//Speed does not have a bool value since it can be change runtime without recreate everything
    public void ChangeSpeed()
    {
        Text   text   = SpeedUI.GetComponent <Text>();
        Slider slider = SpeedUI.transform.GetChild(0).GetComponent <Slider>();

        timer     = 2 - slider.value;
        text.text = "Speed: " + slider.value;
    }
Exemplo n.º 2
0
 // Start is called before the first frame update
 void Start()
 {
     so = SocketObject.Instance;
     dw = DataWorker.Instance;
     gm = GameManager.Instance;
     a  = AttackUI.GetComponent <filledImage> ();
     d  = DiffenceUI.GetComponent <filledImage> ();
     s  = SpeedUI.GetComponent <filledImage> ();
 }