void Start() { characterController = FindObjectOfType <CharacterController>(); playerController = GetComponent <PlayerController>(); ship = characterController.transform; speedBar = FindObjectOfType <SpeedBar>(); autoToggle = GameObject.Find("Auto Rotate Toggle").GetComponent <Toggle>(); }
// Use this for initialization void Start() { posizione = GetComponent <Transform>(); // end = GetComponent<Transform>(); rb = GetComponent <Rigidbody>(); sb = FindObjectOfType <SpeedBar>(); // GetPosizione = GetComponent<Transform>(); }
// Start is called before the first frame update void Start() { // Reference to GameManager script - NOTE TO SELF: REMEMBER HOW TO DO THIS USING GameObject WHEN // LOOKING IN SCRIPTS BUT NOT IN THE SAME GAME OBJECT!!!! GameObject scoreManagerObject = GameObject.FindWithTag("Score Manager"); scoreManager = scoreManagerObject.GetComponent <ScoreManager>(); GameObject soundManagerObject = GameObject.FindWithTag("SoundManager"); soundManager = soundManagerObject.GetComponent <SoundManager>(); speedBar = FindObjectOfType <SpeedBar>(); playerController = FindObjectOfType <PlayerController>(); playerCollisions = FindObjectOfType <DetectPlayerCollisions>(); }
private void checkBox1_CheckedChanged(object sender, EventArgs e) { if (checkBox1.Checked) { GenPactMem.PlaySound(Resources.sound_you_dumb_fuck); DialogResult res = MessageBox.Show("Going over 5 might get you BANNED !", "Are you dumb ?", MessageBoxButtons.YesNo); if (res == DialogResult.Yes) { DialogResult res1 = MessageBox.Show("Well i guess you are Dumb !\nAre you realy sure you want this ?", "Hmm ...", MessageBoxButtons.YesNo); if (res1 == DialogResult.Yes) { SpeedBar.Minimum = 1; SpeedBar.Maximum = 20; SpeedBar.Update(); SpeedBar.Refresh(); } else { checkBox1.Checked = false; checkBox1.Update(); checkBox1.Refresh(); SpeedBar_Scroll(null, null); } } else { checkBox1.Checked = false; } } else { SpeedBar.Minimum = 1; SpeedBar.Maximum = 5; SpeedBar.Update(); SpeedBar.Refresh(); SpeedBar_Scroll(null, null); } }
// private PlayerController polarityModifierSwitch; // << TO DO to be implemented with player's ability to use enemy fire against them // Start is called before the first frame update void Start() { // Initialize references GameObject gameManagerObject = GameObject.FindWithTag("GameManager"); gameManager = gameManagerObject.GetComponent <GameManager>(); GameObject soundManagerObject = GameObject.FindWithTag("SoundManager"); soundManager = soundManagerObject.GetComponent <SoundManager>(); enemyDamage = GetComponent <DetectCollisions>(); lifeBar = FindObjectOfType <LifeBar>(); playerController = FindObjectOfType <PlayerController>(); speedBar = FindObjectOfType <SpeedBar>(); activeScene = SceneManager.GetActiveScene(); shieldCanvas = FindObjectOfType <PlayerShieldCanvas>(); shieldAnimation = FindObjectOfType <ShieldAnimation>(); // Initialize Life-Hit points and check for tutorial mode playerCurrentHitPoints = playerMaxHitPoints; lifeBar.SetMaxLife(playerCurrentHitPoints); //TutorialModeCheck(); StartCoroutine(RegenerateHP()); // polarityModifierSwitch = FindObjectOfType<PlayerController>(); // << TO DO to be implemented with player's ability to use return enemy fire }
// Use this for initialization void Start() { hd = FindObjectOfType <HUDManager>(); bar = FindObjectOfType <SpeedBar>(); }
