2, 1, 6));
            BoxConfig.Add("BoxMode", new ComboBox("Box Mode", 0, "Prediction", "Now"));

            SupportConfig = Config.AddSubMenu("Support Mode", "SupportMode");
            SupportConfig.Add("SupportMode", new CheckBox("Suppor tMode", true));
            SupportConfig.Add("SupportModeRange", new Slider("Support Mode Range", (int)Player.AttackRange + 200, (int)Player.AttackRange, 2000));
            SupportConfig.Add("AttackADC", new CheckBox("Attack ADC's Target [TEST]", true));


            DrawConfig = Config.AddSubMenu("Drawing Settings", "DrawingSettings");
            DrawConfig.Add("Drawwhenskillisready", new CheckBox("Draw when skill is ready", true));
            DrawConfig.Add("drawQ", new CheckBox("Draw Q Range", true));
            DrawConfig.Add("drawW", new CheckBox("Draw W Range", true));
            DrawConfig.Add("drawE", new CheckBox("Draw E Range", true));
            DrawConfig.Add("drawR", new CheckBox("Draw R Range", true));
            DrawConfig.Add("drawtg", new CheckBox("Draw Target", true));

            SmartKeyConfig = Config.AddSubMenu("Smart Cast", "SmartCast");
            SmartKeyConfig.Add("EnableFollow", new CheckBox("Enable Follow Options,Prss Q/W/E Auto Cast Spell", true));
            SmartKeyConfig.Add("SmartCastQ", new CheckBox("Smart Cast Q", true));
            SmartKeyConfig.Add("SmartCastW", new CheckBox("Smart Cast W", true));
            SmartKeyConfig.Add("SmartCastE", new CheckBox("Smart Cast E", true));

            TowerConfig = Config.AddSubMenu("Turret Settings", "TurretSettings");
            TowerConfig.Add("QEallyTurrettarget", new CheckBox("Q/E ally Turret’s target", true));
            TowerConfig.Add("QEtargetintoallyturret", new CheckBox("Q/E target into ally turret", true));
            TowerConfig.Add("DontQ2inenemyturret", new CheckBox("Don't Q2 in enemy turret", true));
        }