public SpecialEffectEditProxy(SpecialEffect targetSpe, Object prefab, bool edit)
 {
     editTarget    = edit;
     realSpe       = targetSpe;
     realSpePrefab = prefab;
     realSpe.PlayInEditModeInit();
     targetSpeOldParent = realSpe.gameObject.transform.parent;
     //重新计算总时长
     _RecalcTotalTime();
 }