Exemplo n.º 1
0
 void Start()
 {
     characterController = FindObjectOfType <CharacterController>();
     playerController    = GetComponent <PlayerController>();
     ship       = characterController.transform;
     speedBar   = FindObjectOfType <SpeedBar>();
     autoToggle = GameObject.Find("Auto Rotate Toggle").GetComponent <Toggle>();
 }
Exemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     posizione = GetComponent <Transform>();
     // end = GetComponent<Transform>();
     rb = GetComponent <Rigidbody>();
     sb = FindObjectOfType <SpeedBar>();
     // GetPosizione = GetComponent<Transform>();
 }
Exemplo n.º 3
0
    // Start is called before the first frame update
    void Start()
    {
        // Reference to GameManager script - NOTE TO SELF: REMEMBER HOW TO DO THIS USING GameObject WHEN
        // LOOKING IN SCRIPTS BUT NOT IN THE SAME GAME OBJECT!!!!
        GameObject scoreManagerObject = GameObject.FindWithTag("Score Manager");

        scoreManager = scoreManagerObject.GetComponent <ScoreManager>();

        GameObject soundManagerObject = GameObject.FindWithTag("SoundManager");

        soundManager = soundManagerObject.GetComponent <SoundManager>();

        speedBar = FindObjectOfType <SpeedBar>();

        playerController = FindObjectOfType <PlayerController>();

        playerCollisions = FindObjectOfType <DetectPlayerCollisions>();
    }
Exemplo n.º 4
0
        private void checkBox1_CheckedChanged(object sender, EventArgs e)
        {
            if (checkBox1.Checked)
            {
                GenPactMem.PlaySound(Resources.sound_you_dumb_fuck);

                DialogResult res = MessageBox.Show("Going over 5 might get you BANNED !", "Are you dumb ?", MessageBoxButtons.YesNo);

                if (res == DialogResult.Yes)
                {
                    DialogResult res1 = MessageBox.Show("Well i guess you are Dumb !\nAre you realy sure you want this ?", "Hmm ...", MessageBoxButtons.YesNo);
                    if (res1 == DialogResult.Yes)
                    {
                        SpeedBar.Minimum = 1;
                        SpeedBar.Maximum = 20;
                        SpeedBar.Update();
                        SpeedBar.Refresh();
                    }
                    else
                    {
                        checkBox1.Checked = false;
                        checkBox1.Update();
                        checkBox1.Refresh();
                        SpeedBar_Scroll(null, null);
                    }
                }
                else
                {
                    checkBox1.Checked = false;
                }
            }
            else
            {
                SpeedBar.Minimum = 1;
                SpeedBar.Maximum = 5;
                SpeedBar.Update();
                SpeedBar.Refresh();
                SpeedBar_Scroll(null, null);
            }
        }
    // private PlayerController polarityModifierSwitch; // << TO DO to be implemented with player's ability to use enemy fire against them

    // Start is called before the first frame update
    void Start()
    {
        // Initialize references
        GameObject gameManagerObject = GameObject.FindWithTag("GameManager");

        gameManager = gameManagerObject.GetComponent <GameManager>();
        GameObject soundManagerObject = GameObject.FindWithTag("SoundManager");

        soundManager     = soundManagerObject.GetComponent <SoundManager>();
        enemyDamage      = GetComponent <DetectCollisions>();
        lifeBar          = FindObjectOfType <LifeBar>();
        playerController = FindObjectOfType <PlayerController>();
        speedBar         = FindObjectOfType <SpeedBar>();
        activeScene      = SceneManager.GetActiveScene();
        shieldCanvas     = FindObjectOfType <PlayerShieldCanvas>();
        shieldAnimation  = FindObjectOfType <ShieldAnimation>();
        // Initialize Life-Hit points and check for tutorial mode
        playerCurrentHitPoints = playerMaxHitPoints;
        lifeBar.SetMaxLife(playerCurrentHitPoints);
        //TutorialModeCheck();
        StartCoroutine(RegenerateHP());

        // polarityModifierSwitch = FindObjectOfType<PlayerController>(); // << TO DO to be implemented with player's ability to use return enemy fire
    }
Exemplo n.º 6
0
 // Use this for initialization
 void Start()
 {
     hd  = FindObjectOfType <HUDManager>();
     bar = FindObjectOfType <SpeedBar>();
 }
        //#line default
        //#line hidden

        public override void Execute()
        {
            WriteLiteral("\r\n");



            WriteLiteral("\r\n");



