private void OnTriggerEnter(Collider other) { if (other.tag == "Weapon") { this.enableInformation(); UInt64 monsterId = (stateManager as MonsterStateManager).info.id; SpawnZone.takeDamage(monsterId); } }
private void OnTriggerEnter(Collider other) { if (other.tag == "Weapon") { this.enableInformation(); UInt64 monsterId = (stateManager as MonsterStateManager).info.id; SpawnZone.takeDamage(monsterId); } }