Exemplo n.º 1
0
    public void createShop()
    {
        bool valid = false;

        //Purchase + funds Check
        if (CharacterCreator.currentPlayerCoin >= 10)
        {
            CharacterCreator.currentPlayerCoin = CharacterCreator.currentPlayerCoin - purchaseShopObjects[0].Cost;
            ch.setPlayerCoin();

            valid = true;
            Debug.Log("shop purchase");
        }
        else
        {
            Debug.Log("Not enough funds - 10 coins are needed");
        }

        //Purchase confirmation + Creation

        if (valid == true)
        {
            Debug.Log("creating shop plot");
            // Create well on screen --TODO!!!


            //Storage - Player Storage/SAVE

            // add Timer + add food??
            statsManager.ShopIncomeTimerMethod();
            statsManager.ShopExpensesTimerMethod();

            //Pay for products / Employees


            //STORE LEVEL - to be able to upgrade


            //START INCOME TIMER
            statsManager.PlayerLevelCheck();


            validInstantiate = true; // Allows SpawnObject Script to call method which spawns prefab


            //Create waterWell / Prefab on screen
            spawnObjects.SetItemShop(ShopPrefab);
            spawnObjects.name = "General Store"; // THIS needs updated on upgrade or change of name
        }
    }