//#line default //#line hidden public override void Execute() { WriteLiteral("\r\n"); WriteLiteral("\r\n"); //#line 11 "..\..\MasterPage.cshtml" var basePageName = ElmahRoot; var now = DateTime.Now; var tz = TimeZoneInfo.Local;// TimeZone.CurrentTimeZone; var speedBarItems = (SpeedBarItems ?? Enumerable.Empty <SpeedBar.FormattedItem>()).ToArray(); //#line default //#line hidden WriteLiteral("<!DOCTYPE html>\r\n<html>\r\n <head> <meta charset=\"utf-8\"/>\r\n"); //#line 22 "..\..\MasterPage.cshtml" if (!string.IsNullOrEmpty(Title)) { //#line default //#line hidden WriteLiteral(" <title>"); //#line 24 "..\..\MasterPage.cshtml" Write(Title); //#line default //#line hidden WriteLiteral("</title>\r\n"); //#line 25 "..\..\MasterPage.cshtml" } //#line default //#line hidden //#line 26 "..\..\MasterPage.cshtml" //#line default //#line hidden WriteLiteral(@" <!-- Le HTML5 shim, for IE6-8 support of HTML elements --> <!--[if lt IE 9]> <script src=""http://afarkas.github.io/html5shiv/src/html5shiv.js""></script> <![endif]--> <link rel=""stylesheet"" type=""text/css"" href="""); //#line 31 "..\..\MasterPage.cshtml" Write(basePageName); //#line default //#line hidden WriteLiteral("/stylesheet?h="); //#line 31 "..\..\MasterPage.cshtml" Write(Uri.EscapeDataString(StyleSheetHelper.StyleSheetHash)); //#line default //#line hidden WriteLiteral("\" />\r\n <style type=\"text/css\">\r\n body {\r\n padding-top:" + " 60px;\r\n }\r\n </style>\r\n </head>\r\n <body>\r\n"); //#line 39 "..\..\MasterPage.cshtml" if (speedBarItems.Any()) { //#line default //#line hidden WriteLiteral(@" <div id=""topnavbar"" class=""navbar navbar-fixed-top""> <div class=""navbar-inner""> <div class=""container""> <a class=""brand"" href=""https://github.com/ElmahCore/www"">ELMAHCore</a> "); //#line 45 "..\..\MasterPage.cshtml" Write(SpeedBar.Render(speedBarItems)); //#line default //#line hidden WriteLiteral("\r\n </div>\r\n </div>\r\n </div>\r\n"); //#line 49 "..\..\MasterPage.cshtml" } //#line default //#line hidden WriteLiteral(" <div class=\"container-fluid\">\r\n \r\n "); //#line 52 "..\..\MasterPage.cshtml" Write(RenderBody()); //#line default //#line hidden WriteLiteral("\r\n \r\n <footer id=\"Footer\">\r\n "); //#line 55 "..\..\MasterPage.cshtml" Write(RenderPartial <PoweredBy.PoweredBy>()); //#line default //#line hidden WriteLiteral("\r\n Server date is "); //#line 56 "..\..\MasterPage.cshtml" Write(now.ToString("D", CultureInfo.InvariantCulture)); //#line default //#line hidden WriteLiteral(".\r\n Server time is "); //#line 57 "..\..\MasterPage.cshtml" Write(now.ToString("T", CultureInfo.InvariantCulture)); //#line default //#line hidden WriteLiteral(".\r\n All dates and times displayed are in the\r\n "); //#line 59 "..\..\MasterPage.cshtml" Write(tz.IsDaylightSavingTime(now) ? tz.DaylightName : tz.StandardName); //#line default //#line hidden WriteLiteral(" zone.\r\n "); //#line 60 "..\..\MasterPage.cshtml" Write(Footnote); //#line default //#line hidden WriteLiteral("\r\n </footer>\r\n </div>\r\n </body>\r\n</html>\r\n"); }
// Use this for initialization void Start() { gm = FindObjectOfType <GameManager>(); sb = FindObjectOfType <SpeedBar>(); pb = FindObjectOfType <ProgressBar>(); }
// Use this for initialization void Start() { sBar = FindObjectOfType <SpeedBar>(); sp = FindObjectOfType <PlayerController>(); }