Exemplo n.º 1
0
 public void SelectAction(ActionData action)
 {
     if (selectedTimeslot != -1)
     {
         if (action.actionType == ActionData.ActionType.TradingVotes && levelData.messageEnabled)
         {
             isSpeech = true;
             SpeechUi.SetActive(true);
             SpeechUi.GetComponentInChildren <Text>().text = "Speech";
             Confirm.GetComponent <Button>().interactable  = false;
         }
         else if (action.actionType == ActionData.ActionType.Research)
         {
             isSpeech = false;
             SpeechUi.SetActive(true);
             SpeechUi.GetComponentInChildren <Text>().text = "Talk to the Masses";
             Confirm.GetComponent <Button>().interactable  = false;
             SpeechContainer.SetActive(false);
             actionMessageTarget[selectedTimeslot] = -2;
         }
         else
         {
             currentSchedule[selectedTimeslot] = action;
             timeslots[selectedTimeslot].GetComponent <TimeSlotter>().SetAction(action);
             selectedTimeslot = -1;
         }
     }
 }
Exemplo n.º 2
0
    void Init(int start_hour, int end_hour)
    {
        selectedTimeslot = -1;
        for (int i = start_hour; i < end_hour; i++)
        {
            GameObject timeslot = Instantiate(timeslotPrefab, TimeslotContainer.transform);
            timeslot.GetComponent <TimeSlotter>().Init(i - start_hour, i, this);
            timeslots.Add(timeslot);
            currentSchedule.Add(null);
            actionDistrictTarget.Add(-1);
            actionMessageTarget.Add(-1);
        }

        for (int i = 0; i < actions.Count; i++)
        {
            GameObject actionslot = Instantiate(actionslotPrefab, ActionContainer.transform);
            actionslot.GetComponent <ActionSlotter>().Init(actions[i], this, Desc);
            actionslots.Add(actionslot);
        }

        for (int i = 0; i < resourceslots.Count; i++)
        {
            Instantiate(resourceslots[i], ResourceContainer.transform);
        }
        MoneySlider     = GameObject.FindWithTag("Money");
        InfluenceSlider = GameObject.FindWithTag("Influence");
        if (levelData.advancedResourcesEnabled)
        {
            StressSlider   = GameObject.FindWithTag("Stress");
            CharismaSlider = GameObject.FindWithTag("Charisma");
        }
        LayoutRebuilder.ForceRebuildLayoutImmediate(ActionContainer.GetComponent <RectTransform>());

        if (isUsingDistricts)
        {
            miniMap = Instantiate(mapContainer, MapUi.transform.Find("Button"));
            bigMap  = Instantiate(mapContainer, MapUi.transform.Find("Map Container"));
            miniMap.GetComponent <MapController>().setMini();
            miniMap.GetComponent <MapController>().UpdateDistricts(districts);
            bigMap.GetComponent <MapController>().UpdateDistricts(districts);
            MapUi.SetActive(true);
            MapUi.GetComponentInChildren <MapButton>().Init(bigMap);
            SpeechUi.SetActive(true);
            for (int i = 0; i < campaignMessages.Count; i++)
            {
                GameObject messageslot = Instantiate(messageslotPrefab, SpeechContainer.transform) as GameObject;

                messageslot.GetComponent <MessageSlotter>().Init(campaignMessages[i], this, Desc, i);
                messageslots.Add(messageslot);
            }
            speechMap = Instantiate(mapContainer, SpeechUi.transform.Find("SpeechMap"));
            speechMap.GetComponent <MapController>().DisableDistricts(this);
            speechMap.GetComponent <MapController>().Buttonify(this);
            SpeechUi.SetActive(false);
        }
    }