Exemplo n.º 1
0
    public void AddUnactivateObject(Spawnable spawnableObject)
    {
        int typeIndex = spawnableObject.GetSpawnableObjetsType();

        if (_unactivedSpawnableObjects.ContainsKey(typeIndex))
        {
            _unactivedSpawnableObjects[typeIndex].Add(spawnableObject);
        }
        else
        {
            Debug.LogWarning("Tried to spawn a spawnable object, that its prefab werenn't added to the pref pool array, please add the prefab to the SpawnsPoolManager prefabs array");
        }
    }