public ClickUi(GameObject photoUIobj) { ClickUiObj = MonoBehaviour.Instantiate(Resources.Load("UI/ClickUI")) as GameObject; ClickUiObj.SetActive(false); ClickUiObj.transform.SetParent(photoUIobj.transform); ClickUiObj.GetComponent <RectTransform>().localScale = new Vector3(1, 1, 0); // ClickUiObj.GetComponent<RectTransform>().localPosition = Vector3.zero; specialEffectsUI2 = ClickUiObj.AddComponent <SpecialEffectsUI2>(); specialEffectsUI2.Init(); }
public void Delete() { specialEffectsUI2 = null; MonoBehaviour.Destroy(ClickUiObj); }