// Use this for initialization void Start() { jump = FindObjectOfType <Jump>(); Roof = FindObjectOfType <SpawnRoof>(); stats = FindObjectOfType <Stats>(); score = FindObjectOfType <Score>(); adman = FindObjectOfType <AdManager>(); }
// Use this for initialization void Start() { Roof = FindObjectOfType <SpawnRoof>(); GoTarget = MoveTarget.topRight; score = FindObjectOfType <Score>(); Background = FindObjectOfType <ScrollingBackground>(); MoveTutorial = FindObjectOfType <MoveTutorialDown>(); anim = GetComponent <Animator>(); cube = FindObjectsOfType <TutorialCube>(); anim.speed = 0; if (score.DoubleCoins == true) { DoubleCoinsUI.SetActive(true); } else { DoubleCoinsUI.SetActive(false); } }