Exemplo n.º 1
0
        public override bool OnUse(Player player, Item item, SpellCastTargets targets, ObjectGuid castId)
        {
            if (targets.GetUnitTarget() && targets.GetUnitTarget().IsTypeId(TypeId.Unit) &&
                targets.GetUnitTarget().GetEntry() == 20748 && !targets.GetUnitTarget().HasAura(32578))
            {
                return(false);
            }

            player.SendEquipError(InventoryResult.ClientLockedOut, item, null);
            return(true);
        }
Exemplo n.º 2
0
        void HandleCastSpell(CastSpell cast)
        {
            // ignore for remote control state (for player case)
            Unit mover = GetPlayer().m_unitMovedByMe;

            if (mover != GetPlayer() && mover.IsTypeId(TypeId.Player))
            {
                return;
            }

            SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(cast.Cast.SpellID);

            if (spellInfo == null)
            {
                Log.outError(LogFilter.Network, "WORLD: unknown spell id {0}", cast.Cast.SpellID);
                return;
            }

            if (spellInfo.IsPassive())
            {
                return;
            }

            Unit caster = mover;

            if (caster.IsTypeId(TypeId.Unit) && !caster.ToCreature().HasSpell(spellInfo.Id))
            {
                // If the vehicle creature does not have the spell but it allows the passenger to cast own spells
                // change caster to player and let him cast
                if (!GetPlayer().IsOnVehicle(caster) || spellInfo.CheckVehicle(GetPlayer()) != SpellCastResult.SpellCastOk)
                {
                    return;
                }

                caster = GetPlayer();
            }

            // check known spell or raid marker spell (which not requires player to know it)
            if (caster.IsTypeId(TypeId.Player) && !caster.ToPlayer().HasActiveSpell(spellInfo.Id) && !spellInfo.HasEffect(SpellEffectName.ChangeRaidMarker) && !spellInfo.HasAttribute(SpellAttr8.RaidMarker))
            {
                return;
            }

            // Check possible spell cast overrides
            spellInfo = caster.GetCastSpellInfo(spellInfo);

            // Client is resending autoshot cast opcode when other spell is casted during shoot rotation
            // Skip it to prevent "interrupt" message
            if (spellInfo.IsAutoRepeatRangedSpell() && GetPlayer().GetCurrentSpell(CurrentSpellTypes.AutoRepeat) != null &&
                GetPlayer().GetCurrentSpell(CurrentSpellTypes.AutoRepeat).m_spellInfo == spellInfo)
            {
                return;
            }

            // can't use our own spells when we're in possession of another unit,
            if (GetPlayer().isPossessing())
            {
                return;
            }

            // client provided targets
            SpellCastTargets targets = new SpellCastTargets(caster, cast.Cast);

            // auto-selection buff level base at target level (in spellInfo)
            if (targets.GetUnitTarget() != null)
            {
                SpellInfo actualSpellInfo = spellInfo.GetAuraRankForLevel(targets.GetUnitTarget().GetLevelForTarget(caster));

                // if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
                if (actualSpellInfo != null)
                {
                    spellInfo = actualSpellInfo;
                }
            }

            if (cast.Cast.MoveUpdate.HasValue)
            {
                HandleMovementOpcode(ClientOpcodes.MoveStop, cast.Cast.MoveUpdate.Value);
            }

            Spell spell = new Spell(caster, spellInfo, TriggerCastFlags.None, ObjectGuid.Empty, false);

            SpellPrepare spellPrepare = new SpellPrepare();

            spellPrepare.ClientCastID = cast.Cast.CastID;
            spellPrepare.ServerCastID = spell.m_castId;
            SendPacket(spellPrepare);

            spell.m_fromClient = true;
            spell.m_misc.Data0 = cast.Cast.Misc[0];
            spell.m_misc.Data1 = cast.Cast.Misc[1];
            spell.prepare(targets);
        }