public void Die() { // Do Die Effect if (_dead || dying) { return; } // don't do this again if you're dead if (owner != null) { owner.dropSpell(this, owner.returnBody().position); } StartCoroutine(processDie()); }
public void Die() { // Do Die Effect if (_dead || dying) { return; } // don't do this again if you're dead if (owner != null) { owner.dropSpell(this, owner.returnBody().position); } StartCoroutine(processDie()); }