            //#line 11 "..\..\MasterPage.cshtml"

            var basePageName = ElmahRoot;

            var now = DateTime.Now;
            var tz  = TimeZoneInfo.Local;// TimeZone.CurrentTimeZone;

            var speedBarItems = (SpeedBarItems ?? Enumerable.Empty <SpeedBar.FormattedItem>()).ToArray();



            //#line default
            //#line hidden
            WriteLiteral("<!DOCTYPE html>\r\n<html>\r\n    <head> <meta charset=\"utf-8\"/>\r\n");



            //#line 22 "..\..\MasterPage.cshtml"
            if (!string.IsNullOrEmpty(Title))
            {
                //#line default
                //#line hidden
                WriteLiteral("            <title>");



                //#line 24 "..\..\MasterPage.cshtml"
                Write(Title);


                //#line default
                //#line hidden
                WriteLiteral("</title>\r\n");



                //#line 25 "..\..\MasterPage.cshtml"
            }


            //#line default
            //#line hidden


            //#line 26 "..\..\MasterPage.cshtml"



            //#line default
            //#line hidden
            WriteLiteral(@"        <!-- Le HTML5 shim, for IE6-8 support of HTML elements -->
        <!--[if lt IE 9]>
          <script src=""http://afarkas.github.io/html5shiv/src/html5shiv.js""></script>
        <![endif]-->
        <link rel=""stylesheet"" type=""text/css"" href=""");



            //#line 31 "..\..\MasterPage.cshtml"
            Write(basePageName);


            //#line default
            //#line hidden
            WriteLiteral("/stylesheet?h=");



            //#line 31 "..\..\MasterPage.cshtml"
            Write(Uri.EscapeDataString(StyleSheetHelper.StyleSheetHash));


            //#line default
            //#line hidden
            WriteLiteral("\" />\r\n        <style type=\"text/css\">\r\n          body {\r\n            padding-top:" +
                         " 60px;\r\n          }\r\n        </style>\r\n    </head>\r\n    <body>\r\n");



            //#line 39 "..\..\MasterPage.cshtml"
            if (speedBarItems.Any())
            {
                //#line default
                //#line hidden
                WriteLiteral(@"            <div id=""topnavbar"" class=""navbar navbar-fixed-top"">
                <div class=""navbar-inner"">
                    <div class=""container"">
                        <a class=""brand"" href=""https://github.com/ElmahCore/www"">ELMAHCore</a>
                        ");



                //#line 45 "..\..\MasterPage.cshtml"
                Write(SpeedBar.Render(speedBarItems));


                //#line default
                //#line hidden
                WriteLiteral("\r\n                    </div>\r\n                </div>\r\n            </div>\r\n");



                //#line 49 "..\..\MasterPage.cshtml"
            }


            //#line default
            //#line hidden
            WriteLiteral("        <div class=\"container-fluid\">\r\n            \r\n            ");



            //#line 52 "..\..\MasterPage.cshtml"
            Write(RenderBody());


            //#line default
            //#line hidden
            WriteLiteral("\r\n            \r\n            <footer id=\"Footer\">\r\n                ");



            //#line 55 "..\..\MasterPage.cshtml"
            Write(RenderPartial <PoweredBy.PoweredBy>());


            //#line default
            //#line hidden
            WriteLiteral("\r\n                Server date is ");



            //#line 56 "..\..\MasterPage.cshtml"
            Write(now.ToString("D", CultureInfo.InvariantCulture));


            //#line default
            //#line hidden
            WriteLiteral(".\r\n                Server time is ");



            //#line 57 "..\..\MasterPage.cshtml"
            Write(now.ToString("T", CultureInfo.InvariantCulture));


            //#line default
            //#line hidden
            WriteLiteral(".\r\n                All dates and times displayed are in the\r\n                ");



            //#line 59 "..\..\MasterPage.cshtml"
            Write(tz.IsDaylightSavingTime(now) ? tz.DaylightName : tz.StandardName);


            //#line default
            //#line hidden
            WriteLiteral(" zone.\r\n                ");



            //#line 60 "..\..\MasterPage.cshtml"
            Write(Footnote);


            //#line default
            //#line hidden
            WriteLiteral("\r\n            </footer>\r\n        </div>\r\n    </body>\r\n</html>\r\n");
        }
Exemplo n.º 8
0
 // Use this for initialization
 void Start()
 {
     gm = FindObjectOfType <GameManager>();
     sb = FindObjectOfType <SpeedBar>();
     pb = FindObjectOfType <ProgressBar>();
 }
Exemplo n.º 9
0
 // Use this for initialization
 void Start()
 {
     sBar = FindObjectOfType <SpeedBar>();
     sp   = FindObjectOfType <PlayerController>();
 }