public override void EnterInputState(InputStateChangeArgs args = null) { currentWeapon = args as SpawnWeaponInputArgs; RegisterSpawnButtonsClick(); }
private void HandleSpawnButtonClicked(object sender, SpawnWeaponInputArgs e) { UnRegisterSpawnButtonsClick(); ExitState(e); }
private void HandleSpawnButtonClicked(object sender, SpawnWeaponInputArgs e) { currentWeapon = e; }