private void Start()
 {
     if (specRigidbody)
     {
         specRigidbody.OnTriggerCollision = (SpeculativeRigidbody.OnTriggerDelegate)Delegate.Combine(specRigidbody.OnTriggerCollision, new SpeculativeRigidbody.OnTriggerDelegate(HandleTriggerCollision));
         m_DoorBlockersRigidBody.AddCollisionLayerIgnoreOverride(CollisionMask.LayerToMask(CollisionLayer.EnemyCollider));
     }
